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GDACZ – Czech Game Developers Association
The Czech game development industry experienced significant growth in 2020, reaching a total valuation of 3.79 billion CZK. This expansion is reflected in the workforce, which grew to 1,750 employees, marking the creation of 300 new positions over the previous year. The sector is characterized by a high export orientation, with 95 percent of production destined for international markets. The industry is primarily composed of small-to-medium enterprises, as 73 percent of studios employ fewer than 10 people, while only 7 percent of companies have more than 50 staff members.
The landscape is dominated by PC and console development, which accounts for 67 percent of studio focus, followed by mobile gaming at 41 percent. Most entities operate as domestic limited liability companies, with 87.5 percent favoring self-publishing over third-party publishers. The workforce is highly internationalized, with foreigners comprising 29 percent of employees. Despite this growth, the industry faces structural challenges, specifically a shortage of skilled labor, the need for improved educational systems to support specialized game development curricula, and difficulties in accessing capital for expansion.
Data for this analysis was collected from a sample of 54 game studios, representing approximately 80 percent of the total market, with the remaining figures derived through qualified estimation. The industry remains relatively young, with 55 percent of studios having been established within the last five years. On average, studios manage the simultaneous development of two games, with a typical production cycle lasting three years. The most sought-after professional roles include programmers, game designers, and testers, highlighting a persistent demand for technical and creative talent to sustain the industry's upward trajectory.
Polish Agency for Enterprise Development · 2025