Skip to main content

Finland reports and market data

317 documents·33 writers·559 charts and tables

Documents

Cover of Speaking 'investor': How to communicate and interact with money managers
21 min
PocketGamer.biz21 min

Speaking 'investor': How to communicate and interact with money managers

Equity analysts serve as critical intermediaries between game companies and institutional investors, such as pension funds and asset managers.

  • Equity analysts bridge the gap between gaming studios and institutional investors by translating complex performance data into actionable financial models.
  • The evaluation of a studio’s sustainability relies on three core pillars: the strength of the game portfolio, the efficacy of monetization and user acquisition strategies, and the studio's long-term growth trajectory.
  • Transparency regarding key performance indicators—specifically monthly active users (MAU), average revenue per paying user (ARPPU), and UA spending efficiency—is essential to manage investor expectations and reduce stock price volatility.
PocketGamer.bizOct 2018
Cover of Social gaming trends: From casino to casual
36 min
PocketGamer.biz36 min

Social gaming trends: From casino to casual

The mobile gaming landscape is undergoing a fundamental transformation as social integration evolves from a niche feature into a core requirement across all genres.

  • Mobile gaming is shifting from hyper-casual mechanics to mid-core complexity to improve long-term retention and combat player churn.
  • Developers are prioritizing social-first ecosystems by integrating synchronous multiplayer experiences and leveraging private community platforms like Discord.
  • Monetization strategies are moving away from aggressive tactics toward sustainable models, specifically focusing on battle passes and cosmetic vanity items.
PocketGamer.bizOct 2018
Cover of Inside view into the process and development of Battlelands Royale
23 min
PocketGamer.biz23 min

Inside view into the process and development of Battlelands Royale

Futureplay Games emphasizes a strategy of rapid, high-quality development centered on the concept of Massive Online Competitive Casual Arena (MOCCA) games.

  • Futureplay Games developed Battlelands Royale from initial prototype to global launch in under six months by targeting the underserved mobile battle royale market.
  • The studio employs a lean, senior-only team that utilizes weekly sprints and avoids extensive documentation in favor of early, playable prototypes.
  • Battlelands Royale has achieved significant scale with 11 million downloads and approximately five million matches played daily.
PocketGamer.bizOct 2018
Cover of Venture capital and other investments for Nordic games developers
20 min
PocketGamer.biz20 min

Venture capital and other investments for Nordic games developers

The investment landscape for Nordic game developers is characterized by a strategic distinction between project-based funding and equity-based venture capital.

  • Venture capital is a long-term partnership focused on building studio sustainability and operational stability, rather than simple project-based funding for individual titles.
  • Investors typically target approximately 25 percent equity stakes in early rounds, intentionally avoiding majority control to ensure founders remain incentivized.
  • The Nordic region maintains a consistent deal flow, with Sweden and Finland serving as primary hubs and the industry recording roughly 10 to 12 major exit or acquisition deals annually.
PocketGamer.bizOct 2018
Cover of PlayStack Helsinki - The new publisher and fund in the Nordics, Baltics and Russia
19 min
PocketGamer.biz19 min

PlayStack Helsinki - The new publisher and fund in the Nordics, Baltics and Russia

PlayStack, a global publisher and funding entity, has established a new regional office in Helsinki to support game developers across Finland, the Nordics, the Baltics, and Russia.

  • PlayStack has opened a new Helsinki office to provide publishing, capital investment, and marketing support to developers across the Nordics, Baltics, and Russia.
  • The firm targets 12 to 15 publishing projects annually, offering up to $1 million in funding per title.
  • The organization operates through a tripartite model: PlayStack for publishing, PlayFund for capital investment, and PlayIgnite for user acquisition and marketing.
PocketGamer.bizOct 2018
Cover of The Hitman Sniper post-mortem
19 min
PocketGamer.biz19 min

The Hitman Sniper post-mortem

The Hitman Sniper post-mortem details the transition of a premium mobile title into a sustainable, live-operated service.

  • Square Enix Montreal successfully pivoted Hitman Sniper from a declining premium title to a sustainable live-operated service by implementing 36 iterative updates over three years.
  • Regional price adjustments in emerging markets proved highly effective, resulting in a 115-fold increase in game downloads.
  • The implementation of personalized, mission-specific rifle offers based on behavioral and geographic data increased conversion rates for key items by nearly four times.
PocketGamer.bizOct 2018
Cover of AppAgent meets Small Giant Games: How to create a media plan for a global launch
21 min
PocketGamer.biz21 min

AppAgent meets Small Giant Games: How to create a media plan for a global launch

The media planning process for a global mobile game launch requires a disciplined, data-driven approach that balances product development with aggressive user acquisition strategies.

  • A successful global launch requires a data-driven media plan that balances aggressive user acquisition with iterative product development based on real-time performance metrics.
  • Soft launch phases must prioritize testing hypotheses and establishing baseline KPIs, such as cost per install and conversion rates, to ensure technical stability and accurate lifetime value modeling.
  • If top-of-funnel performance is weak despite strong core gameplay, developers should be prepared to overhaul the game's visual identity to better align with target audience preferences.
PocketGamer.bizOct 2018
Cover of Agile development application for live ops
20 min
PocketGamer.biz20 min

Agile development application for live ops

Agile development methodologies serve as a critical framework for managing live operations in the game industry, where the primary objective is to deliver sustained value to players as efficiently as possible.

  • Live operations should function as a scientific process, using iterative updates to test hypotheses against player data to ensure features deliver genuine value.
  • Agile frameworks like Scrum for time-boxed sprints, Kanban for bottleneck visualization, and Lean Startup for rapid prototyping should be adapted to fit specific team needs rather than applied rigidly.
  • Autonomous, multidisciplinary teams of six to ten people are the optimal size for maintaining agility while ensuring clear accountability and authority.
PocketGamer.bizOct 2018
Cover of Unity Mobile Business: LiveTune - Increase mobile retention and session length
14 min
PocketGamer.biz14 min

Unity Mobile Business: LiveTune - Increase mobile retention and session length

Unity’s LiveTune platform addresses the critical challenge of device fragmentation in the mobile gaming industry, where over 50,000 unique device models create inconsistent performance, leading to app crashes, frame stuttering, and poor user retention.

  • Unity’s LiveTune platform automates game performance optimization across 50,000+ unique device models to prevent crashes and frame stuttering, allowing developers to maintain a single build.
  • Case studies show significant performance gains, including a 5 FPS increase and 50% improvement in long-term retention for RollerCoaster Tycoon Touch on Android.
  • Publisher Yoda1 reported a 26% increase in day-one retention, a 17% increase in playtime, and a reduction of 200 engineering hours for the game Rodeo Stampede.
PocketGamer.bizOct 2018
Cover of Developing engaging and interactive storytelling in games
22 min
PocketGamer.biz22 min

Developing engaging and interactive storytelling in games

The development of interactive narrative games requires a highly iterative, collaborative process where gameplay mechanics and storytelling must constantly negotiate for space.

  • Narrative must be subordinate to gameplay; if a story branch or dialogue sequence hinders player navigation or goal comprehension, it must be removed regardless of its quality.
  • Successful interactive storytelling requires a symbiotic relationship where writers define core narrative inputs and outputs while designers iterate on mechanics to dictate the final scope.
  • Development is a cycle of prototyping, testing, and aggressive editing, often necessitating the disposal of significant amounts of written content to maintain coherence.
PocketGamer.bizOct 2018
Cover of Innovating new location-based gameplay in The Walking Dead: Our World
20 min
PocketGamer.biz20 min

Innovating new location-based gameplay in The Walking Dead: Our World

The development of The Walking Dead: Our World focused on innovating within the location-based mobile gaming genre by prioritizing social cooperation and accessibility over traditional competitive mechanics.

  • The Walking Dead: Our World shifts the location-based genre away from constant movement by allowing meaningful gameplay while stationary, addressing the 'traveling salesman' problem found in earlier titles.
  • The game features 10-to-15-second mission bursts in a first-person shooter perspective, designed to accommodate short play sessions during commutes or adverse weather.
  • Social cooperation is facilitated through a guild system where players complete shared 'bingo board' tasks and use virtual flares to teleport teammates to rare mission locations.
PocketGamer.bizOct 2018
Cover of Why mobile games publishers should help carry the technical burden
13 min
PocketGamer.biz13 min

Why mobile games publishers should help carry the technical burden

Mobile game publishers should actively assume a greater share of the technical burden to maximize the success of their titles.

  • Publishers should assume responsibility for non-core technical tasks like SDK integrations, crash reporting, and build management to allow developers to focus exclusively on game design and mechanics.
  • By managing backend infrastructure, including server hosting, performance monitoring, and on-demand test environments, publishers shield developers from the operational strain of maintaining live services.
  • Publishers can accelerate development timelines by providing dedicated engineering support for urgent infrastructure tasks, such as implementing video advertisements.
PocketGamer.bizOct 2018

Writers

Related topics