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Finland
Report
24 pages
Modern Responsibility Report 2010
MTG established a 2010 corporate responsibility framework across 33 countries, utilizing the Global Reporting Initiative to prioritize anti-corruption, regulatory compliance, and fair employment.
The company donated 111 million SEK in airtime to charitable causes in 2010, supporting initiatives like MTG United for Peace and Playing for Change.
MTG’s total climate impact reached approximately 15,000 tons of CO2e in 2010, with business travel-related emissions increasing by 36 percent.
Global
Finland
Market Analysis
+1
Modern Times Group
Report
72 pages
Report of the Board of Directors and Financial Statements 2024: Finland
The 2024 financial report for the Finnish entity covers comprehensive group financial statements, including detailed income and expense breakdowns and earnings per share calculations.
Financial reporting for the period includes a structured analysis of income taxes and a specific statement of profit or loss for the parent company.
The document provides a consolidated view of the group's comprehensive income statement to assess overall fiscal performance.
Market Analysis
Investment
Game Development
+1
Remedy Entertainment
Report
64 pages
The Game Industry of Finland Report 2024
Finland’s game industry currently employs approximately 4,300 individuals, representing about 3,800 full-time positions.
A significant decline in private risk capital and publisher funding has forced studios to pivot toward B2B subcontracting, co-development agreements, and increased reliance on EU and national public R&D programs.
The ecosystem remains anchored by major players like Supercell, which employs over 800 staff and has produced seven global hit titles, alongside diverse ventures like the mental-health game developer Soihtu DTx, which recently secured a $4.2 million seed round.
Market Analysis
Employment
Diversity & Inclusion
+1
Neogames Finland
Jan 2024
Report
138 pages
The Game Industry of Finland Report: 2022
The Finnish game industry generated a record annual turnover of €3.2 billion in 2022, securing its position as one of the top five national game markets in Europe.
The sector comprises 232 active studios and 4,100 employees, supported by a robust funding ecosystem that includes over €300 million in private investment and significant public R&D backing from Business Finland.
While mobile remains the primary revenue driver, 64% of studios have pivoted toward PC development, reflecting a broader strategic shift toward multiplatform releases.
Market Analysis
Game Development
Finland
Suomen Pelinkehittäjät ry
Jan 2023
Report
152 pages
The Game Industry of Finland 2020
The Finnish game industry generated €2.4 billion in turnover in 2020, marking six consecutive years of exceeding the €2 billion threshold.
Industry stability has improved as Supercell’s share of total turnover declined to 54%, supported by a maturing 'middle class' of 46 studios each generating over €1 million annually.
Despite a consolidation in the number of active studios to approximately 200, the sector reached a record high of 3,600 professional employees.
Market Analysis
Finland
Employment
+1
Finnish Game Developer Studios Association
Jan 2021
Report
147 pages
The State of the Finnish Game Industry 2020
The Finnish game industry maintained a turnover exceeding €2 billion in 2020, marking the sixth consecutive year of achieving this milestone.
Industry profitability remains strong with 46 studios generating over €1 million annually and a collective net profit surpassing €500 million.
The sector employs 3,600 professionals across approximately 200 active studios, with a persistent demand for hundreds of additional hires.
Market Analysis
Game Development
Finland
Neogames Finland
Jan 2020
Whitepaper
22 pages
Game Industry Policy Recommendations for 2019‑2024: Finland
The Finnish game industry is identified as the country's primary success story of the 21st century.
Over 50% of the Finnish population are active game players.
Nearly 33% of the global population currently engages in active gaming.
Market Forecast
Employment
Finland
Neogames Finland
Jan 2019
Report
136 pages
Finnish Game Industry Report 2018
Supercell maintains a dominant market position with a portfolio of four major titles: Brawl Stars, Clash Royale, Clash of Clans, and Hay Day.
Rovio Entertainment continues to leverage its flagship brand with the ongoing performance of Angry Birds 2.
Small Giant Games has established a significant market presence with its title Empires & Puzzles.
Market Analysis
Diversity & Inclusion
Game Development
+1
Neogames Finland ry
Jan 2019
Report
46 pages
Koulutusta Suomessa
The Finnish educational landscape includes a diverse range of institutions such as Ahlmannin koulun säätiö, Oriveden Opisto, and Joutsenon Opisto.
Vocational and specialized training providers listed include AEL Ammattienedistämislaitossäätiö, Amiedu, and Kouvolan seudun ammattiopisto.
Media-focused education is represented by institutions such as HEO Media and Laajasalon opisto.
Employment
Salary
Finland
+1
Neogames Finland
Jan 2018
Report
72 pages
Finnish Game Industry Report 2016
The Finnish game industry has achieved global reach, with titles like Cities: Skylines contributing to a player base exceeding one billion people worldwide.
The industry is supported by structured professional networks and advocacy groups, specifically Suomen Pelinkehittäjät ry and IGDA Finland ry.
Industry development is concentrated in specific geographic clusters, which serve as the primary hubs for game company operations.
Market Analysis
Finland
Diversity & Inclusion
Neogames Finland
Jan 2016
Report
116 pages
Finnish Game Industry Report 2014
The oldest Finnish game companies still in operation reached their 20-year anniversary in 2015.
Supercell achieved significant market impact with titles including Clash of Clans and Hay Day.
Rovio Entertainment is recognized for the development of the Angry Birds franchise.
Market Analysis
Employment
Diversity & Inclusion
+1
Neogames Finland
Mar 2015
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