Tennis
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Documents about Tennis
Panel: Into The Ad-Verse – How To Effectively Integrate Ads Into Your Game.
Effective game monetization requires integrating advertising into the design process from the earliest conceptual stages to ensure a seamless balance between revenue generation and user experience.
- Effective ad monetization requires integrating ad strategy into the game design process from the very beginning, rather than treating it as an afterthought.
- Data-driven optimization is critical for scaling; for example, a large publisher found that a mere one-second delay in ad latency resulted in a 7% drop in revenue.
- Ad monetization and In-App Purchases (IAP) should be viewed as complementary revenue streams rather than conflicting models, with the goal being to monetize the user rather than just the game.
Jakarta to Serve as Host City of Mobile Masters MLBB 2025
Jakarta, Indonesia, will host the Mobile Masters MLBB 2025 championship at the Tennis Indoor Stadium Senayan from April 11-13.
- The ESL FACEIT Group (EFG) and Qualcomm Technologies will host the Mobile Masters Mobile Legends: Bang Bang (MLBB) championship at the Tennis Indoor Stadium Senayan in Jakarta, Indonesia, from April 11–13, 2025.
- The tournament features a $200,000 USD prize pool and serves as the inaugural global Snapdragon Pro Series MLBB title event.
- The competition will include 12 international teams, with 10 qualifying through Season 6 of the Snapdragon Pro Series, one from a Chinese MLBB qualifier, and one host-nation spot reserved for Team Liquid ID.
Welcome to the Olympic Esports Games
The International Olympic Committee (IOC) announced the first official Olympic Esports Games will take place in Saudi Arabia in 2025, marking a significant shift from its previous skepticism towards esports.
- The International Olympic Committee has officially launched the Olympic Esports Games, with the inaugural event to be hosted in Saudi Arabia.
- The IOC has secured a 12-year partnership with Saudi Arabia to leverage the nation's gaming investments while offloading financial and reputational risks from the organization.
- The initiative is a strategic response to declining broadcast viewership and the increasing difficulty of securing host cities for traditional Summer and Winter Olympic Games.
Roland-Garros eSeries by Renault 2024 Finalists Revealed
The Roland-Garros eSeries by Renault 2024 has identified the eight finalists who will compete in the "Final Phase" of the mobile game Tennis Clash on May 25 in Paris, France.
- The French Tennis Federation has finalized the eight competitors for the Roland-Garros eSeries by Renault 2024, which will take place in Paris on May 25.
- The tournament's open qualifiers for the mobile game Tennis Clash attracted over 500,000 participants across 215 territories, resulting in more than 7.3 million matches played.
- The final event will be held at the Roland-Garros auditorium and is supported by official partners Mastercard and Renault.
2024 Roland-Garros eSeries by Renault Details Revealed
The 2024 Roland-Garros eSeries by Renault, an esports competition utilizing the mobile game Tennis Clash, has unveiled its details, including new and returning sponsors, prize pool information, and competition structure.
- The 2024 Roland-Garros eSeries, now in its seventh year, will hold its final stage on May 25, featuring eight competitors vying for a share of a €5,000 (approx. $5,430 USD) prize pool.
- Renault has joined as the new presenting partner for the tournament, while Mastercard has signed on as an official partner for the first time.
- The competition utilizes Wildlife Studios’ mobile game 'Tennis Clash,' which has accumulated over 150 million downloads since its October 2019 release.
International Olympic Committee Seeks to Create Olympic Esports Games
The International Olympic Committee (IOC) is exploring the creation of an "Olympic Esports Games," as announced by President Thomas Bach during the 141st IOC session in Mumbai, India.
- IOC President Thomas Bach has officially directed the newly formed IOC Esports Commission to study and develop plans for a dedicated Olympic Esports Games.
- The initiative follows the IOC's strategic goal to engage with the global gaming audience, which includes an estimated 3 billion players and 500 million individuals specifically interested in esports.
- The IOC maintains a strict policy against including 'violent' games in its competition, effectively barring major titles like Counter-Strike 2, League of Legends, and Valorant from medal consideration.
The Player’s Journey: A Call to Adventure
The document, "The Player’s Journey: A Call To Adventure," published by Naavik on September 7, 2023, outlines a framework for game design focused on player engagement and long-term retention in free-to-play mobile games.
- The 'Player's Journey' framework requires defining a grand aspiration for the player and breaking it into a clear, manageable sequence of short-, medium-, and long-term goals to prevent churn.
- Royal Match outperforms Zen Match in retention by curating customization options and providing a clear progression path, whereas Zen Match initially overwhelmed players by exposing all options at once.
- Effective game design uses 'weenies'—large visual showpieces like Genshin Impact’s open-world vistas or Brawl Stars’ Trophy Road—to pique player interest and provide a tangible vision of future progress.
Plus: Amnesia: The Bunker Shows Its Horror Chops
This document provides an analysis of recent and upcoming game releases across Steam, PlayStation, Xbox, Nintendo Switch, Epic Games Store, and Meta Quest VR platforms, focusing on sales performance and market trends.
- Diablo IV achieved significant cross-platform success, selling over three million units across PlayStation and Xbox, alongside low-digit millions on PC.
- Amnesia: The Bunker debuted on Steam with approximately 2,450 concurrent users and 30,000 units sold, while simultaneously reaching over 100,000 players via Xbox Game Pass.
- Street Fighter 6 maintains strong market momentum, exceeding 500,000 units sold on the Steam platform alone.
International Olympic Committee Reveals Olympic Esports Series
The International Olympic Committee (IOC) announced the "Olympic Esports Series," a virtual competition commencing in March 2023 and culminating in a live, in-person "Olympic Esports Week" from June 22-25 in Singapore.
- The International Olympic Committee (IOC) launched the 'Olympic Esports Series,' a virtual competition culminating in an in-person event during 'Olympic Esports Week' from June 22–25, 2023, in Singapore.
- The selected titles include Gran Turismo, Just Dance, WBSC eBaseball Power Pros, Chess.com, Zwift, Virtual Regatta, Tennis Clash, Tic Tac Bow, and virtual Taekwondo.
- The IOC excluded major professional esports titles—such as League of Legends, Counter-Strike: Global Offensive, and Valorant—due to their violent content and lack of a direct real-world sports counterpart.
Plus: TMNT, Starship Troopers Hit Steam Next Week!
This weekly GameDiscoverCo Plus newsletter (early June 2022) rounds up PC, console, and VR sales activity with a focus on new and upcoming releases, and introduces a refinement to its review-based Steam sales estimates.
- Steam launch window sales-to-review ratios are 2.5 times higher on day one than in the long tail, meaning low initial review counts do not necessarily indicate commercial failure.
- The review-to-sales ratio for new Steam releases typically normalizes to standard levels by the seventh day post-launch.
- The success of '20 Minutes Till Dawn' indicates a growing market for microgenre titles inspired by the mechanics of 'Vampire Survivors'.
Power Tools: Monetizing Competitive Advantage in PvP Games
Selling competitive advantage in free-to-play PvP games is most sustainable when the monetization model avoids churn, enhances player enjoyment, and leaves core design intact.
- Orthogonal Utility—selling sidegrades rather than direct upgrades—broadens the competitive meta and mitigates 'pay-to-win' perceptions by offering tactical versatility instead of simple power creep.
- Temporary Power models, such as those used in Garena Free Fire, allow developers to monetize power repeatedly without creating permanent, game-breaking stacking effects that alienate non-spending players.
- Combining vertical progression with Orthogonal Utility, as seen in Clash Royale, creates a sustainable long-term revenue model by balancing the need for tactical depth with the monetization of unit upgrades.
2022 Predictions: Sports Games Get Beaten from a Pillar to a Post
Mobile sports and racing games stalled in 2021 across Western markets (China, Korea, and Japan excluded), with category revenue flat at $1.3B while the broader mobile market grew 14%.
- The mobile sports and racing sector stagnated in 2021, with revenues remaining flat at $1.3 billion and total downloads declining by 9%, underperforming against the 14% growth of the broader mobile gaming market.
- Sports management games emerged as a growth leader with a 35% year-over-year revenue increase, driven by titles like Top Eleven and F1 Clash that utilize the 'clash' meta for long-term engagement.
- Traditional franchise-based sports titles, including major releases from EA Sports for the NBA, MLB, and Madden, experienced notable declines in both revenue and download metrics.