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Nintendo Financial Results Explanatory Material: 3rd Quarter of Fiscal Year Ending March 2026
Nintendo's nine-month results for the fiscal year ending March 2026 (April to December 2025) show the effect of the Nintendo Switch 2 launch on June 5, 2025.
- Nintendo’s net sales reached 1,905.8 billion yen for the first three quarters of FY2026, a 99.3% increase year-over-year, driven by the launch of the Nintendo Switch 2.
- The Nintendo Switch 2 hardware achieved 17.37 million units sold, while original Nintendo Switch hardware sales declined by 66.0% to 3.25 million units.
- Operating profit grew by 21.3% to 300.3 billion yen and net profit rose by 51.3% to 358.8 billion yen during the nine-month period ending December 31, 2025.
Consolidated Financial Highlights: Nine Months Ended December 31, 2025
Nintendo's consolidated results for the nine months ended December 31, 2025 show a company roughly doubling its business on the launch of Nintendo Switch 2 on June 5, 2025.
- Nintendo's net sales surged 99.3% year-on-year to 1,905.8 billion yen for the nine months ended December 31, 2025, primarily driven by the June 5, 2025, launch of the Nintendo Switch 2.
- The Nintendo Switch 2 achieved 17.37 million hardware units and 37.93 million software units in its first two quarters, with 'Mario Kart World' alone accounting for 14.03 million units.
- Operating profit grew by 21.3% to 300.3 billion yen, while profit attributable to owners of the parent rose 51.3% to 358.8 billion yen, aided by 47.8 billion yen in foreign exchange gains and 32.6 billion yen from investment securities sales.
FY 2020/21 Sales Target Exceeded
Nacon, the BIGBEN Group's video game publishing and gaming-peripherals unit, reports fiscal 2020/21 sales of 177.9 M€, up 37.5% from 129.4 M€ and above the 160-170 M€ target raised in November 2020.
- Nacon achieved record revenue of 177.9 million euros for the 2020/21 fiscal year, a 37.5% increase over the previous year that exceeded upwardly revised targets.
- The gaming accessories segment nearly doubled its revenue to 103.2 million euros, driven by RIG headset integration, strong demand for licensed PlayStation 4 controllers, and new Xbox Series X|S peripherals.
- The company maintained an 18% current operating income rate and plans to revise its 2023 long-term strategic plan upward to reflect accelerated growth and improved margins.
Sales for First Half of FY 2020/21
Nacon experienced significant financial growth during the first half of the 2020/2021 fiscal year, covering the period from April 1 to September 30, 2020.
- Nacon reported total sales of 86.6 M€ for the first half of FY 2020/21, a 35.9% increase year-over-year, leading the company to raise its full-year sales target to between 150 M€ and 160 M€.
- The accessories segment was the primary growth driver, surging 118% to 51.6 M€ due to strong demand for RIG headsets in the U.S. and PlayStation 4 controllers.
- Gaming software sales declined 13.1% to 32.8 M€ for the half-year, though the second quarter saw a 3.0% recovery following the releases of WRC 9 and Tennis World Tour 2.
24.5% Sales Increase in Q1 Despite a Strong Comparison Basis
Nacon, the video game publisher and gaming peripherals arm of the BIGBEN Group, reported first-quarter FY2020/21 sales (April 1 to June 30, 2020) of €38.0 million, up 24.5% from €30.5 million a year earlier despite a demanding comparison base.
- Nacon reported a 24.5% year-over-year sales increase for Q1 2020/21, reaching €38.0 million despite a challenging comparison basis.
- The accessories division grew 134.9% to €22.5 million, fueled by the acquisition of the RIG headset brand and expansion into the U.S. market.
- Digital distribution accounted for 80.7% of total game turnover, with back-catalogue sales surging 340% to €10.8 million.
COLOPL 4Q FY September 2019 Financial Results
The financial results for the fourth quarter of the fiscal year ending September 2019 highlight a period of significant growth driven by the successful launch of Dragon Quest Walk.
- COLOPL achieved ¥11.3 billion in Q4 sales, a 42.5% increase over the previous quarter, driven primarily by the launch of Dragon Quest Walk.
- Operating profit rebounded to ¥2.4 billion in Q4 from a break-even point in the third quarter, contributing to a full-year operating profit of ¥2.9 billion on ¥38.9 billion in total sales.
- Quarterly Active Users (QAU) grew by 48.1% to reach 8 million, supported by anniversary events for White Cat Project and White Cat Tennis.
COLOPL 4Q FY2019 Operating Results Briefing: Question and Answer Summary
The fiscal year 2019 operating results briefing for Colopl highlights the strategic success of the location-based mobile game Dragon Quest Walk and outlines the company’s future development trajectory.
- Dragon Quest Walk has become the primary driver of Colopl's strategic success, validating the company's focus on location-based mechanics and real-world exploration.
- Colopl plans to leverage its technical proficiency in location-based development to adapt various intellectual properties into similar exploration-based gaming experiences.
- Existing game titles are expected to see a revenue decline in 1Q FY2020 due to a lack of anniversary events, shifting the company's earnings reliance toward Dragon Quest Walk.
COLOPL FY Sep. 2018 4Q Results
COLOPL’s fiscal year 2018 results reflect a period of transition characterized by a significant fourth-quarter recovery, though overall annual performance fell short of initial projections.
- COLOPL's FY ending Sep 2018 sales were 45.7 billion yen (down 12% YoY) and operating profit was 6.9 billion yen (down 46%), missing initial projections mainly because new titles performed sluggishly and launched late.
- The fourth quarter rebounded, with sales and operating profit both rising sequentially on successful anniversary events for White Cat Project and White Cat Tennis.
- COLOPL will not disclose a formal financial plan for FY2019 because results are hard to forecast: new title releases will double to six, the titles experiment with 'new ways to play', and advertising spend could swing significantly.
Nintendo Consolidated Financial Highlights: Three Months Ended June 30, 2018
Nintendo’s consolidated financial results for the first quarter of the fiscal year ending March 31, 2019, demonstrate strong growth driven by the continued momentum of the Nintendo Switch platform.
- Nintendo's net sales for the quarter ended June 30, 2018 rose 9.1% year-on-year to 168.1 billion yen, while operating profit jumped 88.4% to 30.5 billion yen.
- Profit attributable to owners of the parent reached 30.6 billion yen, up 43.9% year-on-year, indicating strong bottom-line growth.
- Nintendo Switch software sales hit 17.96 million units, a 120.8% increase over the prior year, making the Switch the primary growth driver.
Supplementary Information: Earnings Release for the Three-Month Period Ended June 2018
Nintendo’s financial results for the three-month period ending June 2018 demonstrate significant growth in both net sales and profitability compared to the same quarter in the previous fiscal year.
- Nintendo's net sales for the three months ended June 2018 rose to 168.1 billion yen from 154.1 billion yen a year earlier, while operating profit nearly doubled to 30.5 billion yen from 16.2 billion yen in the prior quarter.
- Gross profit margin recovered to 49.3% from 42.0% in the same period of 2017, driving the sharp improvement in profitability.
- Overseas sales accounted for 75.3% of total revenue, underscoring the company's heavy dependence on international markets.
Nintendo Financial Results Briefing: Fiscal Year Ended March 2018
The Nintendo financial results briefing for the fiscal year ended March 2018 outlines the company’s strategic focus on expanding the Nintendo Switch installed base, maintaining the Nintendo 3DS legacy, and scaling the smart-device business.
- Digital revenue reached a record high of 60.8 billion yen, driven primarily by downloadable software and add-on content for the Nintendo Switch.
- The Nintendo eShop ecosystem expanded rapidly, hosting over 600 titles from various publishers at a rate ten times faster than the Nintendo 3DS during its comparable launch period.
- The Nintendo 3DS family reached a cumulative total of 72 million units sold, serving as a legacy platform alongside the company's focus on Switch growth.
COLOPL FY Sep. 2016 Operating Results
COLOPL’s fiscal year 2016 operating results reflect a period of transition characterized by record-high annual sales of ¥84.7 billion, despite a softening performance in the fourth quarter.
- COLOPL posted record annual sales of ¥84.7 billion and operating profit of ¥31.8 billion for the fiscal year ended September 2016, with FY2016 guidance largely achieved despite a softer fourth quarter.
- Management guides to a sharp drop in FY2017, with sales of ¥55 billion and operating profit of ¥11 billion, citing a market caught between maturing mobile gaming and emerging VR.
- White Cat Tennis drove Q4 quarterly active users to a record 13.37 million, up 3.79 million quarter-over-quarter.