Tennis
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Documents about Tennis
Report31 pages
Game Fokus: Esports 2019
Esports in Germany has grown into a mass phenomenon, yet its institutional status lags behind its economic and cultural weight.
- The German eSports market is projected to reach approximately 130 million Euros by 2020, representing an average annual growth of around 27 percent.
- Despite its growing relevance, eSports in Germany faces significant hurdles due to a lack of official recognition as a sport, unlike 50 other countries (including EU states like Austria, Netherlands, and Sweden) that already acknowledge and promote it.
- The German government, through the 2018 coalition agreement, has pledged to support eSports as its own sport with club and association rights, and the Foreign Office eased entry requirements for non-EU eSports athletes in August 2018, yet full equality with traditional sports is still missing.
Sport1Jan 2019
Whitepaper10 pages
Utilizing Displayless Space in Collocated Games
This document investigates the potential of "displayless space"—the physical gap between portable gaming devices—to enrich collocated multiplayer experiences.
- The displayless gap between two touchscreen handhelds can support social engagement in a shared game world when designed well, rather than being treated as a dead zone.
- In the Tennis prototype, most of the 14 participants (seven pairs) judged the experience socially engaging, with players discussing unseen areas, sharing commentary, and coordinating play.
- A larger gap between devices made ball trajectories harder to predict but gave players more reaction time, producing mixed reactions; hidden obstacles and occasional surprises heightened engagement.
DiGRAJan 2009