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Cover of Microsoft E3 Press Conference | Games ReCAP Episode 002
72 min
Game Dev Unchained72 min

Microsoft E3 Press Conference | Games ReCAP Episode 002

Microsoft’s E3 2019 presentation signaled a strategic pivot toward long-term ecosystem building, characterized by aggressive studio acquisitions and a focus on service-based growth.

  • Microsoft is aggressively acquiring studios, including Obsidian, Ninja Theory, and Double Fine, to build an exclusive content library for the upcoming Scarlett console launch.
  • The industry is shifting toward double-A development as a sustainable financial alternative to the high-risk, blockbuster-scale projects that currently dominate the market.
  • Microsoft’s E3 2019 presentation prioritized service-based growth through the Game Pass model, though it faced criticism for lacking the surprise announcements needed to drive momentum for Gears 5 and Halo Infinite.
Game Dev UnchainedJun 2019
Cover of Could Episode 9 SAVE Star Wars? — Trailer Reaction
11 min
Thomas Brush11 min

Could Episode 9 SAVE Star Wars? — Trailer Reaction

The provided text captures a critical reaction to the trailer for Star Wars: The Rise of Skywalker, framed through the perspective of a narrative-focused game developer.

  • The Rise of Skywalker trailer functions as a strategic course correction designed to address audience dissatisfaction with the narrative direction of The Last Jedi.
  • The film attempts to restore franchise continuity by re-centering the plot on the Skywalker family legacy and addressing inconsistencies in character development.
  • Production utilized existing b-roll footage of Carrie Fisher rather than CGI to maintain authenticity in the portrayal of her character.
Thomas BrushApr 2019
Cover of RAID: SHADOW LEGENDS | Gameplay
11 min
PocketGamer.biz11 min

RAID: SHADOW LEGENDS | Gameplay

Raid: Shadow Legends is a squad-based mobile RPG developed by Plarium, a studio historically recognized for its expertise in 4X strategy titles.

  • Plarium, a studio historically focused on 4X strategy, entered the character-collection RPG market with Raid: Shadow Legends to compete with established titles like Star Wars: Galaxy of Heroes and Marvel Strike Force.
  • The core gameplay loop centers on managing a squad of four champions through turn-based combat, utilizing an energy-based system to progress through campaign missions, dungeons, and PvP arena modes.
  • The game prioritizes meta-game progression over twitch-based reflexes, offering auto-battle modes with speed multipliers to facilitate the systematic grinding required for character optimization.
PocketGamer.bizMar 2019
Cover of Top 5 mistakes designing free-to-play collectibles
23 min
PocketGamer.biz23 min

Top 5 mistakes designing free-to-play collectibles

This analysis outlines five critical design mistakes in free-to-play (F2P) collectible games, drawing on industry experience from titles like Angry Birds Evolution, Clash Royale, and Star Wars: Galaxy of Heroes.

  • Prioritize long-term retention by making characters easy to acquire while gating their full potential behind significant time and resource-heavy upgrade paths.
  • Prevent stagnant meta-games by enforcing collection diversity through attribute-based content gates, performance-based event boosts, and unit-specific counters.
  • Mitigate player frustration in random drop systems by implementing 'safety nets' such as pity counters and currency-based exchange paths to anchor the value of digital goods.
PocketGamer.bizMar 2019
Cover of Real Time Rendering for Feature Film: Rogue One
61 min
Game Developers Conference61 min

Real Time Rendering for Feature Film: Rogue One

The integration of real-time rendering into the production of Rogue One: A Star Wars Story represents a pivotal shift in visual effects workflows, proving that high-fidelity game engine technology can meet the rigorous aesthetic standards of feature film production.

  • The Advanced Development Group successfully integrated Unreal Engine into the production of 'Rogue One' to render the character K-2SO, proving game engine technology can meet high-end feature film aesthetic standards.
  • The workflow utilized open standards like Alembic and Material X to import complex ILM assets into a real-time environment without requiring custom rebuilding.
  • By employing custom solutions for geometry caching and temporal super-sampling, the team achieved film-quality beauty renders at 9K resolution.
Game Developers ConferenceJan 2019
Cover of Star Wars: The Old Republic - Creating A True Competitor in the AAA MMO Space
62 min
Game Developers Conference62 min

Star Wars: The Old Republic - Creating A True Competitor in the AAA MMO Space

The development of Star Wars: The Old Republic was driven by the ambition to challenge the established AAA MMORPG market through a strategy of product differentiation and massive scale.

  • To manage the massive scale of Star Wars: The Old Republic, BioWare employed a workforce of 30 producers, 75 designers, and 120 engineers, with 40 of those engineers dedicated solely to platform management and infrastructure.
  • The project set a Guinness World Record for the largest voiceover project ever completed, featuring six times the dialogue of Dragon Age and nine times that of Mass Effect.
  • BioWare transitioned from a discipline-based organization to a matrix structure to prevent knowledge silos, using 'strike teams' to manage up to 40 concurrent development groups.
Game Developers ConferenceOct 2018
Cover of Autonomy, Mastery, Purpose - Building a Hyper-Engaged Team
61 min
Game Developers Conference61 min

Autonomy, Mastery, Purpose - Building a Hyper-Engaged Team

The transition from traditional, high-crunch production models to a philosophy centered on autonomy, mastery, and purpose represents a fundamental shift in managing AAA game development.

  • Shift from top-down management to a framework based on autonomy, mastery, and purpose to improve morale and efficiency in AAA development.
  • Operational success is driven by a structured seven-week milestone cadence supported by three specific review processes: update, steering, and quality.
  • Maintain team integrity during growth by keeping units small and cross-disciplinary, distributing work across multiple spaces or subcontractors rather than expanding individual team sizes.
Game Developers ConferenceNov 2017
Cover of Why Star Wars: Galaxy of Heroes' small changes add up to something big
13 min
PocketGamer.biz13 min

Why Star Wars: Galaxy of Heroes' small changes add up to something big

Star Wars: Galaxy of Heroes, a long-running mobile RPG, demonstrates how incremental quality-of-life updates can significantly enhance player retention and engagement.

  • Implementing multi-sim functionality reduces friction in daily gameplay loops by allowing veteran players to bypass repetitive manual battles and instantly claim rewards.
  • Developer responsiveness to community feedback through quality-of-life updates is a primary strategy for increasing long-term player retention in mobile RPGs.
  • The game balances accessibility for newcomers with strategic depth for veterans by layering complex systems like character mods, gear tiers, and guild activities over core progression.
PocketGamer.bizJul 2016
Cover of My failure to run a guild in Star Wars: Galaxy of Heroes
7 min
PocketGamer.biz7 min

My failure to run a guild in Star Wars: Galaxy of Heroes

The introduction of guild systems in Star Wars: Galaxy of Heroes serves as a critical mechanism for long-term player retention and monetization within the free-to-play mobile gaming landscape.

  • Guild systems are essential for long-term player retention and monetization in free-to-play mobile games by incentivizing daily engagement through collective goals.
  • Social structures like guilds allow developers to gate exclusive content, such as unique character shards for units like Han Solo, behind collaborative raid events.
  • The transition to guild-based play was a strategic evolution for Star Wars: Galaxy of Heroes, which had already achieved top-ten grossing status in the U.S. prior to their implementation.
PocketGamer.bizApr 2016
Cover of Unlocking Admiral Ackbar in SW: Galaxy of Heroes
14 min
PocketGamer.biz14 min

Unlocking Admiral Ackbar in SW: Galaxy of Heroes

Star Wars: Galaxy of Heroes serves as a case study in the mechanics of character progression and player retention within the mobile RPG genre.

  • Star Wars: Galaxy of Heroes utilizes a hybrid model of card collection and tactical combat, requiring players to manage teams of five characters through missions.
  • Progression is gated by three core systems: collecting character shards for rank-ups, using training droids for leveling, and equipping gear to boost combat attributes.
  • The game’s economy forces players to balance limited resources, specifically soft currency (credits) and energy, which creates significant friction in late-stage progression.
PocketGamer.bizApr 2016
Cover of Marvel: Avengers Alliance 2 vs Star Wars: Galaxy of Heroes
17 min
PocketGamer.biz17 min

Marvel: Avengers Alliance 2 vs Star Wars: Galaxy of Heroes

Marvel: Avengers Alliance 2 and Star Wars: Galaxy of Heroes represent two distinct approaches to the mobile turn-based squad RPG genre, both leveraging major Disney-owned intellectual properties.

  • Marvel: Avengers Alliance 2 and Star Wars: Galaxy of Heroes both utilize a three-wave combat structure and character-based progression, yet they target different segments of the mobile RPG market.
  • Marvel: Avengers Alliance 2 focuses on tactical depth by requiring manual input for complex class-based mechanics, buffs, and debuffs without an automated combat option.
  • Star Wars: Galaxy of Heroes prioritizes accessibility and time-efficiency through a streamlined combat system with fewer ability choices per character.
PocketGamer.bizApr 2016
Cover of FTUE: Marvel Avengers Alliance 2
11 min
PocketGamer.biz11 min

FTUE: Marvel Avengers Alliance 2

Marvel Avengers Alliance 2 represents Disney’s transition of its successful social media franchise into the mobile squad-based role-playing game market.

  • Marvel Avengers Alliance 2 marks Disney's strategic pivot from social media to the mobile squad-based RPG market.
  • The game utilizes a three-by-three grid combat system, mirroring the design architecture found in competitors like Star Wars: Galaxy of Heroes.
  • The first-time user experience prioritizes narrative immersion and a hands-off tutorial structure that emphasizes early strategic decision-making and turn-order management.
PocketGamer.bizApr 2016