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Vicarious Visions

CompanyUnited States

2 documents in the library are about Vicarious Visions, from writers such as Game Developers Conference and The Game Business. Each has a summary and key insights with the page they come from.

Documents
2
newest 13 Oct 2026
Steam revenue
$23.8M
estimate, its games

Connections

The documents about Vicarious Visions on the inner ring, the other games and companies they name on the outer one. Select a cover to see it up close and open it in a new tab; drag to move, pinch or Ctrl + scroll to zoom.

On Steam

Steam estimates as of 9 Oct 2026. Revenue is premium revenue on Steam only: game sales, without DLC.

Revenue as developer
$23.8M
2 games
Units sold
943K
as publisher or developer
Headquarters
United States

Vicarious Visions’s best-selling games on Steam

GameReleasedShare of the best sellerRevenueUnits
Crash Bandicoot™ N. Sane TrilogyDeveloper2018$20.8M802K
Tony Hawk's™ Pro Skater™ 1 + 2Developer2023$3.0M140K

Documents about Vicarious Visions

Cover of Star Fox developer Velan: How to survive as a North American game studio
53 min
The Game Business53 min

Star Fox developer Velan: How to survive as a North American game studio

Operating within the high-cost North American game development landscape requires a strategic shift away from the traditional, multi-year development cycles that often stifle innovation.

  • Studios should adopt a lean, agile development model that prioritizes rapid prototyping and tight feedback loops to avoid the financial risks of multi-year, large-scale projects.
  • Financial stability is best achieved by balancing a portfolio of stable, partner-funded AA-scope projects with smaller, self-funded original intellectual properties.
  • Operational efficiency relies on maintaining a compact core team of highly skilled talent for creative direction while utilizing strategic outsourcing to manage production scaling.
The Game BusinessOct 2026
Cover of Build Great Tools: Workflow Guidelines from Vicarious Visions
61 min
Game Developers Conference61 min

Build Great Tools: Workflow Guidelines from Vicarious Visions

Engineers must prioritize human-centered design to transform game development utilities from mere functional requirements into cohesive, efficient ecosystems.

  • Prioritize human-centered design to align complex engine architectures with the conceptual models of content creators, transforming functional utilities into efficient ecosystems.
  • Reduce technical friction by implementing intuitive task clustering, seamless context switching, and keyboard acceleration to ensure tools augment rather than impede the creative process.
  • Implement robust, universal features such as comprehensive undo/redo, automated source control, and actionable error messaging to eliminate reliance on tribal knowledge and reduce cognitive load.
Game Developers ConferenceOct 2020