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Create free accounthello and welcome to Pocket Gamer top business YouTube channel I'm John Jordan and today we're looking at my favorite game of the year so far Star Wars Galaxies heroes actually came out 2015 I've been playing it ever since and it's kind of standard in many ways as an RPG takes many of the best practices we expecting free-to-play games at the moment there's been some updates which I wanted to go through in some ways this seemed very small updates and a lot of people who are playing this game know think what's this chat they're not about this is tiny the maybe even features but for someone's been playing the game but lift up an offense game certainly every week since it came out and pretty much every day and eagle-eyed among you may realize that this is not the this is this is a a new version of the game I'm playing in the sense that this one I'm level 39 so I'm playing on iPad on this one I've actually playing it on iPad and Android I've got two separate counts one is I'm focusing on
the dark side what I'm focusing on the light side so that's how obsessed I am with this but the thing I want to point out today is if you go into the bottom right hand corner there's activities so the activities daily activities if you if you don't have to do these at all but if you do them you get extra stuff so this in a sense is the developer pointing out what it's what it thinks are good things for you to do one to enjoy the game progress in the game but also encourages you to do that by getting these extra rewards so we can see that what the rewards are we can see soft currency XP hard currency so a lot of players like a lot like a lot of players basically I try and do the daily activities so how do you do their activities so one way of doing it so we can say here use the Force use three light side battles so we go in this is the light side this is how you select to do battle so you can see at the bottom area if I if I hit six I can go in and do a battle so gonna do that I can choose borrow here from someone else so it's my setup so the game plays this is
my side that's their side I can do auto and it will do my sir and the game just doing itself or I can do it myself and choose the kind of options I want to do for people be more strategic so you can see it's one of three there's actually three waves I've got to go through to complete that let's retreat out of that because this takes time you know it takes time to do that so cleverly what the developer has done is you said these things what has these things called sim tickets the sim take it was if you look at this nevermind now this is a three-star level so I've basically completed that level before three started so perfectly I basically completed it without losing any of my squad that's pretty how the star system worked Betty because I've kind of beaten the system I can now I can go back and simulate it in the simulation means I go back and basically just get the rewards by using a syndicate so you can see here on this screen I've got three hundred and thirty-two sim tickets now what used
to have thought you have to do is every time you wanted a sim you'd have to go sim and you get earn rewards and if you remember what I was doing in daily activities I had to do three battles so I would have had to have done this three times like this you can see here obviously where I'm coming to then now there's a very small change as I say but it's a a big thing for someone who's playing it fairly heavy like me so you can see here I finished these these one so I play in these rewards that goes away so now there's another one to do finish ten battles finish five on hard ok so here instead of pressing three times which may not seem like very much but you know I can just go I can do three in one so obviously at speeding stuff up they do that here okay so I've done three battles I've got all of your awards I can only actually for these hard battles I can only actually do this
three three six I've only spent three sin tickets at any one time even though I've got more energy they're limited in terms of you can only do even if you're pressing it each individual sim ticket you don't do that three times for each each home hard battles have leveled up that's good you can see why ohms should be doing these and daily things you do that stuff so we can see here so I've won five battles I've done that but what I haven't had done I haven't finished 10 total battles didn't want to do yeah my still got 62 energy left so what I can now do is on the normal setting so I've been used as many symptoms as I've got energy so go into this one again multi-sim st. see now I know I can play this battle of 10 times by you all so amusing up SIM cards but just hit that it's used up all my energy now I've got all those rewards so again it seems like a very small thing but for the developer shows the developer really understand what the audience wants I feel the audience has asked for this cuz it's really boring the whole point of the sim is using a sim card is to speed up what's going on just get the reward so the vents have to press like multiple times you don't gain
anything from it you just run the reward and want to complete the task so why just not replace all those single button presses with just one button press so exactly so enough to finish those do you see how fast this goes now the other thing that was really dull at home with these challenges so Chinese are slightly different thing more or less kind of specially puzzle based type stuff but again here I can go just go in and sim so before you head you couldn't send these at all you had to go in and parts in that one because I'm not actually can't complete this one and there I've gotta wait for that cuz I haven't on this gear battle I've not actually done any of it yes I can't seem it yet because I haven't actually completed it on three stars what else is there so the only things you can't now sim the daily fights so this is like the PvP so this is me playing someone else's squad not actually playing against them it's not us it's like it's asynchronous not sync more synchronous so I'm busy playing the
AI is using their their cards I can't I so for this one you have to basically battle it and then just leave it on also and just unless you want to play spend a few minutes playing it yourself so this now is now the real focus of the daily kind of activities because the squadrons you have to three of them to complete it and you can't send them so everything else is kind of being kind of squished squished down made made irrelevant because what you want have it the game developer wants you to keep coming back and playing getting the rewards but they've they don't there's nothing inherent in the gameplay there so why not alternate it all another kind of interesting thing from this means that certainly I have been spending so here even in shipments you have things you have to do and we have to buy three things every day to do the day to you on that so I've now pretty much every day buying sim tickets because simply cos now this thing a very powerful thing they always pop up another even more powerful because they speed up so much stuff so if EA stops giving out so many
simply because it makes it more expensive then that's gonna like gate progress so I'm sure like a lot of people as well kind of spending and make sure they've got a lot of same thing it's also got by three things so let's quickly go out what else you buy fifty Skelton and these are materials normally remotes these you kind of own a whole bunch of them already I don't know that was by that clear now going to activities so I've done my three deliveries from the store called bonus energy cash completion that's still waiting on that one gear okay so not on those data cards so this is something interesting that you can't simu either not quite sure why okay so I've done that so I had to press that three times may seem a small thing to you but not if you're playing this game a lot so now master connect I've done
that and I have to go into the characters you can see I'm doing this very quickly because I've been playing to him like I know kind of what I have to do stuff like that I need to train one of them can I do this I can only train up to 40 because that's my maximum I've only trained up the characters in the games in my maximum so it's 40 in the moment so let's go and train someone else who I might find useful and the geoid consoles pretty useful okay he's up to 40 s where I still got things I can train I could be doing this quicker I suppose anyway that's that and kick that off so I didn't do the dark side did I because I'm playing this on this level I'm playing light side one so obviously multi-sim I'm gonna again use up all the energy so I've got 45 energy from completing something from completing some stuff there so I'm gonna use all that in the same using up eight SIM cards to do this it says a battle straight away boom so that's speedy and
makes you feel happy can't are the battles again similar thing here these are a bit of pain before no problem sim sixteen battles there bonk okay so games getting loads more rewards as well so the one things fill the slot service light is just these gear slots so now you can see I'm getting down the challenge completion I've gotta wait a bit of time on that Bailey arena I can go in and do that kind of auto auto mainly but have to wait for it get character wars both but you can just see with that sim thing really really quick so it makes me happy the other nice thing that they've done which I can't really show you on this gun not high enough level yet in fact it's not even in the open is it so the other thing you can't see here is in this mod battle so when I get to character up to the level 50 there's another it's a bit like the bit like the gear so with it with a character you
level them up they have a level that you train them up with we've seen before we have this shard thing in the bottom right which is the Stars so I have to clip shards to level up there that's their kind of the star level that shows different in it and then there's the gear level so it's three different ways of leveling them up which kind of got into late them now we have this mod thing as well so we have mods so you can add you see here probably but it's five different kind of mod Schloss yeah improve stuff like health and an attack and defensive stuff and you can add you can add mods into that so now it's four different ways of doing it so in the sense there's going to be now for what I was talking about now almost eight months so these are quite big features coming in quite incensed they're quite big features for someone like me who's been playing the game a lot quite small features for someone who's not played the game to go what you're adding because this monster thing is now an entirely new way to kind of play around with your play and decide when you get a mod and what kind of card which which characters are go in because they're kind of more discrete I guess than some
of the other material stuff which you tend to get a lot so you see everything kind of focusing and you can just see the developers really looking at the audience talking to the audience talking to the players and highlighting what's going on there's nothing I can't show you here cuz I'm not in one on this account there's guild so guilds were a big thing that came a couple of months ago you can do kind of bigger attacks together as a guild and there's certain items and elements you can only get if you apart the killed and with guild you have a guild currency we only get to barbecue so all these things are just deepening kind of players we've been playing for a period of time because obviously you want to keep players in now I've spent I've kind of invested in very common so much time into this game that I'm happy points to spend not vast sums of money I'm no whale but certainly you know maybe ten twenty dollars suddenly starts being spent and that's you know pretty good for the developer they what they won they want people to love their game and play a lot and to you want to give an opportunity to them buy stuff so that was a quick slightly
over enthusiastic I'm sure go through Star Wars Galaxies of heroes and what the EA and capital games which is the 8 EA own studio which have some developers he's doing to keep this game fresh and alive and wrong way they continue doing it thanks for watching and don't forget to subscribe so we do a lot of analysis or free-to-play mobile games it is our thing if that's your thing to do subscribe and you will hear us talking about a lot more of them thanks for watching
Star Wars: Galaxy of Heroes, a long-running mobile RPG, demonstrates how incremental quality-of-life updates can significantly enhance player retention and engagement. By implementing features such as multi-sim options, the developers have streamlined repetitive daily tasks, allowing veteran players to bypass tedious manual battles and instantly claim rewards. This shift acknowledges the time investment required of dedicated users, effectively reducing friction in the daily gameplay loop while maintaining the core progression systems that keep players invested over several years.
The introduction of multi-sim functionality serves as a primary example of developer responsiveness to community feedback. By replacing individual button presses with a single action that consumes energy and sim tickets, the game respects the player's time, particularly for those managing multiple accounts or high-level characters. Beyond these efficiency updates, the game continues to expand its depth through complex systems like character mods, gear tiers, and guild-based activities. These additions provide long-term goals for established players, creating a multi-layered progression structure that balances accessibility for newcomers with strategic depth for veterans.
These design choices reflect a broader strategy to sustain a free-to-play ecosystem by fostering a dedicated player base. By deepening the gameplay experience through consistent, meaningful updates, the developers encourage both time investment and modest financial spending. The focus remains on optimizing the user experience to ensure that even as the game grows more complex, the daily routine remains rewarding rather than burdensome. This approach highlights the importance of iterative development in maintaining the longevity of mobile titles within a competitive market.
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