Resident Evil
Game
Reports and documents about Resident Evil
ALDORA Leaderboard: Value Drives the Spike, April 2026
The April 2026 ALDORA Leaderboard examines the primary drivers of incremental revenue growth across the global gaming industry, specifically tracking performance on mobile, Steam, and box office channels.
- Counter-Strike led the April 2026 revenue growth leaderboard with a $37.1 million increase, driven by a specific reactivation moment rather than audience scale alone.
- Apex Legends secured the second position with $25.1 million in incremental revenue, demonstrating that a consistent update cadence is a primary driver for sustained monetization.
- Revenue spikes are highly event-driven, with franchises like Resident Evil leveraging anniversaries and MLB benefiting from seasonal timing to capture incremental spending.
March’s Top Steam Games: Indies, AAA, Early Access, and Revivals
This analysis examines the March 2026 Steam sales landscape, highlighting a diverse market where indie titles, early-access projects, and AAA games coexist through distinct consumer behaviors.
- Steam’s user review sentiment is heavily skewed by regional demographics, as seen with Slay the Spire 2 where Simplified Chinese players—representing 44.5% of the user base—gave the game a 60% positive rating, compared to over 90% for other language groups.
- Pearl Abyss successfully salvaged the launch of Crimson Desert through agile community management, with positive sentiment rising from 31% for players with under one hour of playtime to 93% for those with over 25 hours following a rapid apology and a major patch on March 28.
- Capcom’s Steam-first strategy effectively monetizes back-catalog titles, as evidenced by Resident Evil 3 (2020) selling nearly one million copies in March 2026, driven primarily by a 90% discount that generated $8 million in revenue.
March 2026’s Top PlayStation Games
This analysis examines the performance of top-selling PlayStation titles during March 2026, utilizing proprietary sales and engagement estimates to evaluate market trends.
- Resident Evil Requiem generated $200 million in gross revenue on PS5, outperforming its $167 million revenue on Steam despite higher unit sales on the PC platform.
- EA FC 26 maintains a massive footprint on PlayStation, which accounts for 70% of its 25 million total players and 80% of its 5 million daily active users.
- Crimson Desert has generated $200 million in total gross revenue across platforms, with $75 million attributed to PS5 sales, defying initial market skepticism.
Creating Fans for Life: Capcom’s Marketing Playbook with Takuya Inoue
The provided content outlines a podcast episode featuring Takuya Inoue, the Director and Head of Marketing at Capcom USA, discussing modern gaming marketing strategies.
- Capcom is shifting from transactional advertising to an entertainment-first marketing model that prioritizes long-term fan engagement over short-term sales.
- Modern marketing strategies now treat gaming as a cultural medium, utilizing cinematic storytelling and human-centric drama to build deeper connections with audiences.
- Marketing tactics must be differentiated based on the product lifecycle, requiring distinct approaches for established 30-year franchises versus new intellectual properties like Pragmata.
Weekly Gaming Reports Recap: March 9 – March 27, 2026
The global gaming industry is currently navigating a period of structural transformation characterized by a divergence between mobile and PC performance.
- The PC market is outperforming mobile, recording a 13% revenue increase and a 6% rise in downloads, driven by major AAA franchises like EA Sports FC and Battlefield 6.
- Mobile gaming revenue remains resilient despite declining downloads, with in-app purchase revenue growing 1.3% to $81.75 billion through hybrid-casual models and live operations.
- U.S. console hardware spending surged 22% in February 2026, primarily fueled by the launch of the Nintendo Switch 2.
Circana: The U.S. Gaming Market in February 2026
The United States gaming market experienced modest growth in February 2026, with total consumer spending reaching $4.557 billion, a 1% increase compared to the same period in 2025.
- The U.S. gaming market grew 1% year-over-year in February 2026 to $4.557 billion, supported by a 27% surge in subscription revenue that offset flat content spending.
- Hardware spending rose 22% to $326 million, driven by the Nintendo Switch 2, which is currently tracking 45% ahead of the original Switch’s performance during its comparable launch window.
- Legacy console sales saw significant declines, with Xbox Series consoles dropping 32%, the original Nintendo Switch falling 69%, and the PlayStation 5 decreasing 10%.
Games and Numbers: March 12 - March 24, 2026
The bi-weekly industry update covering March 12 to March 24, 2026, provides a snapshot of performance milestones across the PC, console, and mobile gaming sectors.
- Nintendo reduced its Switch 2 production target from 6 million to 4 million units for the current quarter following weaker-than-expected U.S. holiday sales.
- Resident Evil Requiem sold over 6 million copies in under a month, while the Silent Hill 2 remake reached 5 million users through sales and subscriptions.
- Crimson Desert generated $20 million in pre-order revenue and sold 3 million units within its first week of release.
An Ever Resident Evil
The Resident Evil franchise serves as a primary case study for long-term commercial and creative endurance within the video game industry.
- The Resident Evil franchise has achieved over 183 million total sales across its 30-year history, establishing it as a consistently bankable AAA series.
- The latest entry, Resident Evil: Requiem, sold 5 million units in its first week, demonstrating the continued commercial viability of the franchise.
- The publisher maintains long-term relevance by alternating between high-budget remakes and innovative new entries that adapt to contemporary gameplay standards.
Games and Numbers: February 25 - March 11, 2026
This bi-weekly industry update provides a snapshot of performance milestones and engagement metrics for major PC and console titles between February 25 and March 11, 2026.
- Resident Evil Requiem set a series record by selling 5 million copies in less than one week.
- Slay the Spire 2 achieved a strong Early Access launch on Steam, peaking at over 574,000 concurrent players.
- Crimson Desert saw a 50% increase in interest over one month, growing from 2 million to 3 million wishlists ahead of its March 19 release.
February 2026's Top-Selling New Steam Games: An Analysis
This analysis evaluates the performance of new video game releases on Steam during February 2026, while providing broader context on industry trends, platform updates, and console market dynamics.
- Resident Evil Requiem generated $75 million in Steam revenue and sold 5 million units globally, with 1.5 million units sold on Steam in its first 36 hours.
- Mewgenics was the top-selling new Steam release in February 2026, reaching 1.7 million units sold.
- Nioh 3 ranked as the second-highest revenue generator among new Steam releases, trailing only Resident Evil Requiem.
Steam Is Resident Evil Requiem's Top Platform
Resident Evil Requiem has achieved significant commercial success, recording over 4.3 million units sold-through across Steam, PlayStation, and Xbox within its first six days of release.
- Resident Evil Requiem has sold over 4.3 million copies across Steam, PlayStation, and Xbox in its first six days, with Steam accounting for 2.3 million units (53.1%) of that total.
- Steam generated nearly $200 million in revenue for the title, significantly outperforming the PlayStation 5 version, which accounted for 1.7 million units (39.5%), and the Xbox version at 300,000 units (7.4%).
- Capcom’s strategic shift toward a digital-first, PC-led model is evidenced by the fact that PC now accounts for 55% of total unit sales across the company's entire back catalogue.
Resident Evil Requiem's 5m sales: How Capcom did it
The gaming industry is currently navigating a period of significant structural transition, marked by increased regulatory scrutiny of international investments, the failure of live-service models like Highguard, and evolving platform strategies from major publishers.
- Resident Evil Requiem achieved 5 million unit sales in under one week, marking the fastest launch in the franchise's history.
- The title reached a peak of 344,414 concurrent players on Steam, underscoring the critical role of PC and handheld hardware like the Steam Deck in driving high-volume sales.
- Capcom generated significant pre-launch momentum by securing over one million wishlists through a platform-agnostic marketing strategy that avoided exclusive deals.