Resident Evil
Documents about Resident Evil
Top Games by Copies Sold: H1 2026
The first half of 2026 highlights a significant shift in the gaming industry, characterized by the rise of low-fi social games and a definitive move toward a digital-only future for console platforms.
- Meccha Chameleon is 2026's top game by copies sold across Steam, Xbox, and PlayStation combined, with nearly 13 million units sold despite being Steam-only and launching three weeks ago. Its $5 launch price (later $6) resulted in over $58M in gross revenue, making it the #18 game by Steam revenue this year.
- Sony has announced that new PlayStation games will be digital-only starting January 2028, eliminating physical discs. This move is driven by Sony's desire for greater control over pricing and revenue, as disc resales and rentals do not generate income for the platform holder.
- Resident Evil Requiem has sold 7.6 million copies across PS5 (46%), Steam (45%), and Xbox (9%), nearing half a billion dollars in gross revenue. It continues to sell well, with almost 400,000 copies sold last month alone, contributing to Capcom's catalog revenue.
The U.S. Gaming Market: May 2026
The May 2026 U.S. gaming market shows modest overall growth, with consumer spending reaching $4.2 billion—a 3% year-over-year increase driven by the launch of “007 First Light” and the Nintendo Switch 2.
- The U.S. video game market saw overall spending increase by 3% year-over-year in May 2026, reaching $4.2 billion, primarily driven by the new game 007 First Light and the Nintendo Switch 2. Year-to-date spending is up 4% to $23 billion.
- The Nintendo Switch 2 significantly boosted hardware sales, which climbed 38% year-over-year to $249 million in May, offsetting a 43% decline in PlayStation 5 dollar sales and a 58% drop in units. The Switch 2 was the top-selling console in both units and revenue for May and year-to-date.
- In its first year, the Nintendo Switch 2 sold 5.9 million units in the U.S., making it the second fastest-selling gaming device since 1995, only behind the Game Boy Advance (6.5 million units).
Games and Numbers (June 3–16, 2026)
The bi-weekly bulletin delivers a snapshot of recent commercial and engagement milestones across PC, console, mobile, transmedia, platform sales, and industry events for the period June 3–16 2026.
- Summer Game Fest achieved record viewership of 62 million, representing a 23% year-over-year increase.
- The Super Mario Galaxy film reached a $1 billion global gross, highlighting the commercial impact of transmedia adaptations.
- Nintendo Switch 2 unit sales in Japan dropped by 87% following a recent price hike.
State of Survival: Revenue and Player Statistics (2019 - 2026)
State of Survival, a 4X zombie strategy game published by FunPlus International AG, has transitioned from a high-growth title into a mature, monetization-focused asset.
- State of Survival has generated $1.69 billion in lifetime revenue since its 2019 launch, with annual revenue declining from a $516 million peak in 2021 to $63 million in 2025.
- The game has experienced a significant contraction in scale, with monthly downloads, revenue, and monthly active users (MAU) down by 95%, 93%, and 91% respectively from their historical peaks.
- As of 2026, the game maintains a stable, mature player base of 5 million monthly active users and generates an average daily revenue per user (ARPDAU) of $0.79.
Nevermind, Xbox Says, the Focus Is Back on Consoles
The article examines the resurgence of live gaming events in 2026, noting that attendance and media presence have returned to pre-pandemic levels.
- Xbox is reversing its cross-platform strategy to focus on console exclusives, specifically announcing 'Gears of War' and 'Clockwork Revolution' as platform-locked titles.
- Microsoft’s pivot to exclusives aims to recover consumer trust following a 2025 price hike that resulted in the loss of millions of Game Pass subscribers.
- Live gaming events have fully recovered to pre-pandemic levels, with the June 2026 Summer Game Fest drawing nearly four million concurrent viewers during peak livestreams.
Summer Game Fest: Steam Wishlist Winners
The analysis evaluates the impact of the 2026 Summer Game Fest (SGF) on consumer interest by tracking new Steam wishlist additions between June 2 and June 8, 2026.
- Summer Game Fest 2026 was highly successful, generating a significant number of Steam wishlists for announced games between June 2nd and 8th.
- Capcom's 'Resident Evil Veronica' led the new wishlists with 522K, demonstrating strong interest from existing Resident Evil players (55% played RE2 Remake, 53% played RE4 Remake).
- Known quantities such as remakes, sequels, licensed IP, and revived franchises dominated the top wishlist spots, indicating a preference for established brands among players.
Summer Game Fest & Game Showcases on Live Streaming
The rise of digital game showcases has transformed the mid-year gaming calendar, with Summer Game Fest (SGF) emerging as a primary industry touchstone.
- Summer Game Fest (SGF) has become the industry's primary mid-year showcase, reaching a record 2.7 million peak concurrent viewers and 5.1 million hours watched in 2025, a 60% increase in peak viewership since 2021.
- Live-streaming engagement metrics, specifically real-time chat volume and post-event VOD performance, serve as reliable predictors for commercial success, as seen with titles like 'Dying Light: The Beast' which sold 1.5 million copies in its first week after strong VOD traction.
- YouTube Gaming is the dominant platform for showcase viewership, with SGF 2025 official channels drawing a 5:1 ratio of hours watched on YouTube compared to Twitch.
007 First Light: Estimating Steam Market Performance
The release of 007 First Light represents a significant commercial success for developer IO Interactive, demonstrating the studio’s ability to translate its signature stealth-action expertise into a high-profile, cinematic franchise.
- 007 First Light sold over 450,000 copies on Steam in its first three days, generating over $25 million in gross revenue.
- China is the second-largest Steam market for 007 First Light, accounting for 18% of players, behind the US at 29%. This success is attributed to regional marketing efforts, including participation in BiliBili Game First Look and competitive regional pricing ($44 in China, 37% cheaper than US pricing).
- The game's early buyers on Steam are a cohort of early adopters who purchase many major releases, with significant overlap with players of titles like Resident Evil Requiem (37%), Crimson Desert (28%), and Forza Horizon 6 (21%).
The U.S. Gaming Market: April 2026
The April 2026 U.S. gaming market generated $4.256 billion in revenue, a 3% year-over-year increase that places the first four months of 2026 five percent ahead of the same period in 2025.
- The U.S. gaming market generated $4.256 billion in April 2026, marking a 3% year-over-year increase and keeping the year-to-date performance 5% ahead of 2025.
- Hardware revenue surged 34% to $261 million, primarily driven by the strong launch performance of the Nintendo Switch 2, which led both unit and revenue sales for the month.
- Physical game sales experienced a significant rebound, rising 44% year-over-year in April to $96 million, contributing to a 9% year-to-date increase.
Capcom Fiscal Year 2026 Financial Results
Capcom’s financial results for the fiscal year ending March 31, 2026, demonstrate sustained growth, marking the company’s ninth consecutive year of record profits and its fifth consecutive year of record revenue.
- Capcom achieved record profits for the ninth consecutive year, with net sales reaching an all-time high of 195.3 billion yen ($1.24 billion) for the fiscal year ending March 31, 2026.
- Operating profit grew by 14.5% to 75.3 billion yen ($477 million), while net profit rose 12.7% to 54.5 billion yen ($345.8 million).
- The company sold 59.07 million game copies during the fiscal year, a 13.9% increase over the previous year, with 93% of those sales occurring digitally.
FY26/3 Earnings Summary and Mid- to Long-Term Growth Strategies: Capcom
Capcom achieved a historic peak in FY26/3, reporting net sales of ¥1.95 billion and operating profit of ¥752 million—both up 15% year-over-year.
- Capcom achieved record-breaking FY26/3 results with net sales of ¥1.95 billion and operating profit of ¥752 million, both representing a 15% year-over-year increase.
- The company targets continued growth in FY27/3, aiming for ¥2.1 billion in sales and a greater than 10% increase in operating profit.
- Growth is driven by a dual strategy of new IP launches, such as Pragma, and a robust catalog strategy that achieved 5.9 million cumulative unit sales in FY26/3.
Pragmata: Capcom's Success on Steam
Capcom has successfully transitioned into a platform-agnostic powerhouse, with Steam serving as a primary driver of its recent financial growth.
- Capcom has generated approximately $389 million in gross revenue on Steam so far in 2026, with $309 million in net revenue after platform fees.
- The title 'Resident Evil Requiem' is the primary driver of Capcom's 2026 performance, accounting for 45% ($174 million) of the company's total Steam revenue and approaching 7 million units sold globally.
- Legacy titles released over a year ago remain a critical revenue pillar for Capcom, contributing $113 million (29%) to the company's 2026 Steam revenue through seasonal discounting.