The bi-weekly industry update covering March 12 to March 24, 2026, provides a snapshot of performance milestones across the PC, console, and mobile gaming sectors. The primary objective is to track commercial success and market shifts for major titles and hardware platforms, highlighting significant sales figures, revenue benchmarks, and industry event attendance.
Key findings in the console and PC space include the rapid success of Resident Evil Requiem, which surpassed 6 million copies sold in under a month, and the Silent Hill 2 remake, which reached an audience of 5 million through a combination of sales and subscription services. Crimson Desert demonstrated strong commercial momentum, generating over $20 million in pre-order revenue and reaching 3 million units sold within its first week. Smaller titles also achieved notable milestones, with No, I’m not a Human hitting 1 million copies sold and Visual novel and Roger reaching 100,000 units.
In the mobile sector, Scopely reached a lifetime revenue milestone of $15 billion, while the CookieRun franchise surpassed 300 million players and $1 billion in cumulative revenue. Hardware performance remains a focal point, as Nintendo adjusted its production targets for the Switch 2 from 6 million to 4 million units for the current quarter following weaker-than-expected holiday sales in the United States. Despite this adjustment, the console remains the fastest-selling system in Nintendo’s history, with 17 million units shipped in its first six months. Additionally, the GDC Festival of Gaming 2026 experienced a 30% decline in attendance, drawing 20,000 visitors. These data points reflect a period of mixed performance, characterized by high-profile successes alongside cooling hardware demand and shifting event engagement.