Quake
12 documents in the library are about Quake, from writers such as The Esports Advocate, Deconstructor of Fun and Game Developers Conference, the newest from 2026. Each has a summary and key insights with the page they come from.

Quake is a first-person shooter video game, developed by id Software and published by GT Interactive in 1996 and featured music composed by Trent Reznor and Nine Inch Nails. It is the first game in the popular Quake series. In the game, players must find their way through various maze-like, medieval environments while battling a variety of monsters using a wide array of weapons.
- Released
- Jun 22, 1996
- Developer
- id Software
- Publishers
- MacSoft Games, Sega, GT Interactive Software, Pulse Interactive
- Genres
- Shooter
- Platforms
- Zeebo, Linux, PC (Microsoft Windows), Mac, DOS, Amiga, Sega Saturn, Legacy Mobile Device
- Links
- Wikipedia
Game data from IGDB.com
Documents about Quake
Review of PC Gamer March 1997
The mid-1990s PC gaming landscape was defined by a pivotal transition toward strategy, simulation, and immersive 3D experiences, signaling a departure from traditional point-and-click adventure games.
- In the March 1997 PC Gamer Awards, Civilization II was named Game of the Year, beating out high-profile titles like Quake and Tomb Raider.
- Looking Glass Studios, despite their focus on immersive sims like System Shock, produced a golf simulator during this period to generate revenue and offset the high costs of their innovative projects.
- PC gaming in 1997 was characterized by a heavy reliance on expensive, specialized peripherals like flight sticks and steering wheels, distinguishing the platform from the console market.
Xbox To Cut 3,200 Jobs, Get Rid Of Five Studios
Microsoft has initiated a major restructuring of its Xbox division, characterized by the elimination of 3,200 positions and the divestiture of five studios.
- Microsoft is cutting 3,200 jobs at Xbox, representing approximately 20% of its 16,000-person workforce, with 1,600 layoffs occurring immediately and the remainder scheduled over the next several months.
- Xbox is divesting from five studios: Ninja Theory and Undead Labs are being sold, while Double Fine and Compulsion Games will spin off into independent, management-owned entities with rights to their own IP.
- Arkane is entering a consultation process regarding its future due to French labor laws, as part of a broader strategy to move away from the 'limited integration' model of studio management.
Slipknot's Clown: Building Games Like You Build a Band
The development of Vern Earth, a custom Minecraft realm, represents a shift toward artist-led game design that prioritizes immersive world-building and surrealist expression over traditional commercial metrics.
- The development of the Vern Earth Minecraft realm prioritizes artist-led, surrealist world-building over traditional commercial metrics to foster deeper emotional resonance.
- Successful gaming collaborations require moving away from profit-driven constraints toward a model where artists act as core architects rather than just promotional figures.
- The project draws on three decades of experience in music and early modding culture to recreate the creative autonomy found in early titles like Quake.
The Indiana Jones game developer has a fight club in its basement
MachineGames, the Swedish developer behind the Wolfenstein series and Indiana Jones and the Great Circle, operates with a distinct studio culture defined by a commitment to immersive, first-person storytelling and a collaborative, hobbyist-driven environment.
- MachineGames is developing 'Indiana Jones and the Great Circle' using a hybrid perspective model that blends first-person immersion with third-person transitions to maintain character visibility.
- The studio’s strategic development for the 'Indiana Jones' title is shaped by the Game Pass ecosystem, prioritizing strong onboarding and accessibility to serve a broad, diverse player base.
- MachineGames utilizes DLC as a core operational tool to manage production workflows, allowing teams to maintain momentum and refine mechanics after the primary project concludes.
Games That Made Us
The recent induction of four titles into the World Video Game Hall of Fame—Williams Electronics’ Defender, Rare’s GoldenEye 007, id Software’s Quake, and Bandai’s Tamagotchi—highlights the industry’s ongoing effort to codify historical significance through metrics of icon status, longevity, geographical reach, and influence.
- Triple Dot has acquired AppLovin’s mobile gaming portfolio for $800 million, a deal encompassing 10 global studios and 2,500 employees across 23 cities.
- The acquisition is valued at a low multiple of 0.6 times revenue and 3.5 times EBITDA, reflecting a high-risk strategy for the buyer.
- AppLovin is divesting these assets to prioritize its high-growth advertising business, while Triple Dot faces the operational challenge of managing live-service games and in-app purchases without prior experience in those areas.
Berlin International Gaming Jumps Into Fortnite
Berlin International Gaming (BIG) has officially entered the competitive Fortnite landscape, marking a strategic expansion of its global esports footprint.
- German esports organization Berlin International Gaming (BIG) has entered the Fortnite competitive scene by signing professional players Lycian “Kiduoo” Kubelt and Troy “Kiro” Alexis.
- The primary objective for the new roster is to compete in the Esports World Cup held this summer in Riyadh, Saudi Arabia.
- BIG plans to expand its Fortnite division by signing at least two additional players to eventually support 4v4 competitive formats.
BIG Partners With Logitech G
Berlin International Gaming (BIG), a prominent Germany-based esports organization, has entered into a global strategic partnership with Logitech G. The collaboration aims to strengthen the presence of the Logitech G PRO Series within the German gaming market while leveraging BIG’s professional rosters to enhance brand…
- Berlin International Gaming (BIG) has entered into a global strategic partnership with Logitech G to promote the brand's professional-grade peripheral series.
- Logitech G will supply BIG’s professional rosters with its PRO Series lineup, which includes specialized headsets, mice, and keyboards.
- The partnership includes branding visibility for Logitech G across BIG’s social media channels, streaming platforms, and official team jerseys.
One Legend Enters, Another One Leaves
The gaming and esports industry experienced significant leadership shifts during the week ending December 17, 2022, characterized by the return of veteran talent to established studios and the departure of high-profile figures from emerging technology sectors.
- John Carmack has officially resigned from his advisory role at Meta, citing fundamental disagreements with leadership regarding the company's VR and metaverse strategy.
- Riot Games has hired former Disney executive Cristina Fiumara as the new global head of animation content development to lead their film and TV initiatives.
- Chris Metzen has returned to Blizzard Entertainment as a creative advisor to help shape the future of the World of Warcraft franchise and other major intellectual properties.
my game is at GDC and it's broken..
The development of the indie game Father serves as a case study in the practical realities of preparing a vertical slice for a major industry event like GDC.
- The development of the indie game Father relies on a hybrid asset strategy, combining Unity Asset Store environment packs with custom-modeled landmarks to balance production speed with visual identity.
- The demo currently suffers from significant performance degradation, including frame rate drops and inefficient asset loading, largely due to an over-reliance on post-processing effects like bloom and fog.
- The project's visual fidelity is partially 'faked' to mask simplistic underlying geometry, creating a tension between the need for a polished GDC-ready presentation and a performant, stable build.
We're Having a Total War With Pathfinder?
This market analysis examines the performance and anticipation of premium PC and console games during late August 2021.
- Pathfinder: Wrath of the Righteous entered its late August 2021 launch week with 250,000 to 300,000 wishlists and a #33 Hype ranking, highlighting strong demand for deep fantasy CRPGs.
- Aliens: Fireteam Elite led Steam global top sellers with 15,000 peak concurrent users, while Psychonauts 2 achieved 7,000 peak concurrent users despite being available day-one on Xbox Game Pass.
- A Total War Saga: Troy transitioned to Steam following a successful Epic Games Store promotion that saw 7.5 million redemptions.
Game Design for Competitive Gaming
The core thesis of this analysis is that competitive game design succeeds by prioritizing high skill ceilings and mastery over artificial complexity or financial incentives.
- Competitive viability is driven by high skill ceilings that allow for individual mastery, rather than artificial complexity or financial incentives like large prize pools.
- Games should follow the 'easy to learn, hard to master' philosophy to ensure broad accessibility without sacrificing the depth necessary for a sustainable competitive ecosystem.
- Design choices that remove the ability for individual players to become 'legends' or playmakers—such as those seen in Heroes of the Storm—undermine competitive value and long-term engagement.
The Early Days of id Software
The founding of id Software marked a pivotal shift in PC gaming, driven by a breakthrough in smooth, pixel-by-pixel scrolling that enabled the creation of the Commander Keen trilogy.
- Between the early 1990s and mid-1990s, id Software produced 28 games in five and a half years, including industry-defining titles like Wolfenstein 3D, Doom, and Quake.
- The studio pioneered the modern game engine licensing model, which was catalyzed by a technical breakthrough in smooth, pixel-by-pixel scrolling used in the Commander Keen trilogy.
- Development efficiency was maintained by a strict policy of not reusing code between major projects, ensuring every title was built on a fresh, optimized foundation.