Skip to main content
Game Industry
Library
Library
Search
Ask AI
News
Connect your AI
Browse
The Catch Up
Topics
Collections
Writers
Help
Subscribe
Game Industry
Library
Library
Search
Ask AI
Saved
Library
30 reports matching your filters
All Types
Reports
Articles
Presentations
Whitepapers
Financial
Legal
Other
Search
Sweden
Market Analysis
Employment
Game Development
Diversity & Inclusion
Marketing
Game Publishing
Global
Investment
Europe
Mergers & Acquisitions
Funding
Esports
User Acquisition
Advertising
Germany
PC
Player Behavior
Clear
Filters
1
Sweden
Recently added
Newest first
Oldest first
Title A–Z
Title Z–A
Presentation
89 pages
Capital Markets Event 2025: Coffee Stain Group
Coffee Stain Group maintains strong financial health with a 34% net-sales CAGR to SEK 1.2 bn, a 44% cash EBIT margin, and 120% cash conversion.
The company holds SEK 472 m in cash reserves with zero external debt, providing significant flexibility for future M&A and capital allocation.
Ninety percent of net sales are generated by a core portfolio of flagship titles—Goat Simulator, Deep Rock Galactic, and Satisfactory—which consistently maintain review scores above 96%.
Investment
Market Analysis
Sweden
+3
Coffee Stain Group AB
Report
12 pages
The Rise and Reset of Sweden's $19B Gaming Capital Machine
Sweden’s gaming sector has matured into a $19 billion ecosystem comprising 1,100 companies, with Swedish developers producing five of Steam’s global top-10 bestsellers in 2024–25.
Swedish studios contribute approximately 20% of Steam’s projected 2025 gross revenue, cementing the country's status as a dominant global gaming hub.
M&A activity is highly concentrated, with three major deals—King ($5.9 billion), Mojang ($2.5 billion), and ESL ($1.05 billion)—accounting for 93% of the total transaction value.
Market Analysis
Investment
Funding
+3
InvestGame
Report
88 pages
Invitation to Subscribe for Shares in Stillfront Group AB
Stillfront Group AB is conducting a rights issue requiring shareholders to take action to preserve the economic value of their subscription rights.
Shareholders must exercise their subscription rights to purchase new shares no later than March 16, 2022.
Subscription rights that are not intended to be used for purchasing new shares must be sold by March 11, 2022.
Investment
Funding
Sweden
Stillfront
Report
127 pages
Annual Report & Accounts 2014: Sweden
The provided document is a table of contents for the MTG Annual Report & Accounts 2014, which outlines the structure of the financial and corporate governance reporting for that fiscal year.
The report covers consolidated and parent company financial statements, providing a comprehensive overview of the organization's fiscal position as of 2014.
The document includes a dedicated section for the Board of Directors and Executive Management, detailing the leadership structure governing the company's operations during the 2014 period.
Market Analysis
Investment
Esports
+2
Modern Times Group
Report
32 pages
Association of Swedish Game Developers: 2024 Report
Sweden’s games industry is undergoing a structural shift characterized by legacy studio closures offset by the emergence of new, high-performing development hubs.
Regional clusters like Skövde have become primary drivers of industry output, exemplified by the commercial and critical success of the title Satisfactory.
Industry resilience is supported by targeted support initiatives, including Redeye Gaming Day, Invest in Games, and the EU-funded CDG-Booster mentoring program.
Market Analysis
Game Development
Employment
+1
Spelplan-ASGD
Jan 2025
Report
48 pages
Uppdaterad Statistik för de Kulturella och Kreativa Branscherna: Sverige
Sweden’s cultural and creative economy comprises over 140,000 firms and 250,000 employees, generating a total annual turnover exceeding SEK 650 billion.
Limited companies drive the vast majority of sector revenue, contributing SEK 607 billion of the total turnover compared to SEK 46 billion from other legal entities.
The sector demonstrates high productivity and knowledge intensity, with an average revenue per employee of SEK 2.6 million and intangible assets valued at SEK 20 billion.
Market Analysis
Employment
Sweden
Kreativ Sektor
Jan 2025
Report
68 pages
Spelutvecklarindex: Sweden 2025
Sweden’s game industry has grown to over 1,100 companies generating SEK 37 billion in annual revenue, a 7,500% increase from the SEK 0.5 billion recorded twenty years ago.
The sector currently employs 9,130 staff domestically and an additional 11,000 workers abroad.
Swedish-produced titles held the majority market share on Steam in 2024, demonstrating strong consumer demand for local content.
Market Analysis
Employment
Game Development
+1
Dataspelsbranschen
Jan 2025
Report
60 pages
PowerUP: Spelbranschen – en svensk basnäring
Sweden's video-game sector requires a national strategy and a dedicated investment fund to support an ecosystem of 1,000 firms, 87% of which are micro-enterprises.
The industry faces a critical talent shortage with a projected need for 25,000 new developers over the next decade, while 40% of the current workforce is already foreign-born.
Despite generating over SEK 3.5 billion in revenue and employing 15,000 staff abroad, the sector is hindered by inadequate national financing and regulatory barriers that impede start-up growth.
Market Analysis
Employment
Sweden
Dataspelsbranschen
Jan 2025
Report
76 pages
Spelutvecklarindex 2024: Sweden
Sweden's video-game sector grew domestic turnover by 6.4% to 34.6 billion SEK in 2023, with total turnover reaching 90.4 billion SEK when including foreign subsidiaries.
The industry reached a record 1,010 development firms, an 8% increase, while domestic employment grew by 8% to 9,089 staff despite a 4% decline in the overseas workforce.
High-profile M&A activity remained significant, highlighted by Embracer’s €4.9 billion sale of Gearbox to Take-Two and EQT’s €28.7 billion acquisition of Keywords Studios.
Market Analysis
Game Development
Player Demographics
+1
Dataspelsbranschen
Nov 2024
Report
68 pages
Game Development and the Green Transition: Code, Climate, Creativity
The Swedish games industry grew nearly 900% in turnover between 2012 and 2023, reaching €3.1 billion while maintaining a relatively low carbon footprint compared to other industrial sectors.
Scope 3 emissions—primarily generated by energy consumption during player use—account for 90–99% of the Swedish games sector's total carbon footprint.
Global gaming emissions are estimated at 14 Mt CO₂e annually, roughly equivalent to the total industrial emissions of Sweden.
Market Analysis
Employment
Sweden
+1
Swedish Games Industry
Oct 2024
Report
76 pages
Game Developer Index: Sweden 2024
Sweden’s video-game sector grew to SEK 90.4 billion in total global revenue in 2023-24, a 4.5% increase, while domestic net sales rose 6% to SEK 34.6 billion.
The industry’s footprint expanded to 1,010 registered firms, with Swedish-owned companies now operating 218 subsidiaries across 54 countries and employing 15,792 staff abroad.
Major commercial successes like 'Helldivers 2', which sold 12 million copies in three months, and 'Satisfactory', which reached 6 million copies, drove significant market presence and over 700 million streamed hours in 2023.
Market Analysis
Employment
Sweden
Swedish Games Industry
Jan 2024
Report
68 pages
Spelbranschens roll i den gröna omställningen
Gaming eco-modes can reduce energy consumption by 20–50% per player, yet current adoption remains at approximately two percent.
Making eco-modes the default setting across the global gaming industry could potentially reduce total energy consumption by three percent.
Core gaming technologies—including game engines, GPUs, AI, and extended reality—are being applied to infrastructure, mining, and climate modeling to drive measurable efficiency gains.
Market Analysis
Sweden
Dataspelsbranschen
Jan 2024
Report
111 pages
Annual Universe of Positive Gaming Experiences 2024
Stillfront Group reported a net loss of 7,378 MSEK for fiscal year 2024, largely driven by a 6.9 billion SEK goodwill impairment in its North American segment.
Total net revenues reached 6,737 MSEK, reflecting a 2% organic revenue decline that prompted a major geographic reorganization into Europe, North America, and MENA & APAC.
Despite the net loss, the company generated over 1 billion SEK in free cash flow and improved gross margins to 80% through direct-to-consumer initiatives.
Market Analysis
Player Behavior
Global
+1
Stillfront
Jan 2024
Report
68 pages
Game Developer Index 2023: Sweden
The Swedish games industry saw total global revenue reach €8.1 billion in 2022, a 40% increase driven by aggressive international expansion and large-scale acquisitions like Embracer Group’s purchase of Asmodee.
Domestic revenue in Sweden rose 13% to €3.1 billion in 2022, supported by a 20% growth in active companies to a total of 939 studios.
Swedish-owned game companies now operate nearly 400 studios across 59 countries, with the industry employing nearly twice as many people abroad as it does within Sweden.
Market Analysis
Employment
Sweden
Dataspelsbranschen
Jan 2023
Report
64 pages
Game Developer Index: Sweden 2022
The Swedish games industry experienced significant financial growth in 2021, with domestic revenue rising 22% to €2.7 billion and global revenue surging 43% to €5.8 billion.
Driven by 81 international acquisitions led by groups like Embracer and Stillfront, Swedish-owned entities now operate 197 studios across 49 countries, employing approximately 28,000 people globally.
Swedish-developed titles maintain a massive international reach, with an estimated one in four global players engaging with these games and Swedish-associated content accounting for 6% of all Twitch watchtime in 2021.
Market Analysis
Employment
Diversity & Inclusion
+1
Swedish Games Industry
Jan 2022
Report
52 pages
Swedish Games Industry 2021
The Swedish games industry reached a record revenue of EUR 3.3 billion in 2020, marking a 43% growth rate and the sector's twelfth consecutive year of profitability.
Sweden has shifted from an acquisition target to a global investor, with 19 listed entities commanding a combined market capitalization of EUR 10.7 billion and Swedish-owned firms operating 126 international studios.
A severe talent shortage and restrictive work permit processes are critical bottlenecks, despite domestic employment rising to over 6,500 positions.
Market Analysis
Employment
Diversity & Inclusion
+1
Dataspelsbranschen
Oct 2021
Report
4 pages
Game Developer Index: Sweden 2020
The Swedish game industry generated EUR 2.29 billion in revenue in 2019, marking a 23 percent year-over-year increase and the eleventh consecutive year of sector-wide profitability.
Investment activity surged significantly, with 39 transactions totaling over EUR 400 million in 2019, followed by 21 transactions valued at EUR 1 billion between January and October 2020.
The industry workforce grew to 8,578 full-time positions by the end of 2019, with 5,599 of those employees based in Sweden and women representing 22 percent of the total headcount.
Market Analysis
Employment
Mergers & Acquisitions
+2
Dataspelsbranschen
Jan 2020
Report
66 pages
Corporate Responsibility Report 2019
Modern Times Group (MTG) has integrated ESG considerations into its core business strategy to mitigate material risks and drive profitability among millennial and Gen Z audiences.
The company identified health and well-being and gender equality as the top-tier priorities within its three-tier materiality analysis.
MTG implemented nine new group policies, including frameworks for anti-bribery, data protection, and whistle-blowing, to standardize corporate governance.
Diversity & Inclusion
Sweden
Global
Modern Times Group
Jan 2019
Report
48 pages
Swedish Game Developer Index 2019
The Swedish games industry generated a total turnover of 19.3 billion SEK in 2018, representing a 22% increase from the 15.8 billion SEK recorded in 2017.
Total industry revenue has more than doubled in three years, rising from 9.1 billion SEK in 2015 to 19.3 billion SEK in 2018.
The number of employees in the Swedish games industry reached 6,345 in 2018, up from 5,345 in 2017 and 4,028 in 2016.
Market Analysis
Employment
Diversity & Inclusion
+1
Swedish Games Industry
Jan 2019
Report
41 pages
Corporate Responsibility Report 2018
Following the spin-off of Nordic Entertainment Group, MTG realigned its corporate responsibility strategy to focus on esports, gaming, and digital ventures.
MTG reported net sales between 15 and 20 billion SEK for the 2018 fiscal year.
The company’s total carbon footprint reached 25,215 t CO₂e, representing a 7% year-on-year increase, despite a reduction in energy intensity to 40 GJ per employee from 66 GJ in 2016.
Diversity & Inclusion
Sweden
Global
Modern Times Group
Mar 2018
Previous
1
2
Next