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Magic: The Gathering

Game

52 documents in the library are about Magic: The Gathering, from writers such as Extra Credits, Hasbro and Game Developers Conference. Each has a summary and key insights with the page they come from.

Connections

The documents about Magic: The Gathering on the inner ring, the other games and companies they name on the outer one. Select a cover to see it up close and open it in a new tab; drag to move, pinch or Ctrl + scroll to zoom.

Key figures from the reports

Documents about Magic: The Gathering

Cover of 🚨📢BREAKING NEWS: BioWare Shutdown 😱, PEGI 16 rating on lootboxes, Griffin Gaming film studio
13 min
Two & a Half Gamers13 min

🚨📢BREAKING NEWS: BioWare Shutdown 😱, PEGI 16 rating on lootboxes, Griffin Gaming film studio

The current landscape of the gaming industry is marked by significant structural shifts, including major corporate restructuring, regulatory tightening, and evolving investment strategies.

  • Electronic Arts has initiated a major restructuring that includes the closure of the BioWare studio following the underperformance of Dragon Age: The Veilguard.
  • Apple’s App Store review process is facing significant delays, with wait times extending to several weeks due to an influx of over 50,000 AI-generated submissions per day.
  • The Pan European Game Information (PEGI) agency has implemented a new policy requiring a 16+ rating for games featuring paid loot boxes, a mandate that now applies to titles like Pokémon TCG Pocket.
Two & a Half GamersOct 2026
Cover of Subnautica's Rise: How Charlie Cleveland Beat the Odds in Gaming
65 min
Gaming Founders Podcast65 min

Subnautica's Rise: How Charlie Cleveland Beat the Odds in Gaming

The trajectory of Unknown Worlds Entertainment serves as a case study in the resilience required to navigate the independent game development landscape.

  • Unknown Worlds Entertainment achieved independence in 2021 by executing a full buyback of the studio following the commercial success of the Subnautica franchise, which has sold over 12 million copies.
  • The studio utilized a 2011 acquisition by Perfect World to secure the necessary capital to complete the development of Natural Selection 2, demonstrating the strategic use of external funding to survive financial instability.
  • The transition from niche multiplayer titles to the mass-market Subnautica was driven by a commitment to open development, early crowdfunding, and the integration of player feedback into the design process.
Gaming Founders PodcastOct 2026
Cover of The Next Big Thing in Games Is Low Tech
Article

The Next Big Thing in Games Is Low Tech

The gaming industry is currently defined by a persistent, industry-wide obsession with technological advancement, characterized by escalating development budgets and a reliance on high-compute infrastructure like AI and cloud streaming.

  • The gaming industry has seen a 10x increase in average development budgets for AAA console games since 2000, driven by a persistent focus on technological advancement.
  • Despite industry efforts to prioritize AI and high-compute infrastructure, there is a growing market trend toward analog play, with board games serving as a popular social connector that acts as a counterweight to digital screen time.
  • The industry's reliance on tech-centric KPIs to measure success is increasingly criticized as ineffective, particularly when attempting to compare disparate titles like Candy Crush and PUBG.
SuperJoostOct 2026
Cover of Live from Comic-Con NY 2026
Article

Live from Comic-Con NY 2026

The gaming industry is increasingly pivoting toward physical, real-world engagement, a trend highlighted by recent developments at Comic-Con NY 2026.

  • Xbox has launched a new division called Xbox XP, which focuses on expanding the brand into physical spaces, live events, partnerships, and products beyond traditional screen-based gaming.
  • The shift toward 'analog reality' in gaming is driven by the decline of traditional specialty retailers like GameStop, creating a need for new physical community hubs for players.
  • Asmodee reported a 43% growth in its partner-published trading card games, specifically highlighting the performance of Pokémon, Magic: The Gathering, and One Piece.
SuperJoostOct 2026
Cover of Universes Beyond comes to Dungeons & Dragons | Design Club
86 min
Extra Credits86 min

Universes Beyond comes to Dungeons & Dragons | Design Club

Wizards of the Coast is aggressively pivoting the Dungeons & Dragons brand to meet the high-growth revenue expectations set by parent company Hasbro.

  • Wizards of the Coast is shifting Dungeons & Dragons toward a high-volume product model to meet Hasbro’s aggressive revenue growth expectations.
  • The strategy mirrors Magic: The Gathering by integrating external franchises into the fifth edition ruleset through the Universes Beyond initiative.
  • The World of Warcraft expansion serves as the flagship for this model, providing modular toolkits of species, classes, and dungeons designed to overlay onto existing campaigns.
Extra CreditsAug 2026
Cover of Weekly Industry Roundup: Tencent, Playtika and SuperPlay, Google's Fine, and More
Article

Weekly Industry Roundup: Tencent, Playtika and SuperPlay, Google's Fine, and More

The weekly industry roundup provides a comprehensive overview of significant developments within the global mobile gaming sector as of July 2026.

  • Google faces a $1 billion EU fine for Play Store and search practices, with a 60-day compliance period before potential penalties of up to 5% of its worldwide turnover.
  • Tencent is reportedly considering acquiring Playtika-owned SuperPlay for up to $1.5 billion, driven by SuperPlay's strong performance and Playtika's associated earnout costs.
  • Hasbro's games business grew 17%, with Monopoly Go contributing $44 million in revenue, an increase from $41 million in the previous quarter.
Mobilegamer.bizJul 2026
Cover of Gaming is not Doomed (we just have to learn from it) | Games For Breakfast
128 min
Extra Credits128 min

Gaming is not Doomed (we just have to learn from it) | Games For Breakfast

The legacy of the 1993 title Doom serves as a critical blueprint for the modern gaming industry, illustrating the enduring value of accessible distribution, community-driven modding, and high-quality, transparent product design.

  • A Brazilian court ruling allows individuals to sue corporations for lost account access, resulting in a precedent where Microsoft was ordered to restore access within 50 days and pay $400 in damages.
  • The gaming industry should prioritize the 'Doom' model of confidence, which involved providing a high-quality, substantial portion of the game for free to build a household name and earn consumer trust.
  • Relying solely on cloud storage for data is a significant risk, and users should maintain physical, redundant backups of important files on hard disk drives to avoid total data loss.
Extra CreditsJul 2026
Cover of Square Enix Holdings Financial Results Briefing: Q1-Q3 FY2026/3
Financial report12 pages

Square Enix Holdings Financial Results Briefing: Q1-Q3 FY2026/3

Square Enix is currently executing a strategic pivot from a volume-based production model to a quality-focused approach, aiming to stabilize long-term profitability through structural reform.

  • Square Enix revised its full-year FY2026/3 profit forecasts upward, increasing operating income by ¥8.0 billion to ¥49.0 billion and profit attributable to owners of the parent by ¥10.1 billion to ¥27.0 billion.
  • Consolidated Q1-Q3 FY2026/3 results showed net sales of ¥215.4 billion (down ¥33.1 billion YoY) but improved profitability, with operating income rising by ¥13.0 billion to ¥46.3 billion.
  • The Digital Entertainment segment's operating margin improved significantly to 29% from 17.3% in the prior year, driven by a strategic shift from quantity to quality under the company's '3-year reboot' plan.
Square EnixJun 2026
Cover of The D&D company is spending $1bn making video games, and none of them are games-as-a-service
23 min
The Game Business23 min

The D&D company is spending $1bn making video games, and none of them are games-as-a-service

Hasbro is currently executing a decade-long, $1 billion investment strategy to expand its footprint in the video game industry.

  • Hasbro is executing a $1 billion, decade-long investment strategy to expand its video game footprint, explicitly rejecting the games-as-a-service (GaaS) model in favor of premium, single-player experiences.
  • The company is prioritizing high-quality, 40-to-50-hour traditional PC and console titles to avoid the high volatility and low success rates associated with GaaS.
  • Hasbro’s portfolio strategy divides development between internal studios for core brands like Dungeons & Dragons and Magic: The Gathering, and external partnerships for casual or mobile properties like Monopoly Go.
The Game BusinessMay 2026
Cover of Gamestop Bids on Ebay, Battlefield’s Preorder Battlepass, & The PS5 DRM Scare | Games For Breakfast
102 min
Extra Credits102 min

Gamestop Bids on Ebay, Battlefield’s Preorder Battlepass, & The PS5 DRM Scare | Games For Breakfast

The gaming industry is currently navigating a period of significant volatility characterized by aggressive corporate expansion, labor unrest, and shifting consumer rights.

  • GameStop has proposed a $55.5 billion acquisition of eBay, a move widely criticized as financially reckless and disconnected from the company’s actual market valuation.
  • The South Korean Supreme Court ruled against Iron Mace in an intellectual property dispute, ordering a $3.84 million judgment regarding the game Dark and Darker.
  • Wizards of the Coast is facing significant labor unrest as employees organize over concerns regarding stagnant pay, the use of artificial intelligence, and declining quality control.
Extra CreditsMay 2026
Article

Toys Diverging

The article argues that the global tabletop and toy market, valued between $16.8 billion and $24.9 billion in 2026, is experiencing a decisive shift toward integrated digital-physical business models.

  • Companies integrating digital-physical business models, such as Hasbro, Games Workshop, and Asmodee, saw stock gains of 26% to 55%, while single-channel retail firms like Mattel and Spin Master declined by 32% to 38%.
  • Hasbro achieved $2.2 billion in 2025 revenue, a 45% year-over-year increase, driven largely by a 59% growth in Magic: The Gathering.
  • Games Workshop reached $1 billion in 2025 revenue with a 42% profit margin, bolstered significantly by the licensing success of Space Marine 2.
SuperJoostApr 2026
Cover of The Unintended Consequences of MTG's Universes Beyond | Extra Credits Gaming
17 min
Extra Credits17 min

The Unintended Consequences of MTG's Universes Beyond | Extra Credits Gaming

The expansion of Magic: The Gathering through the Universes Beyond initiative represents a significant strategic shift for Wizards of the Coast, characterized by the integration of external intellectual properties into the game’s established multiverse.

  • Wizards of the Coast's 'Universes Beyond' strategy has driven significant financial growth, with Magic: The Gathering becoming Hasbro's first brand to exceed $1 billion in annual revenue in 2022.
  • The 2025 Final Fantasy set generated $200 million in revenue in a single day, a milestone that took the Lord of the Rings set six months to achieve, contributing to a 23% revenue growth for the tabletop division.
  • Organized play for Magic: The Gathering saw a 40% increase in unique players during the first half of 2025, signaling strong engagement with the crossover-heavy release schedule.
Extra CreditsApr 2026