Skip to main content

Wizards of the Coast

CompanyUnited States

49 documents in the library are about Wizards of the Coast, from writers such as Hasbro, Extra Credits and SuperJoost. Each has a summary and key insights with the page they come from.

Documents
49
newest 28 Aug 2026
Steam revenue
$2.4M
estimate, its games

Connections

The documents about Wizards of the Coast on the inner ring, the other games and companies they name on the outer one. Select a cover to see it up close and open it in a new tab; drag to move, pinch or Ctrl + scroll to zoom.

Key figures from the reports

On Steam

Steam estimates as of 9 Oct 2026. Revenue is premium revenue on Steam only: game sales, without DLC.

Revenue as publisher
$2.4M
8 games
Revenue as developer
$0
1 games
Units sold
4.7M
as publisher or developer
Headquarters
United States

Wizards of the Coast’s best-selling games on Steam

GameReleasedShare of the best sellerRevenueUnits
Dungeons & Dragons: Dark AlliancePublisher2021$2.4M95K
Magic: The Gathering ArenaDeveloper and Publisher2023—971K
Magic DuelsPublisher2015—1.9M
Magic 2014Publisher2013—977K
Magic 2015Publisher2014—227K
Magic: The Gathering - Duels of the Planeswalkers 2013Publisher2012—289K
Magic: The Gathering — Duels of the Planeswalkers 2012Publisher2011—262K
Magic SpellslingersPublisher2021—17K
EXODUS™Publisher———
Warlock: Dungeons & DragonsPublisher———

Documents about Wizards of the Coast

Cover of Assassin’s Creed Creator Patrice Désilets: “I Have Two or Three Games Left”
Article

Assassin’s Creed Creator Patrice Désilets: “I Have Two or Three Games Left”

This industry update, recorded during Gamescom 2026, focuses on the evolving strategies of independent developers and major studios as they navigate shifting market conditions.

  • Patrice Désilets, creator of Assassin’s Creed, has launched his studio Panache’s first self-published title, 1666: Amsterdam, into Early Access with plans to expand the IP into multiple future titles.
  • CD Projekt joint-CEO Michał Nowakowski confirmed that The Witcher 4 is scheduled for a 2028 release and will include a physical box with collectible items, despite potential industry-wide shifts away from physical discs.
  • Raccoon Logic has pivoted its development strategy toward faster release cycles and Early Access models, citing the difficulty of monetizing games effectively through subscription services like Xbox Game Pass.
The Game BusinessAug 2026
Cover of China Flexes at Gamescom
Article

China Flexes at Gamescom

The August 2026 Gamescom Opening Night Live showcase highlighted a significant shift in the global gaming landscape, characterized by the prominent presence of Chinese game studios.

  • Chinese game studios dominated the GamesCom Opening Night Live showcase, featuring prominent reveals from developers like miHoYo, NetEase, TiGames, and Hoothanes.
  • Major Chinese-led projects include miHoYo's dark fantasy co-op game 'Nodusfall', NetEase subsidiary Naked Rain's 'Ananta' (releasing January 15, 2027), and a remake of 'Heroes of Might and Magic III' led by Ubisoft’s Chengdu and Shanghai studios.
  • Take-Two is pursuing a subpoena against YouTube and X to identify the source of 14 recent 'GTA VI' leaks, with plans to request personal information for members of targeted Discord groups.
Game FileAug 2026
Cover of TWIG #396: AppLovin's Q2, Unity's Supersonic Fire Sale and GTA VI's Netflix Trailer Drama
71 min
Deconstructor of Fun71 min

TWIG #396: AppLovin's Q2, Unity's Supersonic Fire Sale and GTA VI's Netflix Trailer Drama

The mobile gaming industry is currently navigating a period of significant structural realignment, characterized by aggressive consolidation, shifting monetization strategies, and a cooling of growth expectations for major ad-tech players.

  • AppLovin experienced a 29% share price decline despite 53% year-over-year revenue growth, as investors reacted to decelerating AI performance improvements and conservative forward guidance.
  • Unity sold its Supersonic publishing arm to Triple Dot for $40 million, marking a strategic pivot away from direct publishing to focus on its Vector AI ad-tech infrastructure.
  • The mobile gaming industry is shifting its primary performance metric from short-term acquisition cycles to 28-day return-on-ad-spend (ROAS) to prioritize sustainable user value.
Deconstructor of FunAug 2026
Cover of The Miraculous Story Behind Baldur’s Gate 3
21 min
Jason Schreier21 min

The Miraculous Story Behind Baldur’s Gate 3

The development and release of Baldur’s Gate 3 represents a significant anomaly in the modern video game industry, characterized by a complex history of licensing, financial instability, and creative perseverance.

  • Larian Studios' success with Baldur's Gate 3 is attributed to its status as a rare, large-scale, privately owned developer, which allows it to avoid the short-term pressures of quarterly earnings and investor demands faced by publicly traded companies.
  • The development of Baldur's Gate 3 required a massive scaling effort, with the studio growing its workforce from 140 to 450 employees to manage the complex production pipeline required for full cinematic integration.
  • Baldur's Gate 3 has achieved significant commercial success, selling over 20 million copies and winning multiple Game of the Year awards despite facing major external challenges, including the COVID-19 pandemic and the forced relocation of staff due to the 2022 Russian invasion of Ukraine.
Jason SchreierAug 2026
Cover of Universes Beyond comes to Dungeons & Dragons | Design Club
86 min
Extra Credits86 min

Universes Beyond comes to Dungeons & Dragons | Design Club

Wizards of the Coast is aggressively pivoting the Dungeons & Dragons brand to meet the high-growth revenue expectations set by parent company Hasbro.

  • Wizards of the Coast is shifting Dungeons & Dragons toward a high-volume product model to meet Hasbro’s aggressive revenue growth expectations.
  • The strategy mirrors Magic: The Gathering by integrating external franchises into the fifth edition ruleset through the Universes Beyond initiative.
  • The World of Warcraft expansion serves as the flagship for this model, providing modular toolkits of species, classes, and dungeons designed to overlay onto existing campaigns.
Extra CreditsAug 2026
Cover of The Legend of Zelda: Ocarina of Time Remake and the Most Anticipated Games of 2026
Article

The Legend of Zelda: Ocarina of Time Remake and the Most Anticipated Games of 2026

The gaming industry landscape for 2026 is defined by a tension between established legacy franchises and the overwhelming market dominance of upcoming blockbuster releases.

  • The Legend of Zelda: Ocarina of Time remake is projected to be the most anticipated game of 2026, excluding Grand Theft Auto 6, due to its status as one of the highest-rated games of all time and its potential appeal to a new generation of Zelda fans.
  • The upcoming Ocarina of Time remake is expected to be a one-to-one remake, similar to the 3DS remaster which sold 6.4 million units, rather than a redesigned game like Breath of the Wild or Tears of the Kingdom.
  • Modern Warfare 4 is scheduled for release on October 23rd, just under a month before Grand Theft Auto 6, and is a key title for Activision Blizzard and Microsoft's strategy to focus on core franchises.
The Game BusinessJul 2026
Cover of Meet Wolfjaw: A Quietly Important Video Game Company
Article

Meet Wolfjaw: A Quietly Important Video Game Company

Wolfjaw Studios, headquartered in Troy, New York, positions itself as a pivotal yet low-profile partner for major game publishers by providing essential backend infrastructure rather than developing games outright.

  • Wolfjaw Studios specializes in critical backend infrastructure for major titles, including Bungie’s Destiny 2 and Marathon, Innersloth’s Among Us, Tencent’s Transformers: Reactivate, and the NBA 2K series.
  • The company provides essential technical services such as online account management, in-game shop functionality, cross-platform inventory synchronization, and real-time voice chat stability.
  • Wolfjaw maintains a diverse client roster that spans major industry players including Sony PlayStation, Riot Games, Wizards of the Coast, Take-Two Interactive, and Krafton.
Game FileMay 2026
Financial report1 page

Hasbro Form 10-Q: Q1 2026

Hasbro’s first-quarter 2026 filing presents a robust financial picture, with net revenues reaching $1.000 billion—an increase of 12% over the comparable period in 2025—and operating profit rising to $270.3 million, a 58% jump that translates into an operating margin of 27%.

  • Hasbro reported Q1 2026 net revenues of $1.000 billion, a 12% year-over-year increase, with operating profit surging 58% to $270.3 million.
  • Growth was primarily driven by the Wizards of the Coast & Digital Gaming segment, which recorded a 25.9% revenue increase, while Consumer Products and Entertainment segments remained flat or declined.
  • Net earnings reached $198.4 million with a basic EPS of $1.41, doubling the prior-year figure of $0.705.
HasbroMay 2026
Cover of 🚨📢 BREAKING NEWS: Applovin Record Revenue, More Layoffs, EvE online sold back
8 min
Two & a Half Gamers8 min

🚨📢 BREAKING NEWS: Applovin Record Revenue, More Layoffs, EvE online sold back

The gaming industry is currently experiencing a period of significant corporate restructuring, marked by record financial performances for some entities and aggressive downsizing for others.

  • AppLovin reported record Q1 revenue of $1.84 billion, a 25% year-over-year increase, while Unity posted a $347 million loss despite a 17% revenue increase to $508 million.
  • CCP Games is being sold back to its CEO by Pearl Abyss for $120 million, a significant drop from its $425 million valuation in 2018.
  • Supercell acquired Metacore, resulting in a 30% workforce reduction at the studio as part of a strategic shift in the merge-game genre.
Two & a Half GamersMay 2026
Cover of Gamestop Bids on Ebay, Battlefield’s Preorder Battlepass, & The PS5 DRM Scare | Games For Breakfast
102 min
Extra Credits102 min

Gamestop Bids on Ebay, Battlefield’s Preorder Battlepass, & The PS5 DRM Scare | Games For Breakfast

The gaming industry is currently navigating a period of significant volatility characterized by aggressive corporate expansion, labor unrest, and shifting consumer rights.

  • GameStop has proposed a $55.5 billion acquisition of eBay, a move widely criticized as financially reckless and disconnected from the company’s actual market valuation.
  • The South Korean Supreme Court ruled against Iron Mace in an intellectual property dispute, ordering a $3.84 million judgment regarding the game Dark and Darker.
  • Wizards of the Coast is facing significant labor unrest as employees organize over concerns regarding stagnant pay, the use of artificial intelligence, and declining quality control.
Extra CreditsMay 2026
Cover of The "Parents Decide Act" Sucks, D&D's New Game Masters & Bloodborne's got Jack | Games For Breakfast
97 min
Extra Credits97 min

The "Parents Decide Act" Sucks, D&D's New Game Masters & Bloodborne's got Jack | Games For Breakfast

The current legislative landscape in the United States faces scrutiny over the proposed Parents Decide Act, a bill mandating age verification across operating systems.

  • The U.S. House of Representatives is reviewing the 'Parents Decide Act,' a proposed law that would require operating system providers to verify the age of all users and mandate parental verification for anyone under 18.
  • Dungeons & Dragons is developing an in-house live play show, signaling a strategic move to establish its own branded content separate from independent successes like Critical Role.
  • The gaming industry lacks a standardized 'red band' trailer system equivalent to the film industry, complicating the marketing of games that contain mature themes or potential triggers for general audiences.
Extra CreditsApr 2026
Cover of The Unintended Consequences of MTG's Universes Beyond | Extra Credits Gaming
17 min
Extra Credits17 min

The Unintended Consequences of MTG's Universes Beyond | Extra Credits Gaming

The expansion of Magic: The Gathering through the Universes Beyond initiative represents a significant strategic shift for Wizards of the Coast, characterized by the integration of external intellectual properties into the game’s established multiverse.

  • Wizards of the Coast's 'Universes Beyond' strategy has driven significant financial growth, with Magic: The Gathering becoming Hasbro's first brand to exceed $1 billion in annual revenue in 2022.
  • The 2025 Final Fantasy set generated $200 million in revenue in a single day, a milestone that took the Lord of the Rings set six months to achieve, contributing to a 23% revenue growth for the tabletop division.
  • Organized play for Magic: The Gathering saw a 40% increase in unique players during the first half of 2025, signaling strong engagement with the crossover-heavy release schedule.
Extra CreditsApr 2026