
League of Legends
GameBy Riot Games · Released Oct 27, 2009
Documents about League of Legends
More Games Added to 2025 Esports World Cup
The Esports World Cup Foundation has expanded the roster for its 2025 competition in Riyadh, Saudi Arabia, by adding Chess.com, the racing title RENNSPORT, and the battle royale games Crossfire and PUBG: Battlegrounds.
- The Esports World Cup Foundation has added Chess.com, RENNSPORT, Crossfire, and PUBG: Battlegrounds to the 2025 competition lineup in Riyadh, Saudi Arabia.
- Chess.com will feature a $1.5M total prize pool and include participation from Grandmaster Magnus Carlsen, with the Champions Chess Tour serving as the primary qualification path.
- The 2025 Esports World Cup is scheduled to run for eight weeks, beginning in early July and concluding in late August.
Analyst Bulletin: Mobile Game Market Review November 2024
The mobile gaming landscape in November 2024 is defined by a strategic shift toward genre-blending mechanics and high-profile cross-media collaborations.
- The release of Netflix’s Arcane Season 2 drove a significant surge in League of Legends: Wild Rift, with daily downloads around November 23 nearly tripling compared to the October average.
- Dream Games officially launched Royal Kingdom on November 21, differentiating the title from its predecessor, Royal Match, by incorporating PvE boss battles inspired by puzzle RPGs like Empires & Puzzles.
- HABBY’s Capybara GO!, released globally on November 20, has maintained a position within the US top 100 grossing and top 50 download charts by leveraging a mix of roguelike elements and casual gameplay.
Riot Games Opens Up to Gambling as a Sponsorship Category for Valorant, LoL Esports
Riot Games is expanding its commercial strategy by opening gambling as an approved sponsorship category for professional teams competing in its League of Legends and Valorant esports ecosystems.
- Riot Games is officially opening its League of Legends and Valorant esports ecosystems to gambling sponsorships, marking a significant shift in its long-standing policy.
- All potential betting partners will be subject to strict vetting and must comply with both Riot’s internal regulations and all relevant local legal and licensing requirements.
- Riot will maintain a 'gambling-free' status for its official broadcast channels for the time being, opting for a cautious and measured rollout of the new category.
Zeynep Gencaga Dechelotte Named Deputy Director of IOC Esports
The International Olympic Committee (IOC) has appointed Zeynep Gencaga Dechelotte as the new deputy director of its esports division.
- Zeynep Gencaga Dechelotte was appointed deputy director of IOC Esports in November 2024 to help lead the organization's esports initiatives.
- Dechelotte previously served as senior esports director and head of regions at Ubisoft, and held business development roles at Riot Games Europe for over two years.
- The IOC has established a 12-year partnership with the Saudi Arabian government to host the Olympic Esports Games.
Team Vitality, Lille Olympique Sporting Club Renew Partnership
Team Vitality and the French football club Lille Olympique Sporting Club (LOSC) have renewed their partnership for a third consecutive year, continuing their collaborative efforts within the EA Sports FC esports ecosystem.
- Team Vitality and Lille Olympique Sporting Club (LOSC) have renewed their partnership for a third consecutive year to compete in EA FC esports.
- The 2024/25 season roster features players Ilian Bouchi and Brice Masson, coached by Johann ‘ManiiKa’ Simon.
- The partnership aims to secure qualification for the 2025 Esports World Cup.
OverActive Media Reveals Movistar KOI Plans for 2025
OverActive Media has outlined a strategic restructuring and expansion plan for its European esports operations, centered on the Movistar KOI brand.
- OverActive Media has secured a naming rights partnership with Telefónica for its European esports operations, rebranding MAD Lions to Movistar KOI for the 2025 season.
- The partnership with Telefónica covers multiple competitive circuits, including the League of Legends EMEA Championship (LEC), Valorant Champions Tour EMEA (VCT EMEA), and the Superliga.
- OverActive Media will launch a new Fortnite squad in 2025, which will be supported by a custom-branded team map.
OverActive Media Discontinues Toronto Defiant Brand
OverActive Media has officially announced the discontinuation of its Toronto Defiant brand, marking the company’s exit from Overwatch 2 esports for the 2025 season.
- OverActive Media is officially discontinuing the Toronto Defiant brand and will not compete in Overwatch 2 esports for the 2025 season.
- CEO Adam Adamou confirmed that if the company returns to Overwatch competition in 2026, it will do so under a new brand identity.
- The Toronto Defiant was originally established in 2018 as an expansion team for the now-defunct Overwatch League.
Linking The Game Awards and Live Streaming
The analysis explores the correlation between critical acclaim at The Game Awards 2024 and live-streaming viewership performance.
- Esports titles dominate live-streaming viewership, with the category nominees generating a combined total of nearly 5 billion hours watched, led by League of Legends with 1.8 billion hours.
- Fortnite remains the leader in the Best Ongoing Game category with 738.7 million hours watched in 2024, far outpacing other live-service competitors.
- Elden Ring: Shadow of the Erdtree outperformed all other Game of the Year nominees on live streaming, accumulating 187.8 million hours watched.
TWIG #311 Musk Enters the Game, Archero 2 Aims for the Bullseye, PlayStation Goes Portable
The gaming industry is undergoing a fundamental shift in consumer behavior, as engagement with gaming-related content now surpasses active playtime, with users averaging 8.5 hours of viewing versus 7.4 hours of playing per week.
- Consumer engagement with gaming content has overtaken active playtime, with users averaging 8.5 hours of viewing per week compared to 7.4 hours of playing.
- The live-service model is facing significant instability, evidenced by the closure of titles like XDefiant and the financial struggles of major consolidators such as Embracer Group.
- Success in the current market requires rigorous data-driven strategies, specifically focusing on hybrid-casual monetization and validating retention metrics before full-scale product launches.
Luminosity Joining North American Challengers League
Enthusiast Gaming Holdings Inc. has announced that its esports subsidiary, Luminosity Gaming, will enter the North American League of Legends ecosystem by joining the North American Challengers League (NACL) in Spring 2025.
- Enthusiast Gaming's esports division, Luminosity Gaming, will join the North American Challengers League (NACL) in Spring 2025.
- The primary objective for Luminosity Gaming’s entry into the league is to secure promotion into the top-tier LTA North competitive circuit.
- Enthusiast Gaming views the NACL as a cost-effective entry point to participate in professional League of Legends esports.
Invictus Gaming Completes Restructuring
The Chinese esports organization Invictus Gaming (IG) has finalized a corporate restructuring, marking a significant shift in its operational and financial strategy.
- Chinese esports organization Invictus Gaming (IG) has completed a corporate restructuring backed by multi-million dollar strategic investments from live streaming platform Huya and MCN company Young Sports.
- Founder Sicong Wang will retain his position as the major shareholder of Invictus Gaming following the restructuring.
- The partnership provides IG with strategic operational support, including Huya’s technology and customer resources alongside Young Sports’ expertise in team management.
Riot Reveals Changes to LoL Esports European Regional Leagues in 2025
Riot Games is implementing significant structural changes to the League of Legends European Regional Leagues (ERLs) for the 2025 season.
- Riot Games is granting European Regional League (ERL) tournament organizers greater autonomy in 2025 by allowing them to design custom competition formats tailored to their specific communities.
- Broadcasting requirements are being relaxed, giving organizers the option to host remote or studio setups and removing the mandate to air every match.
- Tournament organizers will have increased discretion to grant teams co-streaming rights for all ERL matches, including first-person view streams.
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