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League of Legends

GameBy Riot Games · Released Oct 27, 2009

Documents about League of Legends

Cover of Most Played Mobile Games in 2025 by Player Count
Article

Most Played Mobile Games in 2025 by Player Count

The global mobile gaming landscape in 2025 is defined by a diverse array of titles that successfully balance accessible mechanics with sophisticated long-term progression systems.

  • Roblox is the world's most played mobile game, commanding 129.7 million monthly active users and 76 million daily active users who average 4.2 sessions per day.
  • PUBG Mobile maintains a strong competitive presence with 32.4 million monthly active users and high engagement, averaging 30.9 minutes per session.
  • Strategy and simulation titles like Whiteout Survival and Township exhibit high retention through frequent check-ins, with Whiteout Survival players averaging 8.62 sessions per day and Township players averaging 5.81.
UdonisFeb 2025
Article

State of the Stream: January 2025

The January 2025 streaming landscape reflects a consistent seasonal rebound for Twitch, as viewership figures recovered from the typical December decline to initiate the new year with increased engagement.

  • Twitch experienced a seasonal viewership rebound in January 2025, following the typical industry trend of a December dip and a strong post-holiday recovery.
  • League of Legends streamer Caedrel secured the #1 spot for Streamer of the Month by increasing his broadcast time from 154 to 241 hours.
  • Marvel Rivals maintained its momentum by appearing in the top 10 most-watched game categories for two consecutive months, successfully challenging legacy titles.
StreamElementsFeb 2025
Cover of Riot Games Signs Three-Year Deal with the Esports World Cup Foundation
Article

Riot Games Signs Three-Year Deal with the Esports World Cup Foundation

Riot Games has entered into a three-year partnership with the Esports World Cup Foundation to integrate three of its flagship titles—League of Legends, Valorant, and Teamfight Tactics—into the annual Esports World Cup held in Riyadh, Saudi Arabia.

  • Riot Games has signed a three-year partnership with the Esports World Cup Foundation to feature League of Legends, Valorant, and Teamfight Tactics in the annual summer competition held in Riyadh, Saudi Arabia.
  • The agreement includes a global commercial partnership between the Esports World Cup Foundation and Riot’s competitive circuits, encompassing in-broadcast activations across LoL Esports, the Valorant Champions Tour (VCT), and the TFT 2025 circuit.
  • Financial terms of the three-year deal were not disclosed by either party.
The Esports AdvocateFeb 2025
Cover of Riot Games Reveals LEC EMEA Masters 2025 Changes
Article

Riot Games Reveals LEC EMEA Masters 2025 Changes

Riot Games has announced a structural overhaul of the League of Legends EMEA Masters for the 2025 competitive season.

  • Riot Games is shifting the League of Legends EMEA Masters to a three-split format (Winter, Spring, and Summer) in 2025 to align with the LEC’s seasonal structure.
  • The 2025 EMEA Masters Winter event begins on March 17, featuring 16 teams competing under a 'Fearless Draft' format.
  • The Spring event will expand to 32 teams in a regionally protected group stage, followed by a 16-team single-elimination playoff bracket consisting of best-of-five series.
The Esports AdvocateJan 2025
Cover of G2 Esports Launches Media House Agency 62
Article

G2 Esports Launches Media House Agency 62

G2 Esports has officially launched a new media house agency, 62, designed to bridge the gap between mainstream brands and the global gaming community.

  • G2 Esports has launched a new media house agency named 62 to help mainstream brands create authentic marketing campaigns for the global gaming community.
  • The agency is led by Mathieu Lacrouts, an entrepreneur who previously founded the agency Hurrah and has experience working with major brands including Netflix, Coca-Cola, Mastercard, and Ralph Lauren.
  • 62 provides services including creative advertising, media buying, content production, and event management by leveraging G2’s internal content creation team.
The Esports AdvocateJan 2025
Cover of Smite 2 Beta and MOBAs on Live Streaming
Article

Smite 2 Beta and MOBAs on Live Streaming

The debut of the Smite 2 beta serves as a critical case study for the longevity of live-service MOBAs in an increasingly competitive streaming landscape.

  • Smite 2 generated 1.5 million hours watched in its debut week following its January 14, 2025, beta launch, tripling the average daily viewership of the original Smite throughout 2024.
  • League of Legends continues to dominate the MOBA genre, accounting for 1.9 billion hours watched in 2024, which is more than all other MOBA titles combined.
  • The original Smite saw its monthly viewership decline from a pandemic-era peak of 8 million hours in January 2021 to 602,000 hours by December 2024, partly due to audience migration in anticipation of the sequel.
Stream HatchetJan 2025
Article

TALON and PSG Esports Wrap Up Iconic League of Legends Partnership

Talon Esports and Paris Saint-Germain (PSG) have concluded their four-year partnership in League of Legends, effective January 5, 2025.

  • Talon Esports and Paris Saint-Germain (PSG) have officially ended their four-year League of Legends partnership, effective January 5, 2025.
  • The League of Legends roster, formerly known as PSG Talon, will revert to the Talon brand following the dissolution of the co-branding agreement.
  • During their four-year collaboration, the partnership secured seven Pacific Championship Series (PCS) titles and qualified for the League of Legends World Championship four times.
The Esports AdvocateJan 2025
Article

Steam's Top-Grossing Games of 2024: Analyzed

The gaming industry landscape in 2024 reflects a shift toward focused, high-quality releases and a move away from the oversaturation of mid-tier, or AA, titles.

  • The gaming industry is shifting away from mid-tier AA titles toward either hyper-cost-conscious production or highly concentrated release strategies to prevent internal product cannibalization.
  • Steam platform-driven discovery is intensifying, with editorial homepage takeovers increasing to 115 in 2024, up from 94 in 2023.
  • PlayStation 5 revenue grew 15% year-over-year in 2024, supported by the launch of the PS5 Pro, while the Nintendo Switch surpassed the PlayStation 2 in lifetime unit sales.
GameDiscoverCoJan 2025
Cover of 2025 eSports Player Rankings: By Game and Earnings in Korea
Report6 pages

2025 eSports Player Rankings: By Game and Earnings in Korea

South Korea’s professional gaming landscape is characterized by a title-centered evaluation system where prize earnings are highly concentrated among elite players.

  • League of Legends remains the most lucrative eSports title in South Korea, with top earner Lee Sang-hyeok (Faker) accumulating $1.88 million in prize money as of July 2025.
  • Established titles offer significantly higher financial returns than newer games, as evidenced by StarCraft II leader Cho Sung-choo earning $1.39 million and PUBG leader Park Jung-young earning $1.25 million.
  • Newer competitive titles show a substantial earnings gap compared to legacy games, with top Overwatch 2 player Choi Tae-min earning $375,450 and Valorant leader Kim Jong-min earning $164,980.
KOCCA – Korea Creative Content AgencyJan 2025
Cover of Influencer Marketing for Brands
Report31 pages

Influencer Marketing for Brands

The gaming creator landscape has evolved into a primary cultural driver, with Gen Z and Alpha audiences now prioritizing streamers and digital personalities over traditional celebrities or professional athletes.

  • Gen Z and Alpha audiences prioritize digital creators over traditional celebrities, requiring brands to shift from disruptive advertising to seamless integration within creator ecosystems.
  • Long-term ambassador programs and interactive live events in titles like Minecraft and League of Legends yield high interaction rates ranging from 13.4% to 31.8%.
  • Roblox has doubled its monthly viewership to 400 million users, highlighting the growing importance of immersive environments for fostering authentic connections with digital-native demographics.
Stream HatchetJan 2025
Cover of Yearly Live Streaming Trends Report 2024
Report46 pages

Yearly Live Streaming Trends Report 2024

Global live streaming viewership reached 36.4 billion hours in 2025, marking a 6% year-over-year increase that brings the industry nearly back to its 2021 pandemic-era peak.

  • The live streaming industry reached 35 billion hours watched in 2024, reflecting a stable 3% year-over-year growth rate as the market shifts toward long-term sustainability.
  • Kick grew its viewership by 45% in 2024 by leveraging aggressive revenue-sharing models and non-exclusive contracts to challenge Twitch’s market leadership.
  • The 'Just Chatting' category remains the dominant content type, accounting for nearly 15% of all platform activity across the industry.
Stream HatchetJan 2025
Cover of Riot: No Game Changers at Esports World Cup in 2025
Article

Riot: No Game Changers at Esports World Cup in 2025

Riot Games has officially confirmed that the Valorant Game Changers program will not participate in the 2025 Esports World Cup in Riyadh, Saudi Arabia.

  • Riot Games has officially confirmed that the Valorant Game Changers program will not participate in the 2025 Esports World Cup in Riyadh.
  • Negotiations regarding the inclusion of other Riot titles, such as League of Legends, Teamfight Tactics, and Valorant, remain ongoing and are not yet finalized.
  • Riot clarified that any potential inclusion of its titles in the eight-week event would be licensed to a third party and would not constitute an officially sanctioned league event.
The Esports AdvocateDec 2024