
League of Legends
GameBy Riot Games · Released Oct 27, 2009
Documents about League of Legends
Layoffs Hit 2XKO Team at Riot Games
Riot Games has initiated a workforce reduction affecting approximately 80 employees associated with the development of its free-to-play fighting game, 2XKO.
- Riot Games has laid off approximately 80 employees from the development team for its free-to-play fighting game, 2XKO.
- Executive producer Tom Cannon stated that while the game has a passionate core audience, overall player engagement levels did not justify the existing team size following the game's January 20, 2026, launch.
- Affected employees are being offered a severance package that includes six months of notice pay and the opportunity to apply for other roles within Riot Games.
Sentinels Teams With Theta Network to Deploy AI Agent
The Los Angeles-based esports organization Sentinels has entered into a strategic partnership with Theta Network to integrate an AI-powered fan-service agent into its digital ecosystem.
- Esports organization Sentinels has partnered with Theta Network to launch an AI-powered fan-service agent on its official website and Discord server.
- The AI agent is scheduled to deploy in February 2026 to provide fans with automated responses regarding match schedules, results, player information, merchandise drops, and ticket availability.
- The technology utilizes Theta EdgeCloud, a hybrid platform that leverages over 30,000 distributed edge nodes alongside Google Cloud and Amazon Web Services to provide hundreds of PetaFLOPS of GPU compute power.
Road to EWC 2026 Formally Launches
The Esports World Cup Foundation has officially launched the "Road to EWC 2026," a comprehensive global qualification program designed to funnel competitors into the Esports World Cup 2026, scheduled to take place in Riyadh from July 6 to August 23, 2026.
- The Esports World Cup Foundation (EWCF) has launched 'Road to EWC 2026,' a global qualification program featuring over 230 tournaments that serve as the primary pathway for competitors to reach the 2026 Esports World Cup.
- The 2026 Esports World Cup is scheduled to take place in Riyadh from July 6 to August 23.
- The qualification program utilizes a unified global calendar that integrates existing publisher leagues, international events, and open qualifiers to create a structured path from grassroots to professional levels.
Most Popular Esports Tournaments of January 2026
The global esports landscape in January 2026 demonstrates a clear shift toward mobile-first dominance and influencer-led engagement.
- The M7 World Championship set new viewership benchmarks in January 2026, confirming the rapid expansion and dominance of mobile esports.
- Independent influencers have become the primary drivers of platform traffic, occupying four of the five most-watched Twitch channels during the month.
- English-language viewership is shifting toward a decentralized model, with personality-driven co-streaming fundamentally altering traditional broadcast consumption.
Top Games on Live Streaming for 2025
The 2025 live-streaming landscape was characterized by the continued dominance of established intellectual properties, even as the industry faced significant internal challenges such as widespread developer layoffs.
- League of Legends maintained the top spot in live-streaming viewership with 1.95 billion hours watched, reflecting a 4% year-over-year growth.
- First-person shooters dominated the genre landscape with 4.6 billion total hours watched, with Counter-Strike alone accounting for 28% of that figure.
- ARC Raiders was the most successful 2025 launch title, generating 129 million hours watched within its first 30 days.
Saudi Esports Federation Teams With Yalla Group for Saudi eLeague 2026
The Saudi Esports Federation (SEF) has entered into a strategic partnership with the Dubai-based social networking and gaming company Yalla Group Limited for the 2026 season of the Saudi eLeague.
- The Saudi Esports Federation (SEF) has named Dubai-based Yalla Group as the official event partner for the 2026 Saudi eLeague (SEL).
- The partnership focuses on fostering the growth of the Women’s Saudi eLeague, which was introduced to the competition circuit in 2025.
- Yalla Group and the SEF will collaborate to establish a Talent Development Program in partnership with the Saudi Esports Academy to provide training and mentorship to local athletes.
Top Esports Games on Twitch 2025: CS2, LoL, Dota 2, Valorant
Counter-Strike 2 currently stands as the preeminent force in the global esports landscape, securing its position as the most-watched title on Twitch throughout 2025.
- Counter-Strike 2 is the most-watched esport on Twitch in 2025, generating 372.65 million hours of viewership.
- League of Legends ranks second in 2025 Twitch viewership with 307.17 million hours watched.
- Dota 2 maintains a significant market presence with 213.09 million hours of viewership recorded on Twitch.
League of Legends Champions Korea Cup Final Heads to Hong Kong
Riot Games has announced that the League of Legends Champions Korea (LCK) Cup final will take place at the Kai Tak Arena in Hong Kong from February 28 to March 1, 2026.
- Riot Games will host the League of Legends Champions Korea (LCK) Cup final at the Kai Tak Arena in Hong Kong from February 28 to March 1, 2026.
- This event marks the first time in LCK history that a final has been held outside of South Korea.
- The top two teams competing in the final will qualify for the 2026 First Stand Tournament (FST) in Brazil, scheduled for March 13–22.
First Details on Esports World Cup 2026
The Esports World Cup Foundation has released initial details regarding the 2026 Esports World Cup, a multi-week global competition scheduled to take place in Riyadh, Saudi Arabia, from July 6 to August 23, 2026.
- The 2026 Esports World Cup will take place in Riyadh, Saudi Arabia, from July 6 to August 23, featuring a total prize pool of $75 million USD.
- The event will host over 2,000 players and 200 clubs from more than 100 countries competing across 25 tournaments and 24 different game titles.
- The Club Championship prize pool has been increased to $30 million, with the winning club set to receive $7 million.
Olympic Council of Asia Signs 10-Year Strategic Partnership With Tencent Esports
The Olympic Council of Asia (OCA) has entered into a ten-year strategic partnership with Tencent Esports, designating the company as the official esports technology partner for the organization.
- The Olympic Council of Asia (OCA) has signed a 10-year strategic partnership naming Tencent Esports as its official esports technology partner.
- Tencent Esports will implement its Tencent Esports Competition System (ECS) to standardize and manage technical operations for upcoming OCA esports competitions.
- Yati Zhang, director of Tencent Esports, has been appointed as the OCA esports manager to oversee the development of the Asian esports event ecosystem.
MadHouse TV to Broadcast Brazilian League of Legends Championship Competitions
MadHouse TV, a Brazil-based content creation entity formed through a partnership between the Podpah Group and FURIA, has secured the broadcasting rights for the Brazilian League of Legends Championship (CBLOL).
- MadHouse TV has secured the broadcasting rights for the 2026 Brazilian League of Legends Championship (CBLOL).
- The channel's debut coverage of the 2026 CBLOL season is scheduled to begin on January 17, 2026, at 1 p.m. local time.
- MadHouse TV is a collaborative content creation project established between the Podpah Group and FURIA, which officially launched in March 2025.
Top Esports Games of 2025
The 2025 esports landscape was defined by stability among the top five titles, even as the industry navigated circuit restructurings and evolving broadcast formats.
- League of Legends remained the global leader in 2025 with 735.5 million Hours Watched, supported by strong international events and expanded co-streaming.
- Counter-Strike secured the second position with a 33% year-over-year increase in Hours Watched, driven by tournament format changes and competitive innovation.
- The top five esports titles remained identical to 2024, signaling a consolidated industry hierarchy despite broader circuit restructurings.
Companies behind it
Riot Gamesdeveloper, publisher, owner336
Overwolfowner35
Tencent Holdingsowner, publisher747- RIRiotowner, developer326
- NANAVERowner3
- TATalondeveloper18
FunPlusowner35
Metaowner505
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