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Cover of Privacy Policy
Regulatory notice5 pages

Privacy Policy

The Interactive Games & Entertainment Association (IGEA) establishes a comprehensive framework for handling personal and non-personal information gathered from members, event participants, and website users.

  • IGEA manages personal and non-personal data in compliance with the Australian Privacy Act 1998 and the Australian Privacy Principles.
  • Data is collected directly from individuals and indirectly via third-party platforms including Google Forms, MailChimp, Microsoft 365, Eventbrite, Meet to Match, CrowdComms, Sched, Discord, and Zoom.
  • The organization prohibits the collection of sensitive data such as health, racial, or political information and restricts data collection from individuals under 13 years of age.
Interactive Games & Entertainment AssociationJul 2025
Cover of Sprawozdanie o Wynagrodzeniach Członków Zarządu i Rady Nadzorczej PCF Group S.A. za Rok 2024
Regulatory notice14 pages

Sprawozdanie o Wynagrodzeniach Członków Zarządu i Rady Nadzorczej PCF Group S.A. za Rok 2024

The 2024 fiscal year for PCF Group S.A. was characterized by a strict adherence to established remuneration policies during a period of significant financial contraction.

  • PCF Group S.A. reported a net loss of 175.3 million PLN for the 2024 fiscal year.
  • Management Board compensation, represented solely by President Sebastian Wojciechowski, decreased by 21% to 1,434,863.82 PLN due to the elimination of variable performance bonuses.
  • Average employee salaries at PCF Group rose by 10.67% to 116,932 PLN, diverging from the trend of executive pay reduction.
PCF GroupMay 2025
Cover of Remuneration Report 2024
Regulatory notice8 pages

Remuneration Report 2024

The Remuneration Report 2024 for Remedy Entertainment Plc details the compensation framework and specific payments made to the Board of Directors and the Chief Executive Officer for the 2024 financial year.

  • Remedy Entertainment’s 2024 revenue grew to EUR 50.7 million from EUR 33.9 million in 2023, while the operating loss narrowed significantly to EUR 4.3 million from the previous year's EUR 28.7 million loss.
  • CEO Tero Virtala received total compensation of EUR 290,060 in 2024, comprising a EUR 210,240 fixed salary and EUR 79,820 in long-term incentive rewards.
  • Chairman Markus Mäki received EUR 54,000 in board fees plus an additional EUR 92,490 fixed salary for his role as Chief Product Officer.
Remedy EntertainmentMar 2025
Cover of Australian Video Games Industry Policy Platform: February 2025
Report21 pages

Australian Video Games Industry Policy Platform: February 2025

The Australian video games industry represents a vital economic sector, generating $339.1 million in revenue and supporting 2,465 full-time positions during the 2024 fiscal year.

  • The Australian video games industry aims to reach a $1 billion valuation by 2030, building on its 2024 fiscal year performance of $339.1 million in revenue.
  • The sector currently supports 2,465 full-time positions, with 93 percent of its revenue generated from international markets.
  • Over 50 percent of Australian game studios anticipate continued income growth, signaling strong potential for expansion into a global powerhouse.
Interactive Games & Entertainment AssociationFeb 2025
Cover of 2024 Global Game Policy and Legislation Research Report
Report406 pages

2024 Global Game Policy and Legislation Research Report

The 2024 Global Game Policy and Legislation Research Report provides a comprehensive analysis of the legal and regulatory environments for the game industry across five key export markets: Singapore, Taiwan, Brazil, Australia, and India.

  • Data breach notification timelines are increasingly aggressive, with India requiring reporting within six hours for specific incidents and Brazil mandating notification within three days.
  • Taiwan and Australia require foreign game entities to maintain a local business presence or appoint a local representative to operate legally.
  • Regulatory oversight on loot boxes and simulated gambling is tightening, with Taiwan and Australia currently enforcing the most stringent restrictions on probability-based items.
Korea Creative Content AgencyJan 2025
Cover of How Do You Make a Head of State Care About Video Games Policy?
Article

How Do You Make a Head of State Care About Video Games Policy?

The video games industry can effectively influence national policy by reframing its objectives as low-cost, high-reward economic opportunities that align with broader government priorities.

  • The video games industry must reframe its policy objectives as low-cost, high-reward economic opportunities, specifically emphasizing job creation, foreign direct investment, and sustainable growth to align with broader government priorities.
  • Adopting the lobbying strategies of the film industry is the most effective path to securing critical fiscal support, such as digital games tax credits.
  • Industry stakeholders should move away from general advocacy and instead present precise, evidence-based solutions that identify and resolve specific regulatory bottlenecks.
Video Games Industry MemoJan 2025
Cover of Resolution No. 7/11/2024 of the Extraordinary General Meeting of PCF Group S.A.
Regulatory notice11 pages

Resolution No. 7/11/2024 of the Extraordinary General Meeting of PCF Group S.A.

Resolution No. 7/11/2024, adopted by the Extraordinary General Meeting of PCF Group S.A. on November 13, 2024, establishes a revised Remuneration Policy for the members of the Management Board and Supervisory Board.

  • On November 13, 2024, PCF Group S.A. shareholders approved a new Remuneration Policy for the Management and Supervisory Boards, superseding the previous version from September 2020.
  • The resolution passed with 25,249,381 votes in favor, representing approximately 76.85% of the company's share capital.
  • Management Board variable remuneration is now capped at five times the annual fixed salary, with performance metrics tied to net profit, share price, strategy execution, and game quality.
PCF GroupNov 2024
Cover of Resolutions Adopted at the Extraordinary General Meeting of PCF Group S.A. with Headquarters in Warsaw on 13 November 2024
Regulatory notice29 pages

Resolutions Adopted at the Extraordinary General Meeting of PCF Group S.A. with Headquarters in Warsaw on 13 November 2024

The extraordinary general meeting of PCF Group S.A. on 13 November 2024 adopted a series of resolutions that reshape the company’s governance framework, statutory scope, and remuneration structure.

  • Sebastian Wojciechowski was unanimously elected chairman of PCF Group S.A. on 13 November 2024, supported by 76.85% of the share capital.
  • The company statute was amended to broaden its operational remit to encompass 36 PKD codes, signaling a significant expansion of business activities.
  • New governance rules mandate that the supervisory board must include at least two independent members and an audit committee where the majority are independent.
PCF GroupNov 2024
Cover of Second Quarter Financial Results and Corporate Management Policy Briefing for Fiscal Year Ending March 2025
Financial report59 pages

Second Quarter Financial Results and Corporate Management Policy Briefing for Fiscal Year Ending March 2025

Nintendo is navigating a transitional phase characterized by a year-over-year decline in sales and profits during the first half of fiscal year 2025, necessitating a downward revision of its full-year financial forecast.

  • Nintendo has revised its full-year financial forecast downward following a year-over-year decline in sales and profits for the first half of fiscal year 2025.
  • The Nintendo Switch platform remains a primary asset in its eighth year, reaching 146 million cumulative hardware units sold and maintaining over 100 million annual playing users.
  • The company is transitioning toward a unified platform strategy that prioritizes backward compatibility and the continuity of Nintendo Switch Online services for its next-generation console.
NintendoNov 2024
Cover of Levelling Up: State of India Interactive Media and Gaming Research FY24
Report15 pages

Levelling Up: State of India Interactive Media and Gaming Research FY24

The Indian interactive media and gaming sector has emerged as a significant economic force, reaching a market valuation of $12.5 billion in fiscal year 2024.

  • The Indian gaming sector reached a $3.8 billion valuation in FY24 and is projected to grow at a 20% CAGR to reach $9.2 billion by FY29.
  • India’s gaming ecosystem now includes 590 million users, with average weekly engagement increasing by 30% to 13 hours per user.
  • Midcore gaming is a primary growth engine, recording a 53% year-on-year revenue increase, while average revenue per paying user rose 15% to $22.
LumikaiNov 2024
Cover of UKIE Annual Review 2024
Report24 pages

UKIE Annual Review 2024

Ukie’s 2024 annual review presents a comprehensive account of the UK video-games sector’s performance, strategic direction and advocacy work over the past twelve months.

  • The UK video games sector is a £6 billion economic engine supporting 76,000 jobs, with consumer spending rising 4% to £7.82 billion in the 2023-24 period.
  • Video game technology spill-overs contributed £760 million to UK GDP and created nearly 10,000 jobs as of 2021.
  • International trade activities at events like Gamescom and GDC generated over £70 million in business wins and attracted more than £150 million in foreign direct investment for 180 UK companies.
UkieOct 2024
Cover of Resolutions Adopted by the Ordinary General Meeting of 11 bit studios S.A. on June 6, 2024
Regulatory notice36 pages

Resolutions Adopted by the Ordinary General Meeting of 11 bit studios S.A. on June 6, 2024

The Ordinary General Meeting of 11 bit studios S.A., held on June 6, 2024, formalized the company’s financial and operational standing following the 2023 fiscal year.

  • 11 bit studios S.A. reported a 2023 net profit of 525,609 PLN and total assets of 258.3 million PLN, with the entirety of the profit allocated to supplementary capital.
  • The company approved a new Remuneration Policy that caps Management Board bonuses at five times the fixed salary, contingent on net profit performance.
  • Management bonuses are structured to pay 6% of net profit during earnings growth and 3% during decline, with no bonuses awarded if the company reports a loss.
11 bit studiosJun 2024