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Australia
Report
1 pages
Inclusion, Diversity, Equality, Accessibility Statement: Australia & New Zealand
The Interactive Games and Entertainment Association (IGEA) has established a formal policy framework to mandate inclusion, diversity, equality, and accessibility standards across the Australian and New Zealand video game industry.
IGEA is restructuring its internal governance by appointing a dedicated Diversity Lead and committing to audit and dismantle existing inequities within its own policies.
The association is expanding diverse representation across its board and committees to ensure broader demographic inclusion in industry leadership.
Diversity & Inclusion
Employment
Australia
Interactive Games & Entertainment Association
Feb 2026
Report
21 pages
Australian Video Games Industry Policy Platform: February 2025
The Australian video games industry aims to reach a $1 billion valuation by 2030, building on its 2024 fiscal year performance of $339.1 million in revenue.
The sector currently supports 2,465 full-time positions, with 93 percent of its revenue generated from international markets.
Over 50 percent of Australian game studios anticipate continued income growth, signaling strong potential for expansion into a global powerhouse.
Market Analysis
Market Forecast
Employment
+1
Interactive Games & Entertainment Association
Feb 2025
Report
13 pages
FY2024 Report: Australian Game Development Survey
The Australian game development industry generated $339.1 million in revenue during FY2024, reflecting a minor 1.9% year-over-year decline despite global economic headwinds.
The sector is highly export-focused, with 93% of total revenue derived from international markets and 85% of studios prioritizing the development of original intellectual property.
Employment remains stable at 2,465 full-time equivalent workers, with 61% of studios planning to increase their headcount in the coming year.
Market Analysis
Employment
Funding
+1
Interactive Games & Entertainment Association
Jan 2024
Report
2 pages
The Power of Play: España
Gaming is primarily used for emotional regulation in Spain, with 78% of men and 75% of women reporting that it effectively reduces stress and anxiety.
Social connection is a major driver for the Spanish gaming population, with 62% of men and 55% of women citing it as a primary motivation for play.
Online multiplayer engagement is significantly higher among men, with approximately 80% reporting they play with others online, whereas women show a stronger preference for solo play.
Player Behavior
Europe
Global
+3
AEVI
Jan 2024
Report
14 pages
Australian Game Development Survey FY 2023
The Australian game development industry generated $345.5 million in revenue during FY2023, marking a 21% year-over-year increase.
Total industry employment grew by 17% to 2,458 full-time equivalent employees, with 63% of studios planning further hiring in the coming year.
The sector is highly export-focused, with 87% of total revenue derived from international markets.
Market Analysis
Employment
Investment
+1
Interactive Games & Entertainment Association
Jan 2023
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