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Cover of CESA Game Industry Report 2025: Launch Seminar Report
Report6 pages

CESA Game Industry Report 2025: Launch Seminar Report

The CESA Game Industry Report 2025 Launch Seminar, held in Tokyo on February 20, 2026, served as a platform to analyze the evolving landscape of the Japanese gaming sector.

  • The Japanese government has set a strategic target to reach 20 trillion yen in overseas content industry sales by 2033.
  • Approximately 50% of domestic game companies have integrated generative AI into their internal development pipelines.
  • Industry adoption of generative AI remains bifurcated, with high usage in production workflows but a cautious, risk-averse approach toward AI-generated content delivered to end-users.
CESA – Computer Entertainment Supplier's Association
Cover of Recap: Road to Nordic - Gamecity Hamburg at the Nordic Games Conference 2024
Article

Recap: Road to Nordic - Gamecity Hamburg at the Nordic Games Conference 2024

The Road to Nordic program, facilitated by Gamecity Hamburg, aimed to bolster the international presence of Hamburg-based indie game developers by providing them with a platform at the Nordic Game Conference 2024 in Malmö.

  • Gamecity Hamburg supported four local indie developers—About Cannons + Sparrows, Amberdive Interactive, Pipapo Games, and Markus Koepke—at the Nordic Game Conference 2024 in Malmö from May 21 to 24.
  • The participating Hamburg studios utilized a shared exhibition booth in partnership with medianet Games Berlin Brandenburg to increase their international visibility.
  • About Cannons + Sparrows secured a position in the Spring Pitch Battle on the Developer Showcase stage, following participation in the Publishers & Investors Day speed-pitching sessions.
Gamecity Hamburg