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CESA Game Industry Report 2025: Launch Seminar Report
The CESA Game Industry Report 2025 Launch Seminar, held in Tokyo on February 20, 2026, served as a platform to analyze the evolving landscape of the Japanese gaming sector.
- The Japanese government has set a strategic target to reach 20 trillion yen in overseas content industry sales by 2033.
- Approximately 50% of domestic game companies have integrated generative AI into their internal development pipelines.
- Industry adoption of generative AI remains bifurcated, with high usage in production workflows but a cautious, risk-averse approach toward AI-generated content delivered to end-users.
CESA – Computer Entertainment Supplier's Association
Article
Recap: Road to Nordic - Gamecity Hamburg at the Nordic Games Conference 2024
The Road to Nordic program, facilitated by Gamecity Hamburg, aimed to bolster the international presence of Hamburg-based indie game developers by providing them with a platform at the Nordic Game Conference 2024 in Malmö.
- Gamecity Hamburg supported four local indie developers—About Cannons + Sparrows, Amberdive Interactive, Pipapo Games, and Markus Koepke—at the Nordic Game Conference 2024 in Malmö from May 21 to 24.
- The participating Hamburg studios utilized a shared exhibition booth in partnership with medianet Games Berlin Brandenburg to increase their international visibility.
- About Cannons + Sparrows secured a position in the Spring Pitch Battle on the Developer Showcase stage, following participation in the Publishers & Investors Day speed-pitching sessions.
Gamecity Hamburg