Country & Regional Reports·Updated Mar 17, 2026 by Interactive Games and Entertainment Association
Report · February 1, 2025
Published by Interactive Games and Entertainment Association
The Australian video games industry represents a vital economic sector, generating $339.1 million in revenue and supporting 2,465 full-time positions during the 2024 fiscal year. With 93 percent of revenue derived from international markets and over half of all studios anticipating continued income growth, the sector is positioned to evolve into a global powerhouse. The primary objective is to scale the industry to a $1 billion valuation by 2030, a goal that necessitates a strategic shift toward long-term policy frameworks, increased federal investment, and enhanced export support to facilitate international publisher partnerships and local intellectual property development. To achieve this growth, the industry requires a modernized regulatory environment that replaces fragmented, reactive policies with evidence-based standards. Current classification and online safety laws often impose disproportionate burdens on developers, hindering innovation. By streamlining these frameworks and reducing administrative red tape, the government can provide the certainty required for studios to scale operations. Furthermore, the industry advocates for a more integrated approach to public policy, specifically by leveraging "serious games" to address societal challenges and fostering closer alignment between government initiatives and the practical needs of game developers. Sustaining this trajectory also depends on addressing critical structural challenges, particularly regarding talent acquisition and capital access. The industry faces persistent talent shortages that demand improved migration pathways and a renewed focus on STEAM education to build a robust local workforce. By combining these educational and immigration reforms with targeted research and development incentives, Australia can foster a competitive ecosystem that attracts international investment while empowering domestic studios. Ultimately, the transition to a billion-dollar industry relies on a collaborative partnership between the public and private sectors to prioritize innovation, intellectual property protection, and sustainable economic development.
Australian Video Games Industry Policy Platformer Game February 2025 February 2025 To help Australia to reach its full potential as a serious global player in the video games industry thevideo industry games
Australia has much to celebrate when it comes to video games. employment These funding commitments, coupled d by Australians love playing video games With this revenue and employment for many reasons, for fun, to connect, with select state government digital opportunity, supported by the challenge, de-stressing and games rebates, position Australia government, Australia can build on keeping the mind active. as having one of the world’s most this momentum and create a thriving Latest research shows: generous games incentives, fostering video games industry ecosystem. project delivery by highly creative With ambition and clear vision, we • 81% of Australians play video games. digital businesses and enticing can fully realise the opportunities multinational game studios to presented by the video games • Most Australian households have establish a presence and invest in industry, becoming a global at least one device to play video Australia. Australian studios of all powerhouse for the global video games. sizes and locations now have the games industry that leads to greater • 91% of parents play with their opportunity to access government economic wealth and creation of jobs, children to connect as a family. funds which ultimately will lead to no longer tied to being labelled as an a diversified local development underdog and punching above • Contrary to stereotypes, almost half ecosystem. our weight. are women playing games. We deeply appreciate the support There’s an opportunity to recover
family. funds which ultimately will lead to no longer tied to being labelled as an a diversified local development underdog and punching above • Contrary to stereotypes, almost half ecosystem. our weight. are women playing games. We deeply appreciate the support There’s an opportunity to recover • The average age of players is 35 for Australian video game creators, lost ground post to recover years old. which could only be achieved through post GFC, COVID and – even – cross-party support. Industry continues instilling more investment The Australian video games industry to share positive feedback about confidence and a sustainable pathway not only provides entertainment to the DGTO and we look forward to to a globally competitive industry. players across the world; it creates increased industry uptake of this It’s not just about video games nor businesses and employment, tax offset being well-utilised by the the industry itself. There are natural inspires innovation and talent, while industry. spillover benefits that investment contributing to the Australian economy. in the industry can offer, building Our latest annual data shows: But there’s no time to rest on • Australian-made games brought in $339.1 million in largely export our laurels – revenue. the necessary foundational Science, Technology, Engineering, the Arts and Mathematics (STEAM) skills of our future workforce and diffusion of talent and innovation across industries.
ere’s no time to rest on • Australian-made games brought in $339.1 million in largely export our laurels – revenue. the necessary foundational Science, Technology, Engineering, the Arts and Mathematics (STEAM) skills of our future workforce and diffusion of talent and innovation across industries. • Australians spent $4.4 billion on Australia can be a With a looming Federal Election, video games. serious player. there is no better time to open this conversation. to open Over the last few years, we saw increased federal government Australia is one of the most desirable support for the Australian video places in the world to live and to games industry. IGEA has advocated visit. It prides itself at being good at for the Digital Games Tax Offset sport. It’s an attractive destination (DGTO), seeing this approved through for making films, leveraging on both Parliament in 2023. Australia’s natural beauty, supported We also celebrated the restoration of by our amazing talent, government the Australian Interactive Games Fund, investment incentives and low a historic moment announced by the exchange rates. Government during the launch of the With the global video games industry Australian National Cultural Policy.
also celebrated the restoration of by our amazing talent, government the Australian Interactive Games Fund, investment incentives and low a historic moment announced by the exchange rates. Government during the launch of the With the global video games industry Australian National Cultural Policy. worth more than music and film This was followed by Screen Australia’s industries combined, it makes good introduction of funding opportunities, economic sense for Australia to directly supporting original games replicate the success of the traditional (Games Production Fund), emerging screen sector for the video gamemakers (Emerging Gamemakers games industry. Fund), and professional development (Future Leaders Delegation).
IGEA acknowledges and pays respect to the past and present Traditional Custodians and Elders of this land and the continuation of cultural, spiritual and educational practices of Aboriginal and Torres Strait Islander peoples. also extends across to the lands of IGEA recognises that our work also extends across to the lands of Aotearoa, and recognise the strength, wisdom and creativity of the Māori and the Moriori people. We extend our respects to all Indigenous people of countries where our members and stakeholders live and work.
The Australian Game Development Survey FY2023 reveals a maturing industry experiencing significant growth in both revenue and employment. Total income generated by local studios reached $345.5 million, a 21% increase over the previous year, while the workforce expanded by 17% to 2,458 full-time equivalent employees. This growth is largely attributed to increased federal and state government support, including the Digital Games Tax Offset (DGTO), which has bolstered developer confidence and attracted international interest. The sector is heavily export-oriented, with 87% of revenue derived from markets outside of Australia. While the industry is diversifying, it remains concentrated in the eastern states, with Victoria housing 29% of studios and 41% of the workforce. The ecosystem is characterized by a mix of established and emerging entities; 32% of studios have operated for over a decade, yet 45% are five years old or less, and 29% are currently developing their first title. Small businesses dominate the landscape, with 79% of respondents employing fewer than 20 people. Despite this upward trajectory, the industry faces notable headwinds. The primary challenges identified include difficulty hiring staff with specialized technical skills, attracting early-stage development funding, and securing international publishing deals amidst tightening global economic conditions. Nevertheless, 63% of studios intend to hire more staff in the coming year, and 68% predict continued income growth. The findings are based on a survey of 111 Australian game development studios conducted by Bond University on behalf of the Interactive Games & Entertainment Association (IGEA). The data covers the financial year from July 1, 2022, to June 30, 2023, and includes metrics on gender diversity, which showed an increase in the representation of women and gender-diverse individuals within the workforce.
The Australian game development industry demonstrated resilience and stability during the 2024 financial year despite significant global economic headwinds. Total income generated by local studios reached $339.1 million, representing a minor 1.9% decrease from the previous year. Employment remained steady with 2,465 full-time equivalent workers, a marginal 0.3% increase. The sector is heavily export-oriented, with 93% of all revenue generated from outside Australia. Furthermore, 85% of studios focus on developing their own original intellectual property rather than work-for-hire projects. The industry landscape is characterized by a mix of emerging and established entities. While 56% of studios were formed within the last five years, a quarter of the sector consists of mature studios operating for a decade or more. Small businesses dominate the ecosystem, with 47% of studios employing five or fewer staff members. Geographically, Victoria serves as the primary hub, hosting 52% of head offices and 36% of the national workforce, followed by Queensland and New South Wales. Government support remains a critical pillar for the industry. The Digital Games Tax Offset, which passed in mid-2023, is already being utilized by 25% of respondents to fund new projects or expand existing ones. Despite this support, developers identified securing international and local publishing deals and attracting early-stage development funding as their primary challenges. The findings are based on a voluntary survey of 137 Australian game development studios conducted by Bond University on behalf of the Interactive Games & Entertainment Association. The data covers the period from July 1, 2023, to June 30, 2024. Looking ahead, the sector maintains a cautiously optimistic outlook, with 81% of studios predicting stable or increased revenue and 61% planning to hire new staff in the coming year.
The Austrian game sector is portrayed as a youthful, fast‑growing cluster of predominantly small and micro enterprises whose economic relevance has expanded dramatically over the past six years. A 2023‑2024 survey commissioned by the Austrian Professional Association of Management Consultancy, Accounting and IT and executed by the Institute of Industrial Research gathered responses from roughly 150 active developers, with detailed data supplied by 78 firms on production output and by 23 firms on serious‑game activities. The study combines firm‑level questionnaires with macro‑economic modelling to assess direct, indirect and induced effects on the national economy. Revenue generated by domestic developers reached €92.8 million in 2023, a nominal increase of more than 285 % compared with 2017, and still represents a 180 % rise after price‑level adjustment. Employment rose from 474 jobs in 2017 to 1 080 in 2024, a 128 % increase, and the sector’s multiplier effect creates roughly 2 260 jobs across Austria. Projections that assume a slowdown to one‑third of recent growth still forecast revenues of €149 million and a workforce of over 1 500 by 2029. In the preceding three years, the surveyed firms produced 405 games, while serious‑game developers now number 20‑30 companies employing 130‑150 staff, chiefly to raise awareness of social issues such as climate change. The workforce is highly qualified: almost 80 % hold tertiary degrees, with the 25‑34 age group dominating. Educational provision is concentrated in three regional hubs—Salzburg, Upper Austria and Carinthia—where 25 university programmes supply the bulk of IT talent. Financing remains largely internal, with self‑funding cited by 92 % of firms; public subsidies rank second but are considered insufficient, reflected in the finding that 77 % of developers rate Austria’s location policy as poor or very poor. Nonetheless, only 5 % contemplate relocation, and the majority anticipate continued employment growth over the next three years.
Three ways to bring Finland to the forefront of the digital shift............. 3 More than half of Finns and nearly a third of the global population 4 play games actively............................................................................... The Finnish game industry 5 is the success story of the 21st century.....