Skip to main content

Infinity

Company

Documents about Infinity

Cover of Vietnam's Mobile Dev Opportunity
Report7 pages

Vietnam's Mobile Dev Opportunity

Vietnam has emerged as a significant player in the global mobile game development landscape, transitioning from a consumer-driven market to a vibrant producer of original intellectual property.

  • Vietnam has emerged as a major global mobile development hub with over 35,000 game programmers and more than 300 active local publishers.
  • In 2024, five Vietnamese studios ranked among the world’s top 25 publishers, generating 2.4 billion downloads and $133 million in revenue.
  • Since 2020, the sector has experienced significant growth, marked by a 67% increase in downloads and an 82% rise in earnings.
NaavikFeb 2026
Cover of Call of Duty Co-Creator, Respawn Founder and Battlefield Boss Vince Zampella Has Died
Article

Call of Duty Co-Creator, Respawn Founder and Battlefield Boss Vince Zampella Has Died

The document reports the death of Vince Zampella, a prominent figure in the video game industry, at the age of 55 due to a car crash in Los Angeles.

  • Vince Zampella, the co-creator of Call of Duty and founder of Respawn Entertainment, has died at age 55 following a car crash in Los Angeles.
  • Zampella rose to prominence as the development director for 2002's Medal of Honor: Allied Assault before co-founding Infinity Ward, where he helped launch the Call of Duty franchise in 2003.
  • After being fired from Activision in 2010 due to a contract and royalty dispute, Zampella co-founded Respawn Entertainment, which created the Titanfall series and Apex Legends.
The Game BusinessDec 2025
Cover of Roblox's car crash interview and Ubisoft's curious Tencent deal | Week in Mobile Games podcast
30 min
PocketGamer.biz30 min

Roblox's car crash interview and Ubisoft's curious Tencent deal | Week in Mobile Games podcast

Ubisoft has finalized a €1.16 billion agreement with Tencent, establishing a new subsidiary, Vantage Studios, to manage core intellectual properties such as Assassin’s Creed and Far Cry.

  • Ubisoft has finalized a 1.16 billion euro investment deal with Tencent, resulting in the creation of a new subsidiary, Vantage Studios, in which Tencent holds a 26.32% economic stake.
  • Roblox CEO David Baszucki faced significant criticism for a combative and dismissive interview regarding child safety, where he appeared unprepared to address concerns raised by Hindenburg Research and other investigators.
  • Dream Games' title Royal Kingdom generated over $300 million in its first year, matching the performance of its predecessor, Royal Match, while maintaining an upward revenue trend that reached $43.6 million in October 2024.
PocketGamer.bizNov 2025
Cover of Genre or Not: Examining the "-like" Suffix as an Emergent Category Expression
Whitepaper3 pages

Genre or Not: Examining the "-like" Suffix as an Emergent Category Expression

The document examines the "-like" suffix in game discourse as an emergent category expression, analyzing how terms like Roguelike, Soulslike, and Genshin-like function to group games based on shared features.

  • The "-like" suffix functions as a retrospective labeling device: genre status is conferred through player and industry consensus rather than a single innovation, and validation depends on how recombined mechanics are orchestrated into a cohesive design paradigm and felt experience.
  • The "-like" suffix carries different meanings across cases: Roguelike denotes formal mechanics (procedural generation and permadeath, traced to the 1980 game Rogue), Soulslike denotes a shared affective experience (an "atmospheric assemblage" of tension, patience, and precision, beginning with FromSoftware's Demon's Souls), and Genshin-like denotes a commercial-aesthetic formula.
  • Genshin-like is defined by a high-production anime aesthetic, open 3D worlds, expansive storyworlds, and gacha monetization, with examples including Genshin Impact, Wuthering Waves, and Infinity Nikki.
DiGRANov 2025
Cover of Sony Group Corporation Q2 FY2025 Consolidated Financial Results
Financial report15 pages

Sony Group Corporation Q2 FY2025 Consolidated Financial Results

Sony Group's Q2 FY2025 results (three months ended September 30, 2025) show continuing operations delivering sales of 3,107.9 billion yen, up 5%, and operating income of 429.0 billion yen, up 10%, lifting the margin to 13.8% from 13.1%.

  • Sony upwardly revised its full-year fiscal 2025 forecast, increasing sales projections by 300 billion yen and operating income by 100 billion yen.
  • Consolidated sales for continuing operations reached 3.1 trillion yen, a 5% year-on-year increase, with operating income rising 10% to 429 billion yen.
  • The Imaging & Sensing Solutions segment was a primary growth driver, reporting a 15% surge in sales and a 50% increase in operating income due to high demand for mobile image sensors.
Sony GroupNov 2025
Cover of Funded Companies Announced: UK Games Fund
Article

Funded Companies Announced: UK Games Fund

The UK Games Fund announced the companies receiving grants from Round 17 of its Prototype Fund, effective August 8, 2025.

  • The UK Games Fund has selected 22 independent studios for Round 17 of its Prototype Fund, providing grants of up to £30,000 per company.
  • The program supports the commercial development of original intellectual property, allowing studios to accelerate milestones while retaining full ownership.
  • The cohort includes Karno, Nucleolus Software, Observer Interactive, Panda Cat Games, Parable Studios, Paris Media, Party for Introverts, RO Pictures, Secret Level Studios, Silent Games, TurtleFox Games, Wild Man Games, Ant Workshop, Blackstaff Games, Blank Keys, Blue Sight Games, Breaking Change, Bunnyhug, Couchbound Games, Ice BEAM, Infinity Ape, and Jollywise Media.
UK Games FundAug 2025
Cover of Crossover Kingdom: Narration, Gamification, and the Platform Unconscious of Kingdom Hearts and Disney Parks
Article

Crossover Kingdom: Narration, Gamification, and the Platform Unconscious of Kingdom Hearts and Disney Parks

This analysis explores the "platform unconscious" within the Kingdom Hearts (KH) franchise, particularly focusing on the fan reception of the "Attraction Flow Attack" mechanic in Kingdom Hearts III.

  • The paper argues that fan backlash against Kingdom Hearts III's Attraction Flow combat, which turns Disney theme park rides like Splash Mountain and the Mad Tea Party into weapons, reveals a 'platform unconscious': nonpublic conflicts between platforms and IP creators surfacing within the fictional worlds themselves.
  • Using Fredric Jameson's political unconscious and James Malazita's platforms-as-sociotechnical-objects theory, the authors contend the Kingdom Hearts franchise requires interpretive tools beyond existing transmedia storytelling and media mix frameworks.
  • The paper contrasts Arendelle (based on Frozen), which follows its source film through linear, cutscene-triggered routes resembling theme park paths and drew fan criticism for lacking originality, with Toy Box, which has an original arc integrating Toy Story characters and a repurposed, cancelled Final Fantasy XIII-Versus project.
DiGRAJun 2025
Cover of GTA 6, Black Mirror, and the Platonic Ideal of the Video Game
Article

GTA 6, Black Mirror, and the Platonic Ideal of the Video Game

This essay, published in May 2025 by Ryan K. Rigney of the Push to Talk newsletter, uses Rockstar's newly released Grand Theft Auto VI trailer and Black Mirror's seventh season to ask what video games could ultimately become if technology and budgets were pushed to their limits.

  • Grand Theft Auto VI represents the current industry benchmark for high-budget, hyper-realistic escapism, with production costs estimated to exceed $1 billion.
  • The video game industry is currently defined by a tension between massive capital investment in visual fidelity and a growing interest in using interactive media to explore human experience.
  • Fictional depictions of neural-interface technology, such as Black Mirror’s 'Experiencer Disk,' serve as a theoretical endpoint for gaming that moves beyond external hardware to direct consciousness immersion.
Push to TalkMay 2025
Cover of Web3 Gaming: Insights from the Ronin Ecosystem
63 min
Naavik63 min

Web3 Gaming: Insights from the Ronin Ecosystem

The Ronin blockchain serves as a specialized infrastructure designed to overcome the scaling and transaction cost limitations inherent in the Ethereum network.

  • The Ronin blockchain is transitioning from a curated, permissioned model to a permissionless ecosystem, allowing any developer to build on the network while maintaining Sky Mavis's role in providing strategic publishing support and grants.
  • The 'Ronin effect'—the ability to drive significant user acquisition and liquidity for new projects—was validated by the game Pixels, which grew from 5,000 to millions of users in a few months and reached a multi-billion dollar market valuation.
  • Sky Mavis has launched the Ronin Developer Console, a suite of tools designed to lower barriers to entry by providing features such as sponsored transactions, marketplace integration, and access to core network APIs.
NaavikMar 2025
Cover of Royal Match's $219 Battle Pass Secret: Cracking the Premium Pass Formula
Article

Royal Match's $219 Battle Pass Secret: Cracking the Premium Pass Formula

This analysis examines the monetization structure of the Royal Match Winter Pass, a time-limited battle pass system implemented in the casual puzzle game.

  • The premium track accounts for 50 out of the 80 total rewards.
  • The premium track accounts for 62.5% of all rewards offered in the battle pass.
  • The battle pass is priced at $9.99, utilizing charm pricing to maintain a simple and accessible model for casual players.
GameMakersJan 2025
Cover of Analyst Bulletin: Mobile Game Market Review December 2024
Article

Analyst Bulletin: Mobile Game Market Review December 2024

This analyst bulletin provides a comprehensive review of significant updates and trends in the mobile game market during December 2024, focusing on both casual and midcore segments.

  • Pokémon TCG Pocket experienced a 470% spike in daily US revenue on December 17, 2024, following the launch of its first card pack expansion containing 68 new cards.
  • Brawl Stars launched its first-ever collaboration with Disney Pixar to bring Toy Story content to the game, featuring a 14-day login event that provided players with a fully upgraded Buzz character for free.
  • Monopoly GO! scaled its live operations by launching its largest partner event to date, the 'Haunted Mansion' event, which required eight players to complete collaborative tasks.
GameRefineryJan 2025
Article

Top 10 Worldwide Mobile Games By Revenue and Downloads: December 2024

The document provides an analysis of the top-performing mobile games globally by revenue and downloads for December 2024, based on Sensor Tower's App Performance Insights.

  • Global mobile game consumer spending reached $6.98 billion in December 2024, a 5.1% increase over the previous month, with the U.S. accounting for 31.8% of total revenue.
  • Last War: Survival became the top-grossing mobile game globally in December 2024, driven by a Christmas event and aggressive user acquisition spending on Facebook, Instagram, and TikTok.
  • Pokémon TCG Pocket secured the #2 spot in global revenue following its late November 2024 launch, generating over $390 million in total gross revenue to-date.
Sensor TowerJan 2025