The report examines the esports market across Southeast Asia (SEA) for 2024, drawing on a summer‑2024 consumer survey of 14,250 respondents representing the region’s online population aged 16–65. The study focuses on audience reach, engagement maturity, demographic composition, consumption habits, and monetisation challenges. SEA emerges as the world’s most extensive esports market, with a 75 % overall reach but only 32 % of viewers engaging regularly; about half of those regular viewers watch more than seven hours per week. Mobile gaming dominates, accounting for roughly 55 % of esports consumption and driving the shift toward digital-first viewing platforms such as YouTube Gaming, Facebook Gaming, and local streaming services. Gender distribution shows 43 % female viewership, slightly higher than in traditional sports, while the audience is markedly younger—81 % of viewers are Millennials or Gen Z. Compared to traditional sports, esports has a comparable male share but a younger demographic profile and higher urban concentration.
Country‑level snapshots reveal Vietnam, Malaysia, and the Philippines as leaders in regular viewership (over 70 % of aware audiences), whereas Singapore lags behind. The report highlights a significant drop‑off from sporadic to regular viewership, underscoring the need for brands and tournament organisers to build stronger brand equity and leverage influencers. Engagement data indicate that esports audiences are highly willing to pay for free‑time activities, yet they also maintain many hobbies, presenting both opportunity and competition for attention. Overall, the findings suggest that SEA’s esports ecosystem is maturing into a mainstream entertainment sector, offering substantial growth potential for advertisers, publishers, and league operators willing to invest in mobile‑centric, data‑driven engagement strategies.