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Cover of Let's Review Your Games — Ep. 058
6 min
Thomas Brush6 min

Let's Review Your Games — Ep. 058

The primary objective of this discussion is to provide a critical review of indie game titles while offering professional guidance to aspiring developers on the realities of commercial game production.

  • The developer is currently finalizing his third commercial game, 'Twisted Tower,' which is nearing Steam Deck verified status after 30 days of remaining development.
  • Successful game publishing can be achieved by focusing on the quality of a game's demo, a strategy the developer has utilized for all three of his commercial releases.
  • The 'Full Time Game Dev' course covers comprehensive industry skills including securing publishers, running Kickstarter campaigns, managing wishlists, and reaching out to the press.
Thomas BrushJul 2026
Cover of This Sucks: Why We Think Disney Will Buy Epic Games | Extra Credits Gaming
16 min
Extra Credits16 min

This Sucks: Why We Think Disney Will Buy Epic Games | Extra Credits Gaming

The potential acquisition of Epic Games by Disney is driven by a strategic shift in the entertainment industry, where the primary objective is no longer just content production but the creation of persistent, immersive digital environments.

  • Disney’s core business model is the creation of immersive environments that foster emotional attachment, making them a direct competitor to companies like Nintendo that build persistent digital worlds.
  • Epic Games provides three strategic assets Disney lacks: a direct relationship with gamers via the Epic Games Store, the infrastructure of the Unreal Engine, and a massive, persistent social space in Fortnite.
  • Acquiring Epic would allow Disney to bypass third-party platforms like Sony, Valve, or Microsoft, enabling them to control the entire ecosystem from content discovery to in-game transactions.
Extra CreditsJul 2026
Cover of Kickstarter Backer Update: July 2026
Article

Kickstarter Backer Update: July 2026

The July 2026 update for the Goal State project provides a progress report on the development of a comprehensive video lecture and tutorial series focused on the foundations of artificial intelligence for game development.

  • The 'Goal State' project, a video lecture and tutorial series on AI for game development, is nearing completion, with a target launch by the end of 2026.
  • The theory content is almost complete, with 448 pages written and only three out of 21 chapters remaining (Constraint Satisfaction Problems, Modelling Uncertainty, Behaviour Trees).
  • Recording for the theory content is 40% complete, and the team is developing a new 'five-camera shot' editing style for more engaging presentations.
AI and GamesJul 2026
Cover of The Unreal 6 Reveal Is Epic's DLSS 5 Moment
Article

The Unreal 6 Reveal Is Epic's DLSS 5 Moment

The announcement of Unreal Engine 6 represents a significant strategic shift for Epic Games, prioritizing the integration of the Unreal Engine for Fortnite (UEFN) ecosystem over the traditional needs of the broader game development industry.

  • Epic Games' Unreal Engine 6 (UE6) reveal is criticized for leadership decisions that are seen as out of touch with industry needs, similar to Nvidia's DLSS 5 announcement.
  • Key changes in UE6 include a push for portable content, a new Scene Graph Framework replacing 'actors' and Blueprints, native Large Language Model (LLM) integration, and a transition from C++ to the Verse programming language.
  • The shift from C++ to Verse, a proprietary language used in UEFN and described as 'the programming language of the Metaverse,' is a major concern for game studios and academic institutions due to its unfamiliarity and Epic's sole ownership.
AI and GamesJul 2026
Cover of Look, We Have to Talk About Meccha Chameleon
Article

Look, We Have to Talk About Meccha Chameleon

The recent emergence of the multiplayer title Meccha Chameleon serves as a primary case study for analyzing unpredictable viral success in the modern video game industry.

  • Meccha Chameleon, a $6 multiplayer 'hide & seek x painting' game from two Japanese indie developers, sold over 10 million copies and grossed over $50 million since its Steam release on June 9th, becoming June's top new PC game.
  • The success of Meccha Chameleon is attributed to its existing multiplayer framework (using Unreal Engine and free Epic Online Services for matchmaking), prior experience with 6 Steam games since late 2024, and its bitesized price and clear game concept.
  • Meccha Chameleon's appeal to streamers, making it #3 on Twitch with 10.4 million hours watched in the last week, stems from its ability to create memorable, funny, and creative player interactions, acting as a framework for 'playacting'.
GameDiscoverCoJun 2026
Cover of Games and Numbers (June 17 - June 30, 2026)
Article

Games and Numbers (June 17 - June 30, 2026)

The bi-weekly “Games and Numbers” update tracks milestone achievements for PC, console, and mobile titles released between June 17 and June 30, 2026.

  • Epic Games has paid content creators over $1 billion through Unreal Editor for Fortnite since its March 2023 launch. By May 2026, creator-built islands accounted for 47% of Fortnite's total playtime, an increase from 35% a year prior.
  • Black Myth: Wukong by Game Science has sold over 30 million copies, with nearly half of these sales originating from China.
  • Meccha Chameleon by lemorion_1224 sold over 10 million copies within 16 days of release, reaching a peak concurrent user count of 209.7k on Steam, placing it among the top 100 most popular titles in Steam's history.
GameDev ReportsJun 2026
Cover of Google Play store fees, Kingshot's World Cup ads, AppsFlyer gets $1bn, Kabam layoffs, more
20 min
Mobilegamer.biz20 min

Google Play store fees, Kingshot's World Cup ads, AppsFlyer gets $1bn, Kabam layoffs, more

The mobile games industry is currently navigating significant shifts in platform policy, investment trends, and studio operations. A primary development is Google’s adjustment of Play Store fees, effective June 30.

  • Starting June 30, Google Play is lowering store fees for most developers in Western markets, effectively reducing the standard 30% fee to approximately 25% for in-app purchases.
  • AppsFlyer secured a $1 billion investment from Google, Meta, Unity, and Moloco, a move analysts suggest is intended to bolster the company's independence and measurement capabilities against AppLovin's market dominance.
  • Queen Digital Entertainment, a startup founded by former King executives that raised up to $50 million in VC funding, has ceased operations after failing to scale its casual puzzle game portfolio.
Mobilegamer.bizJun 2026
Cover of Who Won June 2026's Steam Next Fest?
Article

Who Won June 2026's Steam Next Fest?

The June 2026 Steam Next Fest analysis highlights a significant shift in the platform’s landscape, characterized by a record-breaking 4,382 demos—a 66% increase over the previous year.

  • Steam Next Fest performance for top-tier titles is declining, with the top 10% of games seeing a 25% year-over-year drop in follower growth, down from 163 to 121 followers per game.
  • The top 1% of games in the June 2026 Steam Next Fest also experienced a 25% decline in follower growth, falling to 1,330 new followers compared to 1,759 in June 2025.
  • Godot is gaining market share among developers, increasing its usage in Next Fest demos from 9.2% to 12.6%, while Unity and Unreal Engine both saw slight declines.
GameDiscoverCoJun 2026
Cover of So This Is How the Metaverse Dies
Article

So This Is How the Metaverse Dies

The metaverse, once envisioned as a sprawling, interconnected network of virtual worlds, has effectively failed to materialize.

  • The metaverse, particularly Epic's Fortnite version, is considered "dead" due to a failure to attract users beyond its core Battle Royale game, with Meta also having spent $80 billion on a largely unused metaverse.
  • Fortnite's attempt to transform into a metaverse has resulted in most players (over 50% of 1 million concurrent users) remaining in Battle Royale, while other experiences, including those with large budgets like a Star Wars idle tycoon, only attract a fraction (e.g., 24.1k players).
  • Fortnite's UEFN platform struggles with player retention and diversity, with its top 12 games accounting for less than 50% of its 1.2 million concurrent players, and a significant portion of non-Battle Royale players engaging with "idle tycoons" or "brain rot tycoons."
GameMakersJun 2026
Cover of The Runtime Gap: What 25 Years Inside Game Engines Taught Andrew Bowell About Where AI Actually Matters
Article

The Runtime Gap: What 25 Years Inside Game Engines Taught Andrew Bowell About Where AI Actually Matters

The article examines the evolving role of artificial intelligence in video games, arguing that true innovation lies not in production tooling but in runtime player experience.

  • The significant AI paradigm shift in games is expected at runtime, enhancing player experience with dynamic, responsive game worlds, rather than merely improving production efficiency through asset generation or code assistance.
  • On-device AI inference is crucial for the economic viability of AI-native games, as cloud-based inference for a million concurrent users results in existential token costs and latency issues.
  • Iconic, led by Andrew Bowell (who spent 15 years at Havok and 10 years at Unity, where he built the product organization that captured 50%+ market share before their $13.7B IPO), is developing engine technology for AI-native interactive experiences.
Deconstructor of FunJun 2026
Cover of Fumito Ueda: An Interview on Design and Development
Article

Fumito Ueda: An Interview on Design and Development

The interview reveals that Fumito Ueda, renowned for Ico, Shadow of the Colossus and The Last Guardian, is promoting his latest title, Gen Atlas, at Summer Game Fest in Los Angeles.

  • Fumito Ueda's new game, "Gen Atlas," published by Epic Games, features a giant robot head that can fly and connect to a larger robot body, and, for the first time in an Ueda-directed game, includes shooting mechanics, though it is not primarily a shooting game.
  • Ueda designed the robot head for "Gen Atlas" early in the game's conception, aiming for a neutral aesthetic that is neither heroic nor dilapidated, with hidden "gimmicks" like ears that flip out for flight.
  • Despite the inclusion of guns, Ueda emphasizes that "Gen Atlas" maintains his signature design philosophy of realistic movement and pacing, where characters and robots move with believable limitations rather than superhuman speed, to create an immersive experience.
Game FileJun 2026
Cover of Is Summer Game Fest worth it for devs?
41 min
GameDiscoverCo41 min

Is Summer Game Fest worth it for devs?

The current landscape of the video game industry is defined by a shift toward targeted digital marketing and strategic platform integration.

  • Summer Game Fest has shifted from a broad industry trade show to an intimate, invite-only event focused on high-impact influencer and press relations, making it a more efficient alternative to the high-cost, high-volume spectacle of traditional E3 booths.
  • Participation in major streaming showcases during June can drive significant wish-list growth, with top-tier events like the Xbox showcase generating approximately 46,000 wish lists, while smaller indie-focused showcases typically yield around 1,000.
  • Epic Games is positioning Unreal Engine and Fortnite as an open-ecosystem alternative to Roblox, focusing on platform-level tech updates—such as persistent level counters—to bridge the feature gap between the two platforms.
GameDiscoverCoJun 2026