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Report
2 pages
Summary of Main Supplementary Explanations Questions and Answers: FY2021 Fourth Quarter
GREE is committing approximately ¥10 billion over the next two to three years to scale its Metaverse platform, REALITY, focusing on advertising, labor, and outsourcing costs.
REALITY has expanded to 63 countries and territories globally, with particularly strong market reception in North America, Southeast Asia, Central and South America, and Russia.
GREE anticipates an operating loss in the hundreds of millions of yen for the first quarter of FY2022, driven by upfront investments and increased development costs for new app games.
Metaverse
Mobile
Global
+1
GREE
Report
2 pages
Summary of Main Supplementary Explanations Questions and Answers: FY2023 Second Quarter
GREE projects Q3 FY2023 operating income for its Internet and Entertainment Business to range between ¥1.0 billion and ¥1.5 billion, heavily dependent on the performance of new Korean and traditional Chinese releases of 'Heaven Burns Red'.
The 'REALITY' metaverse platform has achieved profitability, with significant overseas growth led by North America, followed by Indonesia and Thailand.
GREE is scaling marketing spend in Q3 to support the one-year anniversary of 'Heaven Burns Red' and the international expansion of the 'REALITY' platform.
Market Analysis
Metaverse
Mobile
+4
GREE
Report
2 pages
FY2023 Third Quarter GREE Results Briefing: Summary of Supplementary Explanations
GREE’s metaverse platform, REALITY, has surpassed 10 million global users and maintains high daily engagement rates through avatar sales and livestreaming.
The Internet and Entertainment segment projects Q4 operating income of approximately ¥1.5 billion, balancing the decline of domestic anniversary event revenue with new overseas expansion.
GREE is integrating generative AI into the REALITY platform to facilitate user-generated 3D content, including avatars and world elements.
Market Analysis
Monetization
Metaverse
+3
GREE
Report
1 pages
Summary of Main Supplementary Explanations Questions and Answers: FY2024 First Quarter GREE Results Briefing
GREE maintains its FY2024 consolidated operating income guidance of ¥4.0 billion to ¥5.0 billion, as originally announced on August 3, 2023.
The company projects consolidated operating income for the second quarter at approximately ¥0.5 billion, excluding the impact of investment activities.
The REALITY metaverse platform achieved robust growth in Q1, driven by strong performance in the Japanese and North American markets through avatar and gifting monetization.
Market Analysis
Game Development
Metaverse
+2
GREE
Report
6 pages
How to Master Europe’s Digital Infrastructure Needs?
Video Games Europe opposes new network fees or expanded regulation of cloud services, arguing these measures would threaten net neutrality, increase consumer costs, and damage European digital competitiveness.
The European video game industry generates €24.5 billion in annual revenue and employs approximately 110,000 people, with 53 percent of the European population participating in gaming.
Gaming traffic is significantly lower than video streaming, with typical online gameplay consuming 60–80 megabytes per hour and high-intensity titles rarely exceeding 300 megabytes per hour.
Europe
Cloud Gaming
Streaming
+3
Video Games Europe
Jun 2024
Report
76 pages
Value Creation in the Metaverse: The Real Business of the Virtual World
Senior leaders project the metaverse will generate up to $5 trillion in economic value by 2030, a scale comparable to the economy of Japan.
Investment in the metaverse ecosystem reached over $120 billion in early 2022, bolstered by major corporate commitments like Microsoft’s $69 billion acquisition of Activision and Meta’s $10 billion annual budget.
Gaming serves as the primary market catalyst with three billion users and a $200 billion valuation, while virtual goods sales have already reached approximately $40 billion.
Metaverse
Market Analysis
Investment
+1
McKinsey & Company
Jun 2022
Report
30 pages
Newzoo’s Games, Esports, Live Streaming, Cloud and the Metaverse
The Asia-Pacific and North American markets are currently tied for the global lead in game revenue at $42.6 billion each, with Asia-Pacific maintaining an 8.7% compound annual growth rate.
Cloud gaming is expanding rapidly as publishers use services like NVIDIA GeForce NOW to deliver AAA titles to legacy hardware, driven by semiconductor shortages and the need for broader platform reach.
Major publishers are pivoting away from explicit NFT branding due to significant player backlash and platform-level restrictions from companies like Valve, Apple, and Google, opting instead for less controversial 'NFT-like' monetization features.
Market Analysis
Esports
Streaming
+4
Newzoo
Jan 2022
Report
46 pages
Newzoo Trend Report 2022: The Metaverse, Blockchain, Gaming, and NFTs
The metaverse is evolving into a persistent, 3D social ecosystem driven by Gen Z and Gen Alpha's prioritization of digital identities and direct-to-avatar commerce.
Gaming platforms like Roblox have achieved significant scale, currently maintaining over 50 million daily active users.
Current blockchain gaming models, particularly play-to-earn and scholarship guilds, face critical challenges regarding long-term financial sustainability and core gameplay quality.
Metaverse
Blockchain
NFT
+1
Newzoo
Jan 2022
Report
46 pages
The Metaverse, Blockchain Gaming, and NFTs: Navigating the Internet’s Uncharted Waters 2022
The metaverse and blockchain gaming have evolved into mainstream commercial forces, with major brands like Nike, Gucci, Samsung, and Louis Vuitton investing in virtual storefronts and digital real estate.
Virtual events are demonstrating massive scale, as evidenced by Ariana Grande’s Rift Tour and Justin Bieber’s Wave performance attracting millions of concurrent viewers.
Blockchain gaming is expanding through play-to-earn models, highlighted by Axie Infinity’s 3 billion gamers and Illuvium’s $72 million in funding, though long-term viability depends on engagement beyond speculative gains.
Metaverse
Blockchain
NFT
+2
Newzoo
Jan 2022
Report
30 pages
Games, Esports, Live Streaming, Cloud and the Metaverse: 2022 Trends to Watch
Cloud gaming is driving industry growth by bypassing hardware limitations, enabling publishers to deliver high-end experiences to mobile devices and legacy consoles.
The metaverse is evolving into a commercial ecosystem supported by significant venture capital, virtual real estate markets, and digital fashion integration.
Monetization models are shifting toward Web3.0 and blockchain-based player trading, despite ongoing consumer resistance to non-fungible tokens.
Market Analysis
Esports
Streaming
+5
Newzoo
Jan 2022
Report
30 pages
Games, Esports, Live Streaming, Cloud and the Metaverse: 2022
The Asia-Pacific region dominates the global gaming market with $88.2 billion in annual revenue, accounting for more than 50% of the total global share.
North America remains a primary industry pillar, generating $42.6 billion in annual revenue.
Emerging markets in Latin America, the Middle East, and Africa are currently experiencing growth rates that exceed the global average, signaling a shift toward market decentralization.
Market Analysis
Esports
Streaming
+5
Newzoo
Jan 2022
Report
46 pages
The Metaverse, Blockchain Gaming, and NFTs: Navigating the Internet’s Uncharted Waters
The metaverse is evolving into a 3D social ecosystem led by 'game as a platform' models like Roblox, which currently sustains tens of millions of daily active users.
Blockchain-based 'Play-to-Earn' games represented nearly 50% of all decentralized application wallet activity by late 2021, though growth is primarily driven by emerging markets seeking income rather than gameplay.
Long-term growth for virtual platforms is hindered by high developer take rates, persistent net losses among industry leaders, and technical limitations preventing massive simultaneous user scaling.
Market Analysis
Blockchain
NFT
+3
Newzoo
Jan 2022
Report
71 pages
Intro to the Metaverse 2021
The gaming industry is transitioning from Games-as-a-Service to Games-as-a-Platform, where virtual worlds function as persistent social hubs for identity, creativity, and commerce.
Consumer demand is high, with 70% of players expecting the metaverse to increase their total playtime and a significant portion of non-gamers expressing interest in participation.
Blockchain technology and NFTs are enabling digital ownership and 'Play-to-Earn' models, allowing players to treat in-game activities as digital jobs while providing developers with secondary market royalties.
Market Analysis
Metaverse
Global
+1
Newzoo
Jan 2021
Report
38 pages
Global Games Market Report 2021: The VR & Metaverse Edition
The global games market is projected to reach $175.8 billion in 2021, a 1.1% year-on-year decline caused by hardware shortages and AAA game delays.
Mobile gaming remains the industry's largest segment, generating $90.7 billion and accounting for 51% of total market revenue despite privacy-related marketing hurdles.
The industry is forecast to reach $218 billion in total revenue by 2024, driven by the long-term growth of the metaverse and social gaming hubs.
Market Analysis
Market Forecast
VR
+2
Newzoo
Jan 2021
Report
71 pages
Newzoo Metaverse Report 2021
The metaverse is evolving gaming into a persistent, scalable platform for social interaction and non-gaming activities, with 70% of gamers anticipating increased playtime in these virtual hubs.
The industry is shifting toward a direct-to-avatar economy where digital identity and creator-led markets drive engagement on platforms such as Roblox, Fortnite, and Avakin Life.
Blockchain technology is facilitating decentralized economies and play-to-earn models, with the sector currently transitioning toward scalable, green Layer 2 protocols to address transaction costs and environmental concerns.
Metaverse
Market Analysis
NFT
+1
Newzoo
Jan 2021