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Olympic Council of Asia and Asian Electronic Sports Federation to Host Road to Asian Games
The Olympic Council of Asia and the Asian Electronic Sports Federation have announced the Road to Asian Games, a qualifying competition scheduled to take place in Macau from June 15 to July 16, 2023.
- The Olympic Council of Asia and the Asian Electronic Sports Federation will host the 'Road to Asian Games' (RTAG) competition in Macau from June 15 to July 16, 2023.
- Twenty-nine countries and regions will participate in the event, with results directly impacting the seeding and grouping for the subsequent Hangzhou Asian Games in September.
- The tournament will feature the same seven official esports titles as the Hangzhou Asian Games, including League of Legends, Dota 2, Honor of Kings, Peacekeeper Elite, Dream of The Three Kingdoms, Street Fighter V, and FIFA Online 4.
Capcom FY2022 Financial Results Presentation
Capcom’s fiscal year 2022 financial results highlight a robust growth trajectory centered on the expansion of its digital content business and the long-term monetization of high-quality intellectual property.
- Capcom achieved an operating income of 50.8 billion yen for the fiscal year ending March 2023, maintaining a strategy of at least 10% annual operating income growth.
- The company projects an 11th consecutive year of growth for fiscal year 2024, forecasting 140 billion yen in net sales and 56 billion yen in operating income.
- A digital-first strategy has increased catalog title sales volume sevenfold over the past decade, establishing these older titles as the primary driver of consolidated operating income.
Capcom Overview of Strategies and Plans: Fiscal Year Ending March 31, 2024
Capcom’s fiscal year 2024 strategy centers on achieving an eleventh consecutive year of operating income growth, driven primarily by the expansion of its Digital Contents business.
- Capcom projects record-breaking performance for the fiscal year ending March 31, 2024, targeting 140 billion yen in net sales and 56 billion yen in operating income.
- The company aims to reach a long-term goal of 100 million annual unit sales, with a FY3/24 plan to sell 45 million units, 94.4% of which are expected to be digital.
- Catalog titles are a primary growth driver, with the catalog sales ratio projected to reach 79.3% of total unit sales in FY3/24 as older, high-quality IP continues to generate revenue.
Plus: Who's Dominating Steam Debuts in May?
This analysis examines the performance of video game debuts on Steam and other major platforms during May 2023.
- The Outlast Trials led May 2023 Steam debuts with 500,000 units sold in its first week, while Starship Troopers: Extermination, Darkest Dungeon II, and Age of Wonders 4 each reached approximately 250,000 players.
- High-profile release The Lord of the Rings: Gollum failed to gain market traction, peaking at only 800 concurrent users due to poor critical reception.
- Highly engaging titles like Starship Troopers: Extermination can defy standard sales-to-review multipliers because players are more likely to evangelize surprising gameplay.
Global Mobile Game Market Performance: March 2023
The March 2023 global mobile game landscape was dominated by anniversary celebrations and IP-driven releases, driving significant spikes in revenue, downloads, and advertising activity.
- Anniversary events and IP collaborations drove massive revenue spikes, exemplified by Uma Musume Pretty Derby’s 303.6% App Store revenue growth and PUBG Mobile’s 32.1% month-over-month increase on Google Play.
- Casual and puzzle games dominated the advertising landscape, accounting for 66.45% of total ad spend on mini-game platforms.
- High-volume creative strategies remain critical, with titles like Mighty Party utilizing video for over 90% of their thousands of deduplicated ad creatives.
Analyst Bulletin: Mobile Game Market Review March 2023
The mobile game market in March 2023 was characterized by significant content updates and the introduction of new gameplay modes across major titles to bolster player engagement.
- PUBG Mobile launched a beta for 'World of Wonder,' a new creative mode allowing user-generated content and custom PvP games to celebrate its fifth anniversary.
- Lingxi Games solidified its position in the Chinese 4X strategy market by launching 'Three Kingdoms Warchess,' which reached the top 10 grossing, joining their existing hit 'Three Kingdoms Tactics.'
- Goddess of Victory: NIKKE reached #3 on the Japanese top-grossing chart following a successful dog-themed event titled 'Bow Wow Paradise.'
Olympic Council of Asia Removes Hearthstone From Hangzhou Asian Games
The Olympic Council of Asia has officially removed the digital card game Hearthstone from the roster of esports titles for the Hangzhou Asian Games.
- The Olympic Council of Asia has removed Hearthstone from the Hangzhou Asian Games competition lineup.
- The removal is a direct consequence of the terminated partnership between Activision Blizzard and NetEase, which resulted in the shutdown of all Hearthstone servers in mainland China.
- With the removal of Hearthstone, the total number of official esports titles for the Hangzhou Asian Games has been reduced to seven.
DreamHack San Diego: Esports Schedule and Highlights
DreamHack San Diego, organized by the ESL FACEIT Group, held its inaugural gaming festival at the San Diego Convention Center from April 7–9, 2023.
- DreamHack San Diego will take place from April 7–9, 2023, at the San Diego Convention Center, marking the festival's debut in the city with Intel and Monster Energy as marquee sponsors.
- The event features the Rocket League Championship Series (RLCS) Winter Major, which includes a $310,000 prize pool for the top 16 North American teams.
- A 'drop-in' Zero Build Fortnite tournament will offer a $250,000 prize pool, open to all attendees who hold a 'Bring Your Own Computer' (BYOC) ticket.
Peak Play: Trends in East Asian Videogame Streaming H1 2023
The East Asian videogame livestreaming market is a mature and culturally distinct ecosystem where competitive esports serve as the primary engine for audience engagement.
- Competitive esports, specifically MOBA and Battle Royale titles, drive over 50% of total viewership in the East Asian streaming market.
- Honor of Kings remains the dominant force in China with 5.67 billion views, while VALORANT and Apex Legends lead in Japan and Korea with over 100 million hours watched each.
- Key Opinion Leaders and VTubers are significant market drivers, contributing up to 15% of total viewership for major titles and successfully revitalizing older games.
Floor Fillers
The industry landscape surrounding the 2022 "not-E3" season reflects a growing trend of conservatism among major publishers, characterized by a reliance on established franchises rather than innovative surprises.
- Sony’s June 2022 State of Play event signaled a conservative industry trend, focusing on established franchises like Resident Evil, Street Fighter, and Final Fantasy rather than new, experimental IP.
- Industry observers note that major game announcements are increasingly predictable due to early reveal cycles for recruitment purposes and the prevalence of leaks, potentially marking the end of the 'megaton' surprise reveal era.
- Geoff Keighley’s Summer Game Fest shifted expectations by explicitly focusing on previously announced titles, reflecting a broader industry cooling of hype for major showcases.
Garena Free Fire Hits 1 Billion Downloads on Google Play
Garena Free Fire achieved a significant milestone by surpassing 1 billion downloads on the Google Play Store, becoming the first battle royale title to reach this threshold.
- Garena Free Fire became the first battle royale game to surpass 1 billion downloads on the Google Play Store.
- The game achieved a record-breaking peak of over 100 million daily active users in August 2020.
- Free Fire was the most downloaded mobile game globally in 2020 according to App Annie data.
Capcom 3rd Quarter Financial Results: Fiscal Year Ending March 31, 2021
Capcom’s third-quarter financial results for the fiscal year ending March 31, 2021, demonstrate strong growth in sales and profit, primarily driven by the robust performance of the Digital Contents segment.
- Capcom reported net sales of 64,867 million yen and an operating income of 24,382 million yen for the nine-month period ending December 31, 2020.
- Management raised full-year guidance to 92,000 million yen in net sales and 30,500 million yen in operating income, targeting an eighth consecutive year of profit growth.
- The Digital Contents segment drove performance with 19.8 million consumer unit sales, led by titles such as Monster Hunter World: Iceborne and Resident Evil 3.
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