Star Wars Outlaws
GameBy Ubisoft
26 documents in the library are about Star Wars Outlaws, from writers such as Ubisoft, GamesIndustry.biz and Alinea Analytics. Each has a summary and key insights with the page they come from.
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Key figures from the reports
CD Projekt maintains profitability through disciplined cost management and a 391% increase in R&D spending, contrasting with Ubisoft's reliance on high-risk, underperforming titles like Star Wars Outlaws.
SuperJoost, 2024 · Ubisoft Defies Market: Making Games Means Building Audiences
Ubisoft reported a 21.9% decline in net bookings to €642.3 million and a non-IFRS operating loss of €252.1 million for H1 FY25, driven by the delay of Assassin’s Creed Shadows and the poor performance of Star Wars Outlaws.
Ubisoft, 2024 · Ubisoft Rapport Financier Semestriel: H1 FY25, p. 4
Star Wars Outlaws captured 10% of new game revenue on PC and 3% on consoles during the quarter.
Game World Observer, 2024 · Top-Grossing PC and Console Games: Q3 2024
Analyst estimates suggest that Star Wars Outlaws is underperforming initial sales expectations by approximately 2.5 to 3 million units.
Game File, 2024 · Ubisoft in Crisis Mode (Again)
Ubisoft is facing significant financial instability, marked by a 20 percent share price decline following the delay of Assassin’s Creed Shadows and the poor commercial performance of Star Wars Outlaws.
PocketGamer.biz, 2024 · Week in Mobile Games E30 - Ubisoft's woes and Genshin Impact hits $6bn in four years(!), p. 6
On Steam
Steam estimates as of 9 Oct 2026. Revenue is premium revenue on Steam only: game sales, without DLC.
- Revenue to date
- $12.3M
- Units sold
- 402K
- Last 12 months
- $5.6M
- 223K units
- Price
- $69.99
- Positive reviews
- 72%
- of 13K reviews
- Peak players
- 3,354
- at the same time
- Followers
- 51K
- Average playtime
- 23 h
| Year | Share of the best year | Revenue | Units |
|---|---|---|---|
| 2024 | $1.7M | 42K | |
| 2025 | $6.4M | 199K | |
| 2026 so far | $4.1M | 161K |
On Steam since Nov 21, 2024 · Developer UbisoftSteam store page
Documents about Star Wars Outlaws
Star Wars Zero Company: Market Performance and Non-Game IP Trends
Star Wars Zero Company has achieved one million units sold across Steam, PlayStation, and Xbox, generating approximately $50 million in revenue since its August 2026 launch.
- Games based on non-game IP have generated over $900 million in revenue during 2026, with the top three titles accounting for the vast majority of that total.
- Star Wars Zero Company has sold 1 million units and generated approximately $50 million in revenue since its August 27, 2026, launch.
- 007 First Light is the leading non-game IP title of 2026, generating $309.8 million in revenue from 4.5 million copies sold.
Xbox and PlayStation Go Back To Their Old Ways?
The gaming industry is currently navigating a period of strategic retrenchment as hardware costs rise and the limitations of high-budget development models become increasingly apparent.
- The PC hardware market is facing a shift where rising component costs are challenging the platform's historical value proposition, potentially pushing users toward the secondhand market due to the modular nature of PCs compared to consoles.
- Console manufacturers are signaling a retreat from multiplatform strategies, with PlayStation prioritizing platform-exclusive titles like 'Wolverine' and 'Until Dawn 2' to incentivize hardware upgrades and prevent users from migrating to PC.
- Xbox faces a competitive disadvantage due to a lack of 'killer' exclusive franchises, leading to a reliance on multiplatform releases and cloud gaming, which may be cannibalizing traditional console hardware sales.
A Primer on AI in the 2026 Games Industry
Artificial intelligence in the video game industry has transitioned from rule-based, theatrical systems designed to simulate character behavior to sophisticated machine learning frameworks that underpin modern development pipelines.
- AI has been used in games since the early 1980s, initially for 'Game AI' in non-player characters (NPCs) and procedural content generation, as seen in games like Pac-Man (1980) and Rogue (1980).
- The impact of deep learning since the early 2010s has led to significant, often unnoticed, AI applications in game development, such as Xbox Live's TrueSkill matchmaking (Halo 2, 2004) and machine learning bots for bug finding and game balance in titles like Ubisoft's For Honor and Rainbow Six Siege.
- Generative AI is already part of game development, particularly in non-creative fields like business admin, finance, production, and marketing, with around 50% of studios using it in these areas.
How Poppy Playtime Made 'Free Game, Paid DLC' Work on PC
The article explains how Poppy Playtime, a horror-puzzle title released on Steam in 2021 as a free base game with subsequent paid “chapters,” has achieved significant commercial success.
- The Poppy Playtime franchise has generated nearly $100 million in total revenue, with over $30 million in gross sales from four DLC chapters on Steam alone.
- The model leverages a free-to-play base game that has secured over 2.7 million downloads on Steam and 360,000 on Epic since February 2026.
- Chapter 5, priced at $20, achieved 408,000 sales on Steam and 19,000 on Epic, demonstrating the commercial viability of premium episodic content.
Game Pass Numbers: January Additions
This analysis evaluates the performance of January 2026 Game Pass additions, focusing on how high-profile third-party titles drive user acquisition across console, PC, and cloud platforms.
- Star Wars Outlaws added nearly 600,000 new players to the Xbox ecosystem via Game Pass following its January 13, 2026, integration, effectively doubling its total reach on the platform.
- Warhammer 40,000: Space Marine II saw 544,000 new players join via Game Pass by February 23, 2026, with daily active users (DAUs) rising from a 20,000–30,000 baseline to over 50,000.
- Resident Evil Village added 160,000 new players via Game Pass on January 20, 2026, significantly trailing the 852,000 engagement figure achieved by the same title on PlayStation Plus Extra.
Ubisoft: How to Destroy $15 Billion in Shareholder Value | Pixels & Profits
Ubisoft is currently undergoing a catastrophic collapse in market capitalization, plummeting from a 2018 peak of $16.5 billion to less than $1 billion.
- Ubisoft’s market capitalization has collapsed from a 2018 peak of $16.5 billion to less than $1 billion, despite annual revenue declining by only approximately 20%.
- The company’s revenue-per-employee metric is currently one-fourth that of industry peers like Electronic Arts, highlighting severe operational inefficiencies and a bloated corporate structure.
- Management has consistently diverted resources from core franchises like Assassin’s Creed and Rainbow Six Siege toward underperforming, trend-chasing projects such as Skull and Bones and Star Wars Outlaws.
Ubisoft Layoffs: More than 600 Jobs Lost So Far
Ubisoft has undergone a significant period of organizational restructuring, resulting in the loss of approximately 676 jobs between November 2023 and January 2025.
- Ubisoft has reduced its global workforce by approximately 676 employees through a series of layoffs occurring between November 2023 and January 2025.
- The largest single reduction occurred in December 2024, when the closure of the free-to-play shooter XDefiant and the shuttering of studios in San Francisco and Osaka resulted in 277 job losses.
- In January 2025, Ubisoft closed its Leamington studio in the UK and restructured operations in Düsseldorf, Stockholm, and Reflections, impacting 185 employees following poor sales performance of titles like Star Wars Outlaws.
Scenes from Game Developers Conference 2025
The 2025 Game Developers Conference (GDC) in San Francisco served as a barometer for the current state of the video game industry, characterized by a palpable tension between creative innovation and systemic economic instability.
- The newly formed United Video Game Workers CWA Local 9433 held a rally at GDC 2025, marking a significant push for industry-wide unionization.
- Netflix gaming head Alain Tascan announced a second phase for the company's gaming strategy, emphasizing a shift toward innovative game design rather than just show-based spin-offs.
- Game developers are reporting a surplus of engineering talent, with some professionals remaining unemployed for over a year despite previous perceptions that technical roles were layoff-resistant.
Ubisoft Strategic Update 2025
Ubisoft is undergoing a comprehensive strategic and operational restructuring to improve financial performance and maximize stakeholder value.
- Ubisoft is targeting over €200 million in annualized fixed cost reductions by the 2025-26 fiscal year compared to 2022-23 levels.
- The company has projected net bookings of approximately €1.9 billion for the 2024-25 fiscal year due to significant financial headwinds.
- Operational restructuring includes the discontinuation of the title XDefiant and the closure of three production studios in high-cost regions.
Ubisoft Defies Market: Making Games Means Building Audiences
Ubisoft is currently facing a significant structural crisis characterized by the cancellation of the free-to-play shooter XDefiant and the layoff of 277 employees.
- Ubisoft faces a potential 2025 privatization or dismantling after its share price dropped more than 50% year-over-year due to a lack of diversified revenue streams.
- The cancellation of XDefiant follows a rapid collapse in engagement, with Twitch viewership plummeting from a peak of 204,000 to 2,700 in just six months.
- Ubisoft’s subscription service ranks last in popularity in the UK, trailing behind Netflix Games and failing to capture the 36% of gamers who now utilize subscription models.
Ubisoft Rapport Financier Semestriel: H1 FY25
Ubisoft experienced a period of significant financial contraction during the first half of fiscal year 2025, characterized by a 21.9% decline in net bookings to €642.3 million and a non-IFRS operating loss of €252.1 million.
- Ubisoft reported a 21.9% decline in net bookings to €642.3 million and a non-IFRS operating loss of €252.1 million for H1 FY25, driven by the delay of Assassin’s Creed Shadows and the poor performance of Star Wars Outlaws.
- The company maintains a net financial debt of €1.4 billion as of September 30, 2024, with research and development costs consuming 79% of total revenue.
- Management has reaffirmed full-year guidance targeting €1.95 billion in net bookings and a break-even position for both non-IFRS operating income and free cash flow.
Ubisoft Financial Report: First Half of FY25
Ubisoft’s financial disclosures for the first half of fiscal year 2025 highlight the long-term commercial performance of its core intellectual properties.
- Ubisoft has six franchises that have each generated over €1 billion in player spending between September 30, 2014, and September 30, 2024.
- Assassin’s Creed leads the portfolio with approximately €4 billion in revenue, followed closely by Rainbow Six Siege with over €3.5 billion.
- Far Cry has generated over €2 billion in revenue, while The Division, Ghost Recon, and Just Dance round out the six franchises exceeding the €1 billion threshold.
Companies behind it
As the documents state it.
