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Star Wars Outlaws

GameBy Ubisoft

26 documents in the library are about Star Wars Outlaws, from writers such as Ubisoft, GamesIndustry.biz and Alinea Analytics. Each has a summary and key insights with the page they come from.

Documents
26
newest 22 Sep 2026
Steam revenue
$12.3M
estimate, to date
Sold on Steam
402K
units

Connections

The documents about Star Wars Outlaws on the inner ring, the other games and companies they name on the outer one. Select a cover to see it up close and open it in a new tab; drag to move, pinch or Ctrl + scroll to zoom.

Key figures from the reports

On Steam

Steam estimates as of 9 Oct 2026. Revenue is premium revenue on Steam only: game sales, without DLC.

Revenue to date
$12.3M
Units sold
402K
Last 12 months
$5.6M
223K units
Price
$69.99
Positive reviews
72%
of 13K reviews
Peak players
3,354
at the same time
Followers
51K
Average playtime
23 h
Revenue by year
YearShare of the best yearRevenueUnits
2024$1.7M42K
2025$6.4M199K
2026 so far$4.1M161K

On Steam since Nov 21, 2024 · Developer UbisoftSteam store page

Documents about Star Wars Outlaws

Cover of Star Wars Zero Company: Market Performance and Non-Game IP Trends
Article

Star Wars Zero Company: Market Performance and Non-Game IP Trends

Star Wars Zero Company has achieved one million units sold across Steam, PlayStation, and Xbox, generating approximately $50 million in revenue since its August 2026 launch.

  • Games based on non-game IP have generated over $900 million in revenue during 2026, with the top three titles accounting for the vast majority of that total.
  • Star Wars Zero Company has sold 1 million units and generated approximately $50 million in revenue since its August 27, 2026, launch.
  • 007 First Light is the leading non-game IP title of 2026, generating $309.8 million in revenue from 4.5 million copies sold.
Alinea AnalyticsSep 2026
Cover of Xbox and PlayStation Go Back To Their Old Ways?
47 min
GameDiscoverCo47 min

Xbox and PlayStation Go Back To Their Old Ways?

The gaming industry is currently navigating a period of strategic retrenchment as hardware costs rise and the limitations of high-budget development models become increasingly apparent.

  • The PC hardware market is facing a shift where rising component costs are challenging the platform's historical value proposition, potentially pushing users toward the secondhand market due to the modular nature of PCs compared to consoles.
  • Console manufacturers are signaling a retreat from multiplatform strategies, with PlayStation prioritizing platform-exclusive titles like 'Wolverine' and 'Until Dawn 2' to incentivize hardware upgrades and prevent users from migrating to PC.
  • Xbox faces a competitive disadvantage due to a lack of 'killer' exclusive franchises, leading to a reliance on multiplatform releases and cloud gaming, which may be cannibalizing traditional console hardware sales.
GameDiscoverCoSep 2026
Cover of A Primer on AI in the 2026 Games Industry
Article

A Primer on AI in the 2026 Games Industry

Artificial intelligence in the video game industry has transitioned from rule-based, theatrical systems designed to simulate character behavior to sophisticated machine learning frameworks that underpin modern development pipelines.

  • AI has been used in games since the early 1980s, initially for 'Game AI' in non-player characters (NPCs) and procedural content generation, as seen in games like Pac-Man (1980) and Rogue (1980).
  • The impact of deep learning since the early 2010s has led to significant, often unnoticed, AI applications in game development, such as Xbox Live's TrueSkill matchmaking (Halo 2, 2004) and machine learning bots for bug finding and game balance in titles like Ubisoft's For Honor and Rainbow Six Siege.
  • Generative AI is already part of game development, particularly in non-creative fields like business admin, finance, production, and marketing, with around 50% of studios using it in these areas.
AI and GamesJul 2026
Cover of How Poppy Playtime Made 'Free Game, Paid DLC' Work on PC
Article

How Poppy Playtime Made 'Free Game, Paid DLC' Work on PC

The article explains how Poppy Playtime, a horror-puzzle title released on Steam in 2021 as a free base game with subsequent paid “chapters,” has achieved significant commercial success.

  • The Poppy Playtime franchise has generated nearly $100 million in total revenue, with over $30 million in gross sales from four DLC chapters on Steam alone.
  • The model leverages a free-to-play base game that has secured over 2.7 million downloads on Steam and 360,000 on Epic since February 2026.
  • Chapter 5, priced at $20, achieved 408,000 sales on Steam and 19,000 on Epic, demonstrating the commercial viability of premium episodic content.
GameDiscoverCoMay 2026
Cover of Game Pass Numbers: January Additions
Article

Game Pass Numbers: January Additions

This analysis evaluates the performance of January 2026 Game Pass additions, focusing on how high-profile third-party titles drive user acquisition across console, PC, and cloud platforms.

  • Star Wars Outlaws added nearly 600,000 new players to the Xbox ecosystem via Game Pass following its January 13, 2026, integration, effectively doubling its total reach on the platform.
  • Warhammer 40,000: Space Marine II saw 544,000 new players join via Game Pass by February 23, 2026, with daily active users (DAUs) rising from a 20,000–30,000 baseline to over 50,000.
  • Resident Evil Village added 160,000 new players via Game Pass on January 20, 2026, significantly trailing the 852,000 engagement figure achieved by the same title on PlayStation Plus Extra.
Alinea AnalyticsFeb 2026
Cover of Ubisoft: How to Destroy $15 Billion in Shareholder Value | Pixels & Profits
72 min
GameMakers72 min

Ubisoft: How to Destroy $15 Billion in Shareholder Value | Pixels & Profits

Ubisoft is currently undergoing a catastrophic collapse in market capitalization, plummeting from a 2018 peak of $16.5 billion to less than $1 billion.

  • Ubisoft’s market capitalization has collapsed from a 2018 peak of $16.5 billion to less than $1 billion, despite annual revenue declining by only approximately 20%.
  • The company’s revenue-per-employee metric is currently one-fourth that of industry peers like Electronic Arts, highlighting severe operational inefficiencies and a bloated corporate structure.
  • Management has consistently diverted resources from core franchises like Assassin’s Creed and Rainbow Six Siege toward underperforming, trend-chasing projects such as Skull and Bones and Star Wars Outlaws.
GameMakersJan 2026
Cover of Ubisoft Layoffs: More than 600 Jobs Lost So Far
Article

Ubisoft Layoffs: More than 600 Jobs Lost So Far

Ubisoft has undergone a significant period of organizational restructuring, resulting in the loss of approximately 676 jobs between November 2023 and January 2025.

  • Ubisoft has reduced its global workforce by approximately 676 employees through a series of layoffs occurring between November 2023 and January 2025.
  • The largest single reduction occurred in December 2024, when the closure of the free-to-play shooter XDefiant and the shuttering of studios in San Francisco and Osaka resulted in 277 job losses.
  • In January 2025, Ubisoft closed its Leamington studio in the UK and restructured operations in Düsseldorf, Stockholm, and Reflections, impacting 185 employees following poor sales performance of titles like Star Wars Outlaws.
UdonisApr 2025
Cover of Scenes from Game Developers Conference 2025
Article

Scenes from Game Developers Conference 2025

The 2025 Game Developers Conference (GDC) in San Francisco served as a barometer for the current state of the video game industry, characterized by a palpable tension between creative innovation and systemic economic instability.

  • The newly formed United Video Game Workers CWA Local 9433 held a rally at GDC 2025, marking a significant push for industry-wide unionization.
  • Netflix gaming head Alain Tascan announced a second phase for the company's gaming strategy, emphasizing a shift toward innovative game design rather than just show-based spin-offs.
  • Game developers are reporting a surplus of engineering talent, with some professionals remaining unemployed for over a year despite previous perceptions that technical roles were layoff-resistant.
Game FileMar 2025
Cover of Ubisoft Strategic Update 2025
Article

Ubisoft Strategic Update 2025

Ubisoft is undergoing a comprehensive strategic and operational restructuring to improve financial performance and maximize stakeholder value.

  • Ubisoft is targeting over €200 million in annualized fixed cost reductions by the 2025-26 fiscal year compared to 2022-23 levels.
  • The company has projected net bookings of approximately €1.9 billion for the 2024-25 fiscal year due to significant financial headwinds.
  • Operational restructuring includes the discontinuation of the title XDefiant and the closure of three production studios in high-cost regions.
UbisoftJan 2025
Cover of Ubisoft Defies Market: Making Games Means Building Audiences
Article

Ubisoft Defies Market: Making Games Means Building Audiences

Ubisoft is currently facing a significant structural crisis characterized by the cancellation of the free-to-play shooter XDefiant and the layoff of 277 employees.

  • Ubisoft faces a potential 2025 privatization or dismantling after its share price dropped more than 50% year-over-year due to a lack of diversified revenue streams.
  • The cancellation of XDefiant follows a rapid collapse in engagement, with Twitch viewership plummeting from a peak of 204,000 to 2,700 in just six months.
  • Ubisoft’s subscription service ranks last in popularity in the UK, trailing behind Netflix Games and failing to capture the 36% of gamers who now utilize subscription models.
SuperJoostDec 2024
Cover of Ubisoft Rapport Financier Semestriel: H1 FY25
Financial report37 pages

Ubisoft Rapport Financier Semestriel: H1 FY25

Ubisoft experienced a period of significant financial contraction during the first half of fiscal year 2025, characterized by a 21.9% decline in net bookings to €642.3 million and a non-IFRS operating loss of €252.1 million.

  • Ubisoft reported a 21.9% decline in net bookings to €642.3 million and a non-IFRS operating loss of €252.1 million for H1 FY25, driven by the delay of Assassin’s Creed Shadows and the poor performance of Star Wars Outlaws.
  • The company maintains a net financial debt of €1.4 billion as of September 30, 2024, with research and development costs consuming 79% of total revenue.
  • Management has reaffirmed full-year guidance targeting €1.95 billion in net bookings and a break-even position for both non-IFRS operating income and free cash flow.
UbisoftNov 2024
Cover of Ubisoft Financial Report: First Half of FY25
Article

Ubisoft Financial Report: First Half of FY25

Ubisoft’s financial disclosures for the first half of fiscal year 2025 highlight the long-term commercial performance of its core intellectual properties.

  • Ubisoft has six franchises that have each generated over €1 billion in player spending between September 30, 2014, and September 30, 2024.
  • Assassin’s Creed leads the portfolio with approximately €4 billion in revenue, followed closely by Rainbow Six Siege with over €3.5 billion.
  • Far Cry has generated over €2 billion in revenue, while The Division, Ghost Recon, and Just Dance round out the six franchises exceeding the €1 billion threshold.
Game World ObserverOct 2024