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Skate

GameBy Full Circle

15 documents in the library are about Skate, from writers such as Alinea Analytics, The Game Business and Nacon. Each has a summary and key insights with the page they come from.

Documents
15
newest 21 Oct 2026
Sold on Steam
4.8M
units

Connections

The documents about Skate on the inner ring, the other games and companies they name on the outer one. Select a cover to see it up close and open it in a new tab; drag to move, pinch or Ctrl + scroll to zoom.

Key figures from the reports

  • Battlefield 6 led the year's new releases with 26 million players, followed by the free-to-play reboot of Skate with 23 million players and the co-op horror title R.E.P.O. with 19.6 million players.

    Alinea Analytics, 2025 · 2025 Most Played Games: Market Analysis

  • The free-to-play title Skate. achieved high market penetration with over 18 million downloads across console and PC platforms.

    GameDiscoverCo, 2025 · September 2025's Top New Steam & Console Games

  • Skate 4 successfully utilized a hybrid marketing strategy, pairing professional skateboarders with gaming influencers like ZexyZek, whose social reach of 2.9 million followers significantly outperformed individual pro athletes.

    Stream Hatchet, 2025 · Sports Games with EA Sports FC 26 on Live Streaming

  • The publishing division drove financial performance with a 72.3% revenue increase to 47.0 million euros, bolstered by new titles like Steelrising and Session Skate Sim alongside a 33.3% rise in back-catalogue sales.

    Nacon, 2022 · 2022-23 Half-Year Results Up, p. 2

  • The free-to-play title Skate achieved a strong launch with over 15 million players across consoles, including 7.5 million on PlayStation, and generated approximately $3 million in cosmetic revenue on Steam.

    Alinea Analytics, 2025 · September’s Top PlayStation Games by Copies Sold: Horror and Sports Reign

On Steam

Steam estimates as of 9 Oct 2026. Revenue is premium revenue on Steam only: game sales, without DLC, and without in-game spending in a free game.

Revenue to date
$0
Units sold
4.8M
Price
Free
Positive reviews
70%
of 91K reviews
Peak players
0
at the same time
Followers
75K
Average playtime
12 h
Revenue by year
YearShare of the best yearRevenueUnits
2025$04.2M
2026 so far$0619K

On Steam since Sep 16, 2025 · Developer Full Circle · Publisher Electronic ArtsSteam store page

Documents about Skate

Cover of EA Closes BioWare, Cuts 400 Jobs
Article

EA Closes BioWare, Cuts 400 Jobs

Electronic Arts has announced a significant restructuring effort, resulting in the closure of the legendary studio BioWare and the termination of approximately 400 employees.

  • Electronic Arts has closed the legendary studio BioWare and cancelled its in-development Mass Effect project as part of a 3% workforce reduction affecting approximately 400 employees.
  • This latest round of layoffs continues a four-year trend of downsizing at EA, following cuts of 800 roles in 2023, 670 in 2024, and over 400 in 2025.
  • EA is shifting its strategy to focus on fewer large-scale action-adventure projects, citing the industry-wide challenge of managing soaring development costs.
Game FileOct 2026
Cover of EA Boss Laura Miele Recalls the Stories Behind Battlefield 6, Skate and More
Article

EA Boss Laura Miele Recalls the Stories Behind Battlefield 6, Skate and More

Electronic Arts Enterprise President Laura Miele outlines a strategic shift in the company’s development philosophy, emphasizing the necessity of prioritizing core fan expectations when expanding franchises into new platforms or formats.

  • EA's approach to game development was significantly influenced by negative fan reception to a Command & Conquer mobile game announced at E3 2018, leading them to prioritize core fan expectations for established IPs.
  • Following the Command & Conquer mobile game backlash, EA greenlit remasters and open-source code for the franchise, and applied this lesson to subsequent releases like Battlefield 6 and the new free-to-play Skate, ensuring core experiences were delivered first.
  • EA's Head of Studios, Laura Miele, directly responded to fan feedback in an E3 meeting, leading to the immediate greenlighting of fan-requested titles like Skate, EA Sports College Football, and Dead Space.
The Game BusinessJun 2026
Cover of EA's Laura Miele on Command & Conquer mistakes, resurrecting Skate and Dead Space, and Battlefield 6
35 min
The Game Business35 min

EA's Laura Miele on Command & Conquer mistakes, resurrecting Skate and Dead Space, and Battlefield 6

Electronic Arts is currently prioritizing a fan-centric development strategy that focuses on reviving legacy intellectual properties and fostering deep social engagement.

  • EA is prioritizing a fan-centric strategy that revives dormant intellectual properties like Skate, Dead Space, and EA College Football to meet demand from Gen Z and millennial demographics.
  • Development for Battlefield 6 utilized 92 million hours of gameplay and 30 distinct builds through 'Battlefield Labs' to ensure iterative, community-driven refinement before launch.
  • EA is shifting toward a platform-based model for major titles, integrating single-player, multiplayer, and free-to-play modes to accommodate diverse player motivations.
The Game BusinessJun 2026
Cover of TWiG #373: Turkey Funds Game Dev, WB Games Uncertainty & Discord Drama
65 min
Deconstructor of Fun65 min

TWiG #373: Turkey Funds Game Dev, WB Games Uncertainty & Discord Drama

The global gaming industry is currently navigating a period of intense structural realignment, characterized by shifting monetization strategies, aggressive government intervention, and the consolidation of major intellectual property.

  • Major publishers are facing significant strategic instability, with Ubisoft narrowing its focus to core franchises and WB Games potentially facing divestment or asset licensing due to parent company debt.
  • Government-backed initiatives in Turkey are providing a sustainable growth model for studios by subsidizing employee salaries, platform commissions, and marketing expenses.
  • Mobile developers are increasingly utilizing direct-to-consumer web shops to bypass platform fees, though these margin improvements are being offset by rising user acquisition costs and stagnant organic growth.
Deconstructor of FunMar 2026
Cover of 2025 Most Played Games: Market Analysis
Article

2025 Most Played Games: Market Analysis

The 2025 market analysis provides a comprehensive overview of the year’s most successful video game titles and broader industry revenue trends across PC and console platforms.

  • Steam generated $17.7 billion in revenue in 2025, representing a 15% increase over the $15.4 billion recorded in 2024.
  • Battlefield 6 led the year's new releases with 26 million players, followed by the free-to-play reboot of Skate with 23 million players and the co-op horror title R.E.P.O. with 19.6 million players.
  • Premium games remain the dominant force on Steam, accounting for 78% of total platform revenue compared to 22% from free-to-play titles.
Alinea AnalyticsDec 2025
Cover of Call of Duty under Attack
Article

Call of Duty under Attack

The video game shooter genre is currently experiencing a significant period of volatility, characterized by intense competition and shifting player engagement.

  • Call of Duty: Black Ops 7 launched with 100,000 peak concurrent players on Steam, significantly underperforming compared to Black Ops 6 (300,000) and Modern Warfare 3 (190,000).
  • Competing shooters Battlefield 6 and Arc Raiders achieved strong launch figures, peaking at 747,000 and 482,000 concurrent Steam users respectively.
  • Arc Raiders shows low player crossover with Call of Duty, with only 11% on PS5 and 13% on Xbox, while 5 million Call of Duty console players were drawn from Fortnite last weekend.
The Game BusinessNov 2025
Cover of Deadlock: Steam Wishlist Analysis
Article

Deadlock: Steam Wishlist Analysis

Valve’s upcoming title, Deadlock, currently holds the position of the most wishlisted multiplayer game on Steam, boasting over 5.5 million wishlists despite minimal formal marketing.

  • Valve's upcoming multiplayer game Deadlock has accumulated over 1.2 million new wishlists in the last three months despite minimal marketing.
  • Deadlock is positioned as a free-to-play title, which is expected to drive higher conversion rates compared to premium shooters like Battlefield 6.
  • The game's audience is geographically diverse, with 39% of wishlisters in Asia, 35% in the Americas, and 24% in Europe.
Alinea AnalyticsOct 2025
Cover of September 2025's Top New Steam & Console Games
Article

September 2025's Top New Steam & Console Games

September 2025 was a highly dynamic month for the video game industry, characterized by significant new releases across PC and console platforms.

  • Hollow Knight: Silksong sold 4.2 million paid units on Steam in September 2025, significantly exceeding performance expectations.
  • Borderlands 4 became the top-grossing new Steam title, generating $135 million in revenue through its premium pricing strategy.
  • The free-to-play title Skate. achieved high market penetration with over 18 million downloads across console and PC platforms.
GameDiscoverCoOct 2025
Cover of September’s Top PlayStation Games by Copies Sold: Horror and Sports Reign
Article

September’s Top PlayStation Games by Copies Sold: Horror and Sports Reign

September’s PlayStation sales performance highlights the continued dominance of major sports franchises alongside the enduring popularity of legacy titles and niche horror releases.

  • EA and 2K dominated September PlayStation sales, with NBA 2K26 selling just under 2 million copies and FC 26 continuing to outperform other licensed sports titles globally.
  • The free-to-play title Skate achieved a strong launch with over 15 million players across consoles, including 7.5 million on PlayStation, and generated approximately $3 million in cosmetic revenue on Steam.
  • Borderlands 4 moved nearly 800,000 units on PlayStation, while Team Cherry’s Silksong sold over 600,000 units in its first month of release.
Alinea AnalyticsOct 2025
Cover of Skate Leads September's Top Games by Downloads
Article

Skate Leads September's Top Games by Downloads

September 2025 saw significant activity in the gaming industry, characterized by the dominance of major AAA titles and the announcement of a transformative $55 billion leveraged buyout of Electronic Arts.

  • Electronic Arts is going private in a $55 billion leveraged buyout, the largest in industry history, backed by Saudi Arabia’s Public Investment Fund, Silver Lake, and Affinity Partners, with the deal expected to close in 2027.
  • The free-to-play reboot of EA's Skate launched in early access with 14 million downloads in September, with 75.4% of players on consoles and 24.7% on Steam.
  • EA FC 26 secured the second spot in September with 9 million downloads, with PlayStation accounting for 67.5% of that volume and Steam capturing only 5.7%.
Alinea AnalyticsOct 2025
Cover of Sports Games with EA Sports FC 26 on Live Streaming
Article

Sports Games with EA Sports FC 26 on Live Streaming

Sports games are increasingly leveraging live-streaming platforms to drive engagement, shifting away from their historical position outside the esports spotlight.

  • EA Sports FC 26 generated 23 million hours watched during its debut week, maintaining a 138,000 average concurrent viewership and peaking at 443,000 concurrent viewers.
  • The EA Sports football franchise remains a dominant streaming force despite losing the FIFA branding, with EA Sports FC 24 recording 36.2 million hours watched at launch.
  • Creator-led strategies are essential for sports game launches, evidenced by German and English-speaking streamers like eliasn97 (3.3 million hours watched) and DjMaRiiO (1.2 million hours watched) driving FC 26 engagement.
Stream HatchetOct 2025
Cover of Step Into Your Player's Shoes: Making the Most of Team Playtests on 'skate'
41 min
Game Developers Conference41 min

Step Into Your Player's Shoes: Making the Most of Team Playtests on 'skate'

The Focus Team Playtesting framework serves as a strategic methodology for mitigating developer bias and the inherent curse of knowledge during the production of Skate.

  • Internal team playtesting is a valuable tool for rapid iteration and low-cost feedback, but it does not replace external user testing with the target audience.
  • Full Circle (an Electronic Arts studio) utilizes 'focused' team playtests to increase UX awareness and empathy by assigning team members specific player personas, motivations, or pain points to test against.
  • To maintain high-quality feedback, teams must minimize friction and cognitive load, as increasing the complexity of tasks or questions during internal tests consistently leads to a decrease in feedback quality.
Game Developers ConferenceJun 2024