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Skate

GameBy Full Circle

Documents about Skate

Cover of EA's Laura Miele on Command & Conquer mistakes, resurrecting Skate and Dead Space, and Battlefield 6
35 min
The Game Business35 min

EA's Laura Miele on Command & Conquer mistakes, resurrecting Skate and Dead Space, and Battlefield 6

Electronic Arts is currently prioritizing a fan-centric development strategy that focuses on reviving legacy intellectual properties and fostering deep social engagement.

  • EA is prioritizing a fan-centric strategy that revives dormant intellectual properties like Skate, Dead Space, and EA College Football to meet demand from Gen Z and millennial demographics.
  • Development for Battlefield 6 utilized 92 million hours of gameplay and 30 distinct builds through 'Battlefield Labs' to ensure iterative, community-driven refinement before launch.
  • EA is shifting toward a platform-based model for major titles, integrating single-player, multiplayer, and free-to-play modes to accommodate diverse player motivations.
The Game BusinessJun 2026
Cover of TWiG #373: Turkey Funds Game Dev, WB Games Uncertainty & Discord Drama
65 min
Deconstructor of Fun65 min

TWiG #373: Turkey Funds Game Dev, WB Games Uncertainty & Discord Drama

The global gaming industry is currently navigating a period of intense structural realignment, characterized by shifting monetization strategies, aggressive government intervention, and the consolidation of major intellectual property.

  • Major publishers are facing significant strategic instability, with Ubisoft narrowing its focus to core franchises and WB Games potentially facing divestment or asset licensing due to parent company debt.
  • Government-backed initiatives in Turkey are providing a sustainable growth model for studios by subsidizing employee salaries, platform commissions, and marketing expenses.
  • Mobile developers are increasingly utilizing direct-to-consumer web shops to bypass platform fees, though these margin improvements are being offset by rising user acquisition costs and stagnant organic growth.
Deconstructor of FunMar 2026
Cover of Step Into Your Player's Shoes: Making the Most of Team Playtests on 'skate'
41 min
Game Developers Conference41 min

Step Into Your Player's Shoes: Making the Most of Team Playtests on 'skate'

The Focus Team Playtesting framework serves as a strategic methodology for mitigating developer bias and the inherent curse of knowledge during the production of Skate.

  • Internal team playtesting is a valuable tool for rapid iteration and low-cost feedback, but it does not replace external user testing with the target audience.
  • Full Circle (an Electronic Arts studio) utilizes 'focused' team playtests to increase UX awareness and empathy by assigning team members specific player personas, motivations, or pain points to test against.
  • To maintain high-quality feedback, teams must minimize friction and cognitive load, as increasing the complexity of tasks or questions during internal tests consistently leads to a decrease in feedback quality.
Game Developers ConferenceJun 2024
Cover of PocketGamer.biz Podcast Episode #4: Nintendo's mobile growth, Summer Game Fest, Skate 3 rumours
57 min
PocketGamer.biz57 min

PocketGamer.biz Podcast Episode #4: Nintendo's mobile growth, Summer Game Fest, Skate 3 rumours

The gaming industry is undergoing a fundamental structural transformation, characterized by a move away from centralized trade shows like E3 toward decentralized, digital-first publisher showcases.

  • Playrix has reached a market inflection point with its portfolio, led by Gardenscapes and Homescapes, which have collectively surpassed 1.1 billion downloads to challenge the dominance of Candy Crush Saga.
  • Nintendo maintains a conservative mobile strategy where mobile revenue accounts for only 4% of its total earnings, relying on established titles like Mario Kart Tour and Animal Crossing: Pocket Camp rather than aggressive expansion.
  • The gaming industry is shifting from centralized trade shows like E3 toward decentralized, digital-first publisher showcases to maintain direct control over marketing narratives.
PocketGamer.bizMay 2020