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Resident Evil Requiem

GameBy Capcom

37 documents in the library are about Resident Evil Requiem, from writers such as Alinea Analytics, Capcom and GameDev Reports. Each has a summary and key insights with the page they come from.

Documents
37
newest 26 Oct 2026
Steam revenue
$183.9M
estimate, to date
Sold on Steam
3.3M
units

Connections

The documents about Resident Evil Requiem on the inner ring, the other games and companies they name on the outer one. Select a cover to see it up close and open it in a new tab; drag to move, pinch or Ctrl + scroll to zoom.

Key figures from the reports

  • Single-player AAA titles maintain a stronger physical presence, exemplified by Resident Evil Requiem, which generated 30.2% of its PlayStation revenue from physical disc sales.

    Alinea Analytics, 2026 · Physical Game Revenues on PlayStation: 2026

  • Digital sales were split between PC at 54.5% and consoles at 38.5%, with significant volume coming from both the flagship release 'Resident Evil Requiem' and the company's back catalog.

    Capcom, 2026 · Capcom Fiscal Year 2026 Financial Results

  • Resident Evil Requiem sold over 6 million copies in under a month, while the Silent Hill 2 remake reached 5 million users through sales and subscriptions.

    GameDev Reports, 2026 · Games and Numbers: March 12 - March 24, 2026

  • Resident Evil Requiem has surpassed $500 million in revenue, making it the fastest-selling title in the franchise's history.

    Alinea Analytics, 2026 · Resident Evil: Requiem Performance and Franchise Impact

  • Strategic discounting is increasingly vital for maintaining revenue, as evidenced by 'Resident Evil Requiem' holding revenue flat month-over-month after implementing a 20% discount.

    Alinea Analytics, 2026 · Steam: Record Revenue 2026

On Steam

Steam estimates as of 9 Oct 2026. Revenue is premium revenue on Steam only: game sales, without DLC.

Revenue to date
$183.9M
Units sold
3.3M
Last 12 months
$182.6M
3.3M units
Price
$69.99
Positive reviews
96%
of 187K reviews
Peak players
0
at the same time
Followers
267K
Average playtime
26 h

On Steam since Feb 27, 2026 · Developer CapcomSteam store page

Documents about Resident Evil Requiem

Cover of The U.S. Video Game Market: September 2026
Article

The U.S. Video Game Market: September 2026

The U.S. video game market experienced a slight contraction in September 2026, with total consumer spending reaching $4.756 billion, a 1% decline year-over-year.

  • The U.S. video game market saw a 1% year-over-year decline in September 2026, with total spending reaching $4.756 billion and year-to-date spending down 3% to $41.038 billion.
  • PlayStation 5 hardware sales grew 43% in dollar terms and 22% in units during September, driven by the release of 'Marvel's Wolverine,' which became the month's best-selling game.
  • Xbox console unit sales hit an all-time September low, with physical game sales for the platform falling 32% year-over-year and representing only 4% of total physical unit sales for the month.
CircanaOct 2026
Cover of Physical Game Revenues on PlayStation: 2026
Article

Physical Game Revenues on PlayStation: 2026

The 2026 landscape for physical game sales on PlayStation reveals a significant industry shift toward digital distribution, driven by publisher incentives and evolving consumer behavior.

  • New physical games on PlayStation generated over $655 million in premium revenue in 2026, representing less than 20% of the total premium revenue for new releases.
  • Sports titles, which dominate the top revenue charts, lean heavily toward digital, with games like FC 27 and NBA 2K27 deriving only 8.9% and 4.6% of their revenue from physical copies, respectively.
  • Single-player AAA titles maintain a stronger physical presence, exemplified by Resident Evil Requiem, which generated 30.2% of its PlayStation revenue from physical disc sales.
Alinea AnalyticsOct 2026
Cover of FC 27: 2026 Sales Performance Analysis
Article

FC 27: 2026 Sales Performance Analysis

FC 27 has emerged as the top-grossing premium game of 2026, generating over $714.1 million in revenue from 7.9 million copies sold across PlayStation, Xbox, and Steam.

  • FC 27 has become 2026's top-selling game, generating over $714.1 million in revenue from 7.9 million copies sold across Xbox, PlayStation, and Steam.
  • Total revenue for FC 27 is up 14% year-over-year compared to FC 26, driven primarily by a 22% revenue increase on PlayStation that offset declines on Xbox (-14%) and Steam (-17%).
  • Growth on PlayStation is attributed to higher average revenue per user (ARPU) and a significant shift from PS4 to PS5, with PS5 revenue jumping from $323.6 million in FC 26 to $506.7 million for FC 27.
Alinea AnalyticsOct 2026
Cover of Q4 Games to Watch: Notable Steam Titles
Article

Q4 Games to Watch: Notable Steam Titles

The analysis provides a forward-looking assessment of notable Steam titles scheduled for release in the final quarter of 2026.

  • Phantom Blade Zero is showing strong pre-launch momentum with 2.4 million Steam wishlists and 386,000 copies sold, representing a 16% wishlist-to-pre-order conversion rate.
  • Modern Warfare 4 has generated $25 million in gross revenue from nearly 450,000 pre-launch copies sold on Steam, positioning it for the franchise's strongest launch on the platform since ending Battle.net exclusivity.
  • Guildrun demonstrates high user engagement through its demo, with an average playtime of 14.9 hours and 55% of its 437,000 wishlisters having played the demo.
Alinea AnalyticsSep 2026
Cover of Six Resident Evil Games Sold Over Three Million Copies: Capcom Epiphanies
Article

Six Resident Evil Games Sold Over Three Million Copies: Capcom Epiphanies

The primary objective of this analysis is to evaluate the sustained commercial performance of the Resident Evil franchise by examining Capcom’s internal sales data.

  • Between July 1, 2025, and June 30, 2026, six distinct Resident Evil titles each sold over three million copies: Resident Evil 2 remake, Resident Evil 3 remake, Resident Evil 4 remake, Resident Evil 7, Resident Evil Village, and Resident Evil Requiem.
  • The newest entry, Resident Evil Requiem, achieved eight million copies sold within four months of its late-February 2026 release.
  • The 2023 remake of Resident Evil 4 maintained strong momentum by selling over five million copies during the 2025–2026 fiscal period.
Game FileSep 2026
Cover of Resident Evil: Requiem Performance and Franchise Impact
Article

Resident Evil: Requiem Performance and Franchise Impact

The release of the film Resident Evil: Requiem in September 2026 provides a case study on the efficacy of transmedia marketing in the video game industry.

  • Resident Evil Requiem has surpassed $500 million in revenue, making it the fastest-selling title in the franchise's history.
  • PlayStation remains the primary platform for Resident Evil Requiem, accounting for 48.1% of its 8.5 million total players.
  • Following the release of the Resident Evil film on September 18, daily active users increased across the entire franchise, including a 48% jump for the Resident Evil 2 remake and a 24% increase for the Resident Evil 4 remake.
Alinea AnalyticsSep 2026
Cover of Steam Has Already Generated $15B in Gross Revenue This Year
Article

Steam Has Already Generated $15B in Gross Revenue This Year

Steam has experienced significant financial growth in 2026, reaching $15 billion in gross revenue within the first eight months of the year.

  • Steam generated $15 billion in gross revenue in the first eight months of 2026, marking a 15% increase from the same period in 2025 and already surpassing 2023's total revenue.
  • The top six new games released in 2026 accounted for nearly $1 billion of Steam's gross revenue, representing about 6.6% of the total.
  • The top 100 new games released in 2026 generated approximately $2.4 billion, or 15.9% of Steam's overall revenue for the year so far.
Alinea AnalyticsSep 2026
Cover of Games and Numbers: July 14 – July 28, 2026
Article

Games and Numbers: July 14 – July 28, 2026

This report provides a bi-weekly summary of key performance milestones and commercial data for the global video game industry, covering the period from July 14 to July 28, 2026.

  • GTA VI pre-orders generated over $260 million in the first week, with projections estimating at least 37 million units sold and $3.25 billion in revenue during its release week.
  • Palworld has surpassed $700 million in revenue with 30.5 million copies sold, seeing a massive surge in average daily active users to 3.7 million following its full release on July 10.
  • Ubisoft’s Assassin’s Creed Black Flag Resynced reached its full-year sales target by selling 3.5 million copies within its first two weeks.
GameDev ReportsJul 2026
Cover of Game Charts: The Most Successful New Games of the First Half of 2026 in Germany
Article

Game Charts: The Most Successful New Games of the First Half of 2026 in Germany

The German Games Industry Association provides an overview of the most successful new video game releases in Germany during the first half of 2026.

  • Resident Evil Requiem (Capcom) was the best-selling new PC and console game in Germany during the first half of 2026.
  • The top five best-selling new releases for the period were Resident Evil Requiem, Forza Horizon 6 (Microsoft), 007 First Light (IO Interactive), Pragmata (Capcom), and LEGO Batman: Legacy of the Dark Knight (Warner Bros. Games).
  • The rankings are based on combined physical and digital sales data from the Games Sales Data (GSD) platform, covering the period from January to June 2026.
game – Verband der deutschen Games-Branche e. V.Jul 2026
Cover of Steam: Record Revenue 2026
Article

Steam: Record Revenue 2026

Steam experienced its most successful half-year period in history during the first six months of 2026, generating an estimated $11.1 billion in gross revenue.

  • Steam generated a record $11.1 billion in gross revenue during the first half of 2026, marking a 14.5% increase over H1 2025 and an 8% increase over the second half of 2025.
  • The platform's reliance on back-catalogue sales has grown significantly, with new releases accounting for only 21% of revenue in H1 2026, down from 29% in H1 2024.
  • Steam's half-year revenue has quintupled over the last decade, growing from approximately $2.3 billion in H1 2017 to $11.1 billion in H1 2026.
Alinea AnalyticsJul 2026
Cover of 2026 Top PlayStation Games: Copies Sold and Physical Splits
Article

2026 Top PlayStation Games: Copies Sold and Physical Splits

The 2026 gaming landscape on PlayStation is defined by a strategic shift toward a fully digital, service-oriented model, as evidenced by sales data for top-performing titles.

  • Sony’s decision to phase out physical discs by 2028 is driven by a desire to eliminate the secondary resale market and capture full control over back-catalogue pricing and revenue.
  • Resident Evil Requiem has sold 3.5 million units on PS5 since its February 2026 launch, generating $250 million in gross revenue with a 27.8% physical copy share.
  • Arc Raiders has sold 2.1 million copies on PS5 in 2026, but engagement has dropped significantly, with daily active users falling from a peak of nearly 1 million to approximately 200,000.
Alinea AnalyticsJul 2026
Cover of Top Games by Copies Sold: H1 2026
Article

Top Games by Copies Sold: H1 2026

The first half of 2026 highlights a significant shift in the gaming industry, characterized by the rise of low-fi social games and a definitive move toward a digital-only future for console platforms.

  • Meccha Chameleon is 2026's top game by copies sold across Steam, Xbox, and PlayStation combined, with nearly 13 million units sold despite being Steam-only and launching three weeks ago. Its $5 launch price (later $6) resulted in over $58M in gross revenue, making it the #18 game by Steam revenue this year.
  • Sony has announced that new PlayStation games will be digital-only starting January 2028, eliminating physical discs. This move is driven by Sony's desire for greater control over pricing and revenue, as disc resales and rentals do not generate income for the platform holder.
  • Resident Evil Requiem has sold 7.6 million copies across PS5 (46%), Steam (45%), and Xbox (9%), nearing half a billion dollars in gross revenue. It continues to sell well, with almost 400,000 copies sold last month alone, contributing to Capcom's catalog revenue.
Alinea AnalyticsJul 2026