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Resident Evil Requiem

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Documents about Resident Evil Requiem

Article

GameDev Reports Premium: Updates (23.02.26 - 27.02.26)

The latest industry update for the week of February 23 to February 27, 2026, highlights significant performance metrics for major releases within the global gaming market.

  • Capcom’s Resident Evil Requiem achieved a peak concurrent user count exceeding 320,000 during the week of February 23–27, 2026.
  • Consumer reception for Resident Evil Requiem is highly positive, with approximately 90% of total feedback being favorable.
  • The strong performance of Resident Evil Requiem demonstrates the sustained commercial viability of high-budget, single-player gaming experiences.
GameDev ReportsFeb 2026
Cover of Top 2026 Games by Steam Wishlists
Article

Top 2026 Games by Steam Wishlists

This analysis examines the most anticipated 2026 video game releases on Steam, utilizing wishlist data to forecast market performance and consumer behavior.

  • Subnautica 2 is the most-wishlisted confirmed 2026 game on Steam with 3.8 million wishlists, benefiting from a long storefront presence since November 2024.
  • Resident Evil Requiem holds the third position for 2026 Steam wishlists with 2.5 million, while also reporting 5 million total wishlists across all platforms.
  • Capcom is successfully shifting its focus to PC, with Steam accounting for 63% of sales for Monster Hunter Wilds in 2025, up from 55% for Monster Hunter World in 2018.
Alinea AnalyticsFeb 2026
Cover of Which New Games 'Ruled' Interest at 2025's The Game Awards?
Article

Which New Games 'Ruled' Interest at 2025's The Game Awards?

The 2025 Game Awards generated significant industry attention, with organizers reporting 171 million global livestreams, an 11% increase over the previous year.

  • The 2025 Game Awards reached 171 million global livestreams, marking an 11% year-over-year increase in audience engagement.
  • The global games market grew 7.5% in 2025 to reach $197 billion, with PC market expansion driven primarily by premium releases.
  • Tomb Raider: Legacy Of Atlantis, Star Wars: Fate Of The Old Republic, Phantom Blade Zero, Resident Evil Requiem, and Divinity emerged as the top five most impactful announcements based on combined wishlist, trailer, and media metrics.
GameDiscoverCoDec 2025
Cover of Capcom First Half Report: Fiscal Year Ending March 31, 2026
Financial report17 pages

Capcom First Half Report: Fiscal Year Ending March 31, 2026

Capcom’s first-half report for the fiscal year ending March 31, 2026, details a period of robust financial growth across all business segments.

  • Capcom achieved record-high total and catalog unit sales for a first-half period, driving year-on-year revenue and profit growth across all business segments.
  • The company maintains its full-year fiscal plan, targeting 190 billion yen in net sales and 73 billion yen in operating profit, representing 12% and 11% growth respectively.
  • Digital contents remain the primary revenue driver, with digital sales reaching 43.5 billion yen in H1, a 29% increase compared to the previous year.
CapcomOct 2025
Cover of Capcom Quarterly Financial Results: Q1 2025
Article

Capcom Quarterly Financial Results: Q1 2025

Capcom’s financial results for the first quarter of the 2025 fiscal year, ending June 30, 2025, demonstrate significant growth driven primarily by the robust performance of its back catalog.

  • Capcom reported a strong first fiscal quarter ending June 30, 2025, with net sales rising 53.7% to 45.5 billion yen ($307.5 million) and operating income jumping 91% to 24.5 billion yen ($166.2 million).
  • Total game sales reached 14.16 million units for the quarter, a 48.6% increase year-over-year, with digital distribution accounting for 95.2% of that volume.
  • Devil May Cry 5 was the company's top-selling title during the quarter with 1.78 million copies sold, driven by interest from the Netflix anime adaptation.
CapcomJul 2025
Article

Revealed: The Top Announcements of 'Not-E3' 2025

This analysis evaluates the impact of the 2025 "Not-E3" and Summer Game Fest showcases by tracking Steam follower and wishlist growth for over 700 unique titles.

  • Summer Game Fest was the most effective showcase, generating a median of 56,068 new Steam wishlists per featured title.
  • The Nintendo Switch 2 achieved significant market penetration with 3.5 million units sold within its first four days of availability.
  • Steam remains the dominant PC storefront, though third-party developer support for the Switch 2 is currently limited by restricted access to early development hardware.
GameDiscoverCoJun 2025
Cover of Last Week’s Top Steam Games, Summer Game Fest's Follower Impact, and Some Big Launches
Article

Last Week’s Top Steam Games, Summer Game Fest's Follower Impact, and Some Big Launches

This analysis examines key performance metrics for the global video game industry as of June 2025, focusing on Steam sales, the impact of Summer Game Fest (SGF) on community engagement, and the early market performance of the Nintendo Switch 2.

  • Nintendo’s Switch 2 sold 3.5 million units to consumers in its first four days, marking the fastest-selling console launch in the company's history.
  • Dune: Awakening achieved a strong launch on Steam with 140,000 peak concurrent players and over 700,000 copies sold, maintaining an 88% positive user score.
  • Valve’s Counter-Strike 2 led Steam revenue charts for the week of June 2–8, generating $27.3 million.
Alinea AnalyticsJun 2025
Cover of The Resident Evil Series on Live Streaming
Article

The Resident Evil Series on Live Streaming

The Resident Evil franchise maintains a dominant position within the live streaming landscape, consistently generating significant viewership that positions it as a premier survival horror series.

  • The Resident Evil franchise maintains high viewership consistency, with non-release quarters generating 10–20 million hours watched and mainline titles like Resident Evil Village reaching 75.8 million hours in their first quarter.
  • Resident Evil consistently outperforms other survival horror franchises on live streaming platforms, maintaining a dominant market position even without major new releases.
  • Viewership for older Resident Evil titles historically spikes in the lead-up to new releases, a trend Capcom leverages through promotional discounts on legacy games.
Stream HatchetJun 2025
Cover of Capcom FY26/3 Earnings Summary
Financial report24 pages

Capcom FY26/3 Earnings Summary

Capcom’s fiscal year 2026 earnings summary highlights a period of record-breaking financial performance, marking the company's 13th consecutive year of operating profit growth.

  • Capcom achieved record-high consolidated sales and operating profit in FY26/3, marking 13 consecutive years of operating profit growth.
  • Operating profit reached 75.2 billion yen in FY26/3, a 15% increase year-over-year, with a target of 83 billion yen for FY27/3.
  • Total unit sales grew 13.9% to 59.07 million units, driven largely by catalog titles, which accounted for 83.7% of total sales.
CapcomMay 2025
Cover of Japan: Game Market Insights 2026
Article

Japan: Game Market Insights 2026

Japan remains a cornerstone of the global gaming industry, characterized by high-value player engagement and a robust ecosystem that spans mobile, PC, and console platforms.

  • The Japanese mobile gaming market generated over $10 billion in in-app purchase (IAP) revenue during the 12-month period ending July 2026.
  • Japanese mobile gamers accounted for nearly 17 billion hours of total playtime and 585 million game downloads during the same 12-month period.
  • Mobile genre performance is segmented by function, with Puzzle games leading in total downloads, while RPG and Strategy titles command the highest revenue shares.
Sensor Tower
Cover of Live-Streaming Trends Report: Q1 2026
Report34 pages

Live-Streaming Trends Report: Q1 2026

Live-streaming has solidified its position as a primary pillar of global entertainment, reaching a total of 17 billion hours watched during the first quarter of 2026.

  • Live-streaming reached 17 billion hours watched in Q1 2026, with TikTok Live accounting for nearly 50% of total volume.
  • Non-gaming content now dominates the ecosystem, representing 63% of total viewership with News and Politics as the leading category.
  • Gaming engagement is shifting away from traditional esports structures toward mobile-friendly, community-centric, and creator-led events.
Stream Hatchet
Cover of Gaming Deep Dive: Premium PC/Console Report
Article

Gaming Deep Dive: Premium PC/Console Report

The premium PC and console gaming market demonstrates robust growth, generating $30 billion in revenue across the PlayStation, Xbox, and Steam platforms over the past year.

  • The premium PC and console market generated $30 billion in revenue across PlayStation, Xbox, and Steam.
  • Premium PC and console market revenue experienced a 5.7% half-over-half growth rate.
  • Meta and YouTube account for 76% of total social advertising spend for the U.S. PC and console gaming sector.
Sensor Tower