Resident Evil Requiem
GameBy Capcom
Documents about Resident Evil Requiem
Report34 pages
Live-Streaming Trends Report: Q1 2026
Live-streaming has solidified its position as a primary pillar of global entertainment, reaching a total of 17 billion hours watched during the first quarter of 2026.
- Live-streaming reached 17 billion hours watched in Q1 2026, with TikTok Live accounting for nearly 50% of total volume.
- Non-gaming content now dominates the ecosystem, representing 63% of total viewership with News and Politics as the leading category.
- Gaming engagement is shifting away from traditional esports structures toward mobile-friendly, community-centric, and creator-led events.
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