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Prince of Persia

Game

23 documents in the library are about Prince of Persia, from writers such as GameDiscoverCo, Ubisoft and Game File. Each has a summary and key insights with the page they come from.

Documents
23
newest 25 Sep 2026
Steam revenue
$14.1M
estimate, 7 games
Sold on Steam
1.7M
units

Connections

Each row is a game or company named alongside Prince of Persia, each column a document, oldest first. A mark means that document names it. Select a row to see those documents.

Key figures from the reports

On Steam

Steam estimates as of 9 Oct 2026. Revenue is premium revenue on Steam only: game sales, without DLC.

Games on Steam
7
with sales
Revenue to date
$14.1M
all of them
Units sold
1.7M
GameReleasedShare of the best sellerRevenueUnits
Prince of Persia The Lost Crown2024$5.1M285K
Prince of Persia: The Sands of Time2008$2.1M369K
Prince of Persia: Warrior Within2008$1.7M287K
The Rogue Prince of Persia2024$1.6M110K
Prince of Persia2008$1.3M214K
Prince of Persia: The Forgotten Sands2010$1.3M214K
Prince of Persia: The Two Thrones2008$1.1M197K

Documents about Prince of Persia

Cover of What Are Steam Deck’s Biggest 2026 Hits and Top Genres
Article

What Are Steam Deck’s Biggest 2026 Hits and Top Genres

The analysis examines the evolving landscape of the Steam Deck as of September 2026, focusing on user engagement patterns and genre preferences for the handheld device.

  • The Steam Deck has an estimated install base of 6 to 8 million units as of September 2026, showing growth from the 5 to 7 million range reported in 2025.
  • Games that see a high percentage of 'majority Steam Deck' reviews—where players spend over 50% of their time on the handheld—consistently perform well on the Nintendo Switch, often achieving similar unit sales on both platforms.
  • UFO 50 remains the most 'Steam Deck-ish' game, with 19.2% of its reviews coming from users who played primarily on the device.
Game Discovery NowSep 2026
Article

What’s Gone Wrong at Ubisoft

Ubisoft is currently facing a significant decline in productivity and output, marking a stark departure from its historical reputation as a prolific publisher of major console and PC titles.

  • Ubisoft is suffering from systemic mismanagement and operational inefficiencies across its global studio network, leading to a significant decline in productivity and output.
  • The company has experienced a series of high-profile failures and cancellations between 2020 and 2026, including the decade-long development of Skull & Bones and the termination of The Division Heartland and Ghost Recon Frontline.
  • Development instability is evidenced by the indefinite delay or disappearance of major projects such as the Prince of Persia: The Sands of Time remake and the Splinter Cell remake.
Game FileMar 2026
Cover of Ubisoft turmoil and what happened to Big Fish Games? | Week in Mobile Games podcast
40 min
PocketGamer.biz40 min

Ubisoft turmoil and what happened to Big Fish Games? | Week in Mobile Games podcast

Aristocrat Leisure has effectively dismantled Big Fish Games, opting to divest its assets through multiple transactions after failing to secure a buyer for the company as a whole.

  • Ubisoft is facing significant internal instability, including a 40% drop in share price following restructuring announcements and a proposed 200-role voluntary termination plan at its Paris headquarters, which has triggered a three-day strike by labor unions.
  • Aristocrat Leisure has effectively dismantled Big Fish Games, a company it acquired for $990 million in 2018, by divesting assets into a new entity called BFG Entertainment and ceasing the development of new titles.
  • Netflix is shifting its gaming strategy to prioritize cloud-first experiences centered on TV play rather than mobile downloads, a move industry analysts suggest is primarily intended to reduce subscriber churn.
PocketGamer.bizJan 2026
Cover of Is this make or break for GDC?
44 min
The Game Business44 min

Is this make or break for GDC?

The global game development industry is currently navigating a period of significant instability, marked by widespread workforce reductions and shifting technological priorities.

  • Over 25% of global game industry professionals have faced layoffs in the last two years, with that figure rising to 33% within the United States.
  • Unreal Engine has surpassed Unity as the primary engine for developers, while the Steam Deck has become a higher priority for development focus than the Nintendo Switch 2.
  • Despite rapid adoption for brainstorming and research, a majority of developers now view generative AI as a detrimental force within the industry.
The Game BusinessJan 2026
Cover of 🚨📢 BREAKING NEWS: Ubisoft Restructures, IAP Hits $167B, Turkey Keeps Raising, Pokémon Goes IRL
10 min
Two & a Half Gamers10 min

🚨📢 BREAKING NEWS: Ubisoft Restructures, IAP Hits $167B, Turkey Keeps Raising, Pokémon Goes IRL

The gaming industry is currently undergoing a structural shift characterized by a transition toward a monetization-first era.

  • Global mobile in-app purchase revenue reached $167 billion in 2025, confirming a strategic industry shift toward maximizing lifetime value over user acquisition scale despite declining download volumes.
  • Ubisoft is reorganizing into five specialized creative houses to achieve $200 million in cost savings, a process that includes canceling projects like the Prince of Persia Sands of Time remake and mandating a full-time return to the office.
  • Major publishers are prioritizing stability by leveraging legacy intellectual property and diversifying platforms, such as Outfit7 expanding into PC development and Rovio relaunching the Angry Birds franchise in China.
Two & a Half GamersJan 2026
Cover of Les incompétents
Article

Les incompétents

Ubisoft is currently facing a severe corporate crisis characterized by declining market confidence, operational instability, and a failure to adapt to shifting industry trends.

  • Ubisoft's share price dropped 40% following an announcement of a major restructuring that includes the cancellation of six games and the delay of seven others.
  • The restructuring involves closing studios in Stockholm and Halifax, implementing a global return-to-office mandate, and laying off staff at Massive, RedLynx, and its Abu Dhabi studio.
  • Ubisoft's stock value has declined by over 90% since its 2018 peak, with recent investor dissatisfaction stemming from the sale of franchise rights to Tencent.
Hit PointsJan 2026
Cover of Has Meta just killed virtual reality?
66 min
The Game Business66 min

Has Meta just killed virtual reality?

The gaming industry is currently navigating a period of significant structural realignment, marked by a shift away from high-budget, blockbuster development toward more sustainable, long-term operational models.

  • Meta is pivoting its strategic focus toward artificial intelligence, resulting in studio closures and a reduction in premium AAA investment for virtual reality.
  • The VR market is transitioning from an experimental phase into a specialized, niche ecosystem where smaller, agile teams are finding success.
  • Meta Quest continues to command the vast majority of revenue in the VR sector, serving as the primary anchor for the current market.
The Game BusinessJan 2026
Cover of Ubisoft's big reorg, critics and mobile's reputation problem, PGC London thoughts, more
19 min
Mobilegamer.biz19 min

Ubisoft's big reorg, critics and mobile's reputation problem, PGC London thoughts, more

The mobile games industry is currently navigating a period of significant structural change and reputational scrutiny.

  • Ubisoft is undergoing a major reorganization into five creative houses, with its mobile division—managing titles like Hungry Shark and Ketchup—tasked with achieving €200 million in cost reductions over the next two years.
  • The mobile gaming sector continues to generate massive scale, with Monopoly Go reaching $6 billion in revenue and global user acquisition spending totaling $25 billion annually.
  • Ubisoft’s restructuring strategy includes the potential for further layoffs and the divestiture of mobile assets that do not align with its new creative focus.
Mobilegamer.bizJan 2026
Cover of Major Organizational, Operational and Portfolio Reset to Reclaim Creative Leadership and Restore Sustainable Growth
Presentation8 pages

Major Organizational, Operational and Portfolio Reset to Reclaim Creative Leadership and Restore Sustainable Growth

Ubisoft has initiated a major organizational and operational reset designed to reclaim creative leadership and restore sustainable growth in an increasingly selective AAA market.

  • Ubisoft is targeting a €500 million reduction in fixed costs by March 2028 compared to FY23 levels to restore sustainable growth.
  • The company is restructuring into five specialized Creative Houses to focus on core franchises like Assassin’s Creed, Far Cry, and Rainbow Six while improving operational agility.
  • Ubisoft has canceled six projects, including the Prince of Persia: The Sands of Time remake and four unannounced titles, while extending development timelines for seven others to prioritize quality.
UbisoftJan 2026
Cover of Ubisoft Announces a Major Organizational, Operational and Portfolio Reset
Article

Ubisoft Announces a Major Organizational, Operational and Portfolio Reset

Ubisoft has announced a comprehensive organizational and portfolio reset aimed at reclaiming creative leadership and restoring sustainable growth.

  • Ubisoft is restructuring into five specialized Creative Houses—Vantage Studios, competitive shooters, live-service, immersive fantasy, and casual/family—to grant units full financial and creative ownership over their genres.
  • The company is targeting a total fixed cost reduction of €500 million since FY2023, aiming for a run-rate of €1.25 billion in total fixed costs by March 2028.
  • Financial outlooks for FY2026 project net bookings of approximately €1.5 billion and a non-IFRS EBIT loss of roughly €1 billion, driven by a €650 million one-off accelerated depreciation.
UbisoftJan 2026
Cover of Ubisoft Semi-Annual Financial Report
Article

Ubisoft Semi-Annual Financial Report

The Ubisoft semi-annual financial report for the period of April 1 to September 30, 2025, outlines a period of significant corporate restructuring and financial stabilization.

  • Ubisoft’s net debt reached €1.15 billion as of September 30, 2025, with plans to settle the balance following the completion of the Vantage Studios deal with Tencent.
  • The company reduced its headcount by 1,500 employees over the past year, leaving a total of 17,097 staff members as of September 30, 2025.
  • Net losses narrowed to €161.4 million for the period of April 1 to September 30, 2025, down from €246.5 million in the same period the previous year.
Game World ObserverNov 2025
Cover of Speculation around Ubisoft Earnings Delay Proves Unfounded
Article

Speculation around Ubisoft Earnings Delay Proves Unfounded

Ubisoft recently addressed market speculation regarding a six-day delay in its earnings release, clarifying that the postponement was strictly an accounting matter rather than a sign of corporate instability or a breakdown in investor relations.

  • Ubisoft's recent six-day earnings delay was caused by an accounting restatement involving new auditors and the revenue recognition of two specific partnerships, rather than corporate instability or a split with investor Tencent.
  • The company's partnership with Tencent remains on track, with a €1.16 billion ($1.25 billion) investment into the new subsidiary Vantage expected to close in the coming days.
  • Ubisoft’s total headcount has decreased to 17,097 employees as of September 2025, down from 17,782 in March 2025 and nearly 21,000 in 2022.
Game FileNov 2025