Prince of Persia: The Sands of Time
6 documents in the library are about Prince of Persia: The Sands of Time, from writers such as Game File, Ubisoft and Game World Observer, the newest from 2026. Each has a summary and key insights with the page they come from.

Deceived by the treacherous Vizier, I was led to unleash the Sands of Time curse upon the Sultan's kingdom. With little but an ancient dagger and a devious princess to aid me, I must undo my fatal mistake. Mine is a fight for survival… not glory. • Reverse, accelerate, and slow time itself with the almighty Sands of Time. • Master the Prince's speed, agility, and ferocious fighting skills. • Explore and survive the vast kingdoms of medieval Persia.
- Released
- Nov 11, 2003
- Developer
- Ubisoft Montreal
- Publisher
- Ubisoft Entertainment
- Genres
- Platform, Puzzle, Adventure
- Platforms
- Xbox, Nintendo GameCube, PC (Microsoft Windows), PlayStation 2
- Links
- Wikipedia
Game data from IGDB.com
Documents about Prince of Persia: The Sands of Time
What’s Gone Wrong at Ubisoft
Ubisoft is currently facing a significant decline in productivity and output, marking a stark departure from its historical reputation as a prolific publisher of major console and PC titles.
- Ubisoft is suffering from systemic mismanagement and operational inefficiencies across its global studio network, leading to a significant decline in productivity and output.
- The company has experienced a series of high-profile failures and cancellations between 2020 and 2026, including the decade-long development of Skull & Bones and the termination of The Division Heartland and Ghost Recon Frontline.
- Development instability is evidenced by the indefinite delay or disappearance of major projects such as the Prince of Persia: The Sands of Time remake and the Splinter Cell remake.
Ubisoft turmoil and what happened to Big Fish Games? | Week in Mobile Games podcast
Aristocrat Leisure has effectively dismantled Big Fish Games, opting to divest its assets through multiple transactions after failing to secure a buyer for the company as a whole.
- Ubisoft is facing significant internal instability, including a 40% drop in share price following restructuring announcements and a proposed 200-role voluntary termination plan at its Paris headquarters, which has triggered a three-day strike by labor unions.
- Aristocrat Leisure has effectively dismantled Big Fish Games, a company it acquired for $990 million in 2018, by divesting assets into a new entity called BFG Entertainment and ceasing the development of new titles.
- Netflix is shifting its gaming strategy to prioritize cloud-first experiences centered on TV play rather than mobile downloads, a move industry analysts suggest is primarily intended to reduce subscriber churn.
Major Organizational, Operational and Portfolio Reset to Reclaim Creative Leadership and Restore Sustainable Growth
Ubisoft has initiated a major organizational and operational reset designed to reclaim creative leadership and restore sustainable growth in an increasingly selective AAA market.
- Ubisoft is targeting a €500 million reduction in fixed costs by March 2028 compared to FY23 levels to restore sustainable growth.
- The company is restructuring into five specialized Creative Houses to focus on core franchises like Assassin’s Creed, Far Cry, and Rainbow Six while improving operational agility.
- Ubisoft has canceled six projects, including the Prince of Persia: The Sands of Time remake and four unannounced titles, while extending development timelines for seven others to prioritize quality.
Ubisoft Announces a Major Organizational, Operational and Portfolio Reset
Ubisoft has announced a comprehensive organizational and portfolio reset aimed at reclaiming creative leadership and restoring sustainable growth.
- Ubisoft is restructuring into five specialized Creative Houses—Vantage Studios, competitive shooters, live-service, immersive fantasy, and casual/family—to grant units full financial and creative ownership over their genres.
- The company is targeting a total fixed cost reduction of €500 million since FY2023, aiming for a run-rate of €1.25 billion in total fixed costs by March 2028.
- Financial outlooks for FY2026 project net bookings of approximately €1.5 billion and a non-IFRS EBIT loss of roughly €1 billion, driven by a €650 million one-off accelerated depreciation.
Ubisoft Semi-Annual Financial Report
The Ubisoft semi-annual financial report for the period of April 1 to September 30, 2025, outlines a period of significant corporate restructuring and financial stabilization.
- Ubisoft’s net debt reached €1.15 billion as of September 30, 2025, with plans to settle the balance following the completion of the Vantage Studios deal with Tencent.
- The company reduced its headcount by 1,500 employees over the past year, leaving a total of 17,097 staff members as of September 30, 2025.
- Net losses narrowed to €161.4 million for the period of April 1 to September 30, 2025, down from €246.5 million in the same period the previous year.
Speculation around Ubisoft Earnings Delay Proves Unfounded
Ubisoft recently addressed market speculation regarding a six-day delay in its earnings release, clarifying that the postponement was strictly an accounting matter rather than a sign of corporate instability or a breakdown in investor relations.
- Ubisoft's recent six-day earnings delay was caused by an accounting restatement involving new auditors and the revenue recognition of two specific partnerships, rather than corporate instability or a split with investor Tencent.
- The company's partnership with Tencent remains on track, with a €1.16 billion ($1.25 billion) investment into the new subsidiary Vantage expected to close in the coming days.
- Ubisoft’s total headcount has decreased to 17,097 employees as of September 2025, down from 17,782 in March 2025 and nearly 21,000 in 2022.