Prince of Persia: The Lost Crown
GameBy Ubisoft
6 documents in the library are about Prince of Persia: The Lost Crown, from writers such as GameDiscoverCo, Stream Hatchet and Game Maker's Toolkit. Each has a summary and key insights with the page they come from.
- How has Prince of Persia: The Lost Crown sold on Steam since launch?
- How many players does Prince of Persia: The Lost Crown have, and how is that changing?
- What do industry reports say about Prince of Persia: The Lost Crown's performance?
- Which games compete with Prince of Persia: The Lost Crown, and how do they compare?
Connections
The documents about Prince of Persia: The Lost Crown on the inner ring, the other games and companies they name on the outer one. Select a cover to see it up close and open it in a new tab; drag to move, pinch or Ctrl + scroll to zoom.
Key figures from the reports
Palworld achieved 14.1 million hours watched on live-streaming platforms between January 19th and 21st, 2024, significantly outperforming the 2.1 million hours recorded by Prince of Persia: The Lost Crown during the same period.
Stream Hatchet, 2024 · Palworld’s Surprising Success on Live-Streaming
Ubisoft’s 'Prince of Persia: The Lost Crown' demo achieved nearly 2 million hours watched on live-streaming platforms within its first six days of availability.
Stream Hatchet, 2024 · Prince of Persia: The Lost Crown & Nostalgia
On Steam
Steam estimates as of 9 Oct 2026. Revenue is premium revenue on Steam only: game sales, without DLC.
- Revenue to date
- $5.2M
- Units sold
- 288K
- Last 12 months
- $1.5M
- 109K units
- Price
- $29.99
- Positive reviews
- 84%
- of 7,411 reviews
- Peak players
- 1,419
- at the same time
- Followers
- 21K
- Average playtime
- 14 h
| Year | Share of the best year | Revenue | Units |
|---|---|---|---|
| 2024 | $1.7M | 78K | |
| 2025 | $2.2M | 115K | |
| 2026 so far | $1.3M | 95K |
On Steam since Aug 8, 2024 · Developer UbisoftSteam store page
Documents about Prince of Persia: The Lost Crown
Why is Xbox betting big on Kojima?
The gaming industry is currently undergoing a structural transformation as the dominance of proprietary PC launchers wanes and the financial viability of massive, high-budget single-player projects faces intense scrutiny.
- Sony’s decision to drop Hideo Kojima’s 'Physint' project is likely driven by the financial risk of high-budget titles, as games like 'Death Stranding' require sales of 6 to 7 million copies to justify production costs estimated at $150 million to $200 million.
- Ubisoft is beginning to scale back its intrusive PC launcher on Steam, testing the removal of the requirement on 'Prince of Persia: The Lost Crown' as part of a broader strategy to improve user experience.
- The AAA game industry is facing a structural shift where the traditional model of massive, high-cost investment is becoming unsustainable, leading to calls for a period of 'faceplanting' to force a transition toward more unconventional and cost-effective development methods.
The Most Innovative Games of 2024
The primary purpose of this analysis is to highlight ten video games released in 2024 that demonstrate exceptional design innovation and creativity.
- The 2024 landscape of game design is defined by developers iterating on established genres, such as Balatro’s integration of roguelike mechanics into poker and Isles of Sea & Sky’s expansion of block-pushing puzzles into an open-world format.
- Procedural generation and unique narrative structures are driving innovation, exemplified by Shadows of Doubt’s procedural murder mystery mechanics and Cryptmaster’s use of word-guessing within dungeon crawling.
- Experimental design remains a significant trend, highlighted by the release of UFO 50, which features a collection of 50 distinct design experiments.
Palworld Sold a Million Copies… Already?
The primary focus of this analysis is the unprecedented commercial breakout of Palworld and a broader examination of current sales trends across PC and console platforms during the third week of January 2024.
- Palworld achieved over one million Steam sales in its debut window, significantly outperforming initial projections of 200,000 to 300,000 units.
- The success of Palworld was driven by a genre mash-up of creature collection and survival crafting, supported by an influencer campaign that peaked at 400,000 concurrent Twitch viewers.
- Palworld reached 370,000 concurrent players on Steam despite technical issues and controversy surrounding its creature designs.
Palworld’s Surprising Success on Live-Streaming
The rapid ascent of the video game Palworld serves as a primary case study for the influence of live-streaming on consumer purchasing behavior.
- Palworld achieved 14.1 million hours watched on live-streaming platforms between January 19th and 21st, 2024, significantly outperforming the 2.1 million hours recorded by Prince of Persia: The Lost Crown during the same period.
- The game reached 4 million copies sold and a 24-hour peak of 1.57 million concurrent players on Steam, demonstrating a direct correlation between live-streaming visibility and commercial success.
- Initial interest was driven by the 'Pokémon with guns' meme, but audience retention shifted toward active gameplay due to the title's depth and survival mechanics.
Prince of Persia: The Lost Crown & Nostalgia
The resurgence of the Prince of Persia franchise through the release of The Lost Crown serves as a primary case study for the strategic use of nostalgia in modern game development.
- Ubisoft’s 'Prince of Persia: The Lost Crown' demo achieved nearly 2 million hours watched on live-streaming platforms within its first six days of availability.
- The title secured the #2 position in the platformer genre by hours watched, trailing only 'Subway Surfers'.
- Top streamer Alanzoka significantly contributed to the game's visibility, accounting for 147,000 hours watched during the initial six-day period.
Plus: What Were December's Top Grossing PC/Console Debuts?
Analysis of PC and console market performance for December 2023 reveals a highly concentrated landscape where a few breakout hits dominate total revenue.
- The December 2023 PC market was highly concentrated, with only two out of 1,147 Steam releases exceeding $10 million in gross revenue and just 28 titles surpassing $100k.
- The free-to-play shooter The Finals was the month's top performer, generating $23.5 million in gross revenue on Steam and reaching 5.8 million players across PlayStation and Xbox.
- Warhammer 40,000: Rogue Trader led the premium segment for December, achieving $12.5 million in gross revenue on Steam.
Companies behind it
As the documents state it.
