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Kingdom Hearts

Game28 documents

28 documents in the library are about Kingdom Hearts, from writers such as Square Enix, Square Enix Holdings and Extra Credits, the newest from 2026. Each has a summary and key insights with the page they come from.

Kingdom Hearts cover

The international release of Kingdom Hearts added new superbosses to the game.

Released
Sep 17, 2002
Developer
Square Product Development Division 1
Publishers
Disney Interactive Studios, Square Electronic Arts, Sony Computer Entertainment, Square
Genres
Role-playing (RPG), Adventure
Platforms
PlayStation 2

Game data from IGDB.com

Key figures

Documents about Kingdom Hearts

Cover of Nintendo Direct Highlights: November 2026
Article

Nintendo Direct Highlights: November 2026

Nintendo’s June 2026 Direct highlighted a modest slate of releases for the Switch 2, with Atlus announcing a port of its 2024 role-playing title Metaphor Re:Fantazio to ship on November 12.

  • Atlus will release a port of 'Metaphor: Re:Fantazio' for the Switch 2 on November 12, marking a rare instance of major third-party support during the platform's launch window.
  • Nintendo has yet to announce release dates for its own Switch 2 exclusives for November and December, suggesting a potential delay in marketing until September.
  • The broader November 2026 gaming landscape is dominated by the November 19 release of Rockstar’s 'Grand Theft Auto VI' and niche titles from Atari.
Game FileJun 2026
Cover of Square Enix Special Feature: Erdrick Trilogy Reimagined
Report2 pages

Square Enix Special Feature: Erdrick Trilogy Reimagined

The Dragon Quest franchise continues to expand its global footprint, reaching over 95 million units in total shipments and digital sales as of June 2025.

  • The Dragon Quest I & II HD-2D Remake is scheduled for release on February 5, 2026, across Nintendo Switch 2, PlayStation 5, Xbox Series X|S, and PC.
  • The Dragon Quest franchise has reached 95 million units in total shipments and digital sales as of June 2025.
  • The Final Fantasy franchise has surpassed 204 million units globally as of mid-2025, driven by Final Fantasy XIV: Dawntrail and Final Fantasy VII Rebirth.
Square EnixSep 2025
Cover of Square Enix II: The JRPG Masters
Article

Square Enix II: The JRPG Masters

Square Enix currently occupies a precarious position within the global gaming industry, characterized by a sharp divergence between its highly lucrative massively multiplayer online segment and its underperforming high-definition console and PC business.

  • Square Enix's HD console and PC division generates $500–$600 million in annual revenue but remains unprofitable due to bloated production costs and internal cannibalization.
  • The company is shifting its corporate strategy toward multiplatform releases and a more disciplined development pipeline to address operational inefficiencies.
  • Long-term stability depends on leveraging core evergreen franchises—Final Fantasy, Dragon Quest, and Kingdom Hearts—rather than diversifying into non-JRPG genres.
Dungeon InvestingDec 2024
Article

Plus: Kingdom Hearts, Shin Megami Tensei Top Quiet Steam Debuts

Analysis of recent market activity reveals a period of relatively quiet Steam debuts, largely attributed to the overlap with Steam Next Fest.

  • Shin Megami Tensei V: Vengeance led recent Steam debuts with 16,200 concurrent users (CCU), while the Kingdom Hearts series maintained approximately 8,000 CCU across its titles.
  • Steam release activity was notably quiet due to the overlap with Steam Next Fest, with only six new titles surpassing 300 CCU during their first week.
  • The upcoming week is expected to see a surge in activity with ten titles launching that have over 5,000 followers, led by the social sandbox MMO Pax Dei with over 75,000 followers.
GameDiscoverCoJun 2024
Cover of Bridging the Gap: Connect With Your Gamers on Social Media
22 min
PocketGamer.biz22 min

Bridging the Gap: Connect With Your Gamers on Social Media

The primary objective of this presentation is to provide game developers and publishers with strategies for effectively engaging global gaming audiences through social media.

  • Successful brand integration relies on creative, narrative-driven content rather than traditional, direct-sales advertising to foster organic community interest.
  • A February 2019 survey of over 400,000 global gamers identified a strong preference for gaming memes and humorous social content over standard promotional material.
  • High-performing campaigns for titles like PUBG Mobile, FIFA, and Kingdom Hearts 3 achieved millions of views by prioritizing creative assets—such as custom makeup or musical performances—over overt sales pitches.
PocketGamer.bizFeb 2020
Cover of Square Enix Holdings Financial Results Briefing: Fiscal Year Ended March 31, 2019
Financial report10 pages

Square Enix Holdings Financial Results Briefing: Fiscal Year Ended March 31, 2019

Square Enix Holdings reported financial results for the fiscal year ended March 31, 2019, characterized by a divergence between top-line growth and bottom-line contraction.

Square EnixJun 2019
Cover of Square Enix Holdings Financial Results: Fiscal Year Ended March 31, 2019
Financial report33 pages

Square Enix Holdings Financial Results: Fiscal Year Ended March 31, 2019

Square Enix Holdings reported financial results for the fiscal year ended March 31, 2019, reflecting a period of revenue growth tempered by declining operating margins.

  • Square Enix reported net sales of 271.0 billion yen for the fiscal year ended March 31, 2019, but operating income fell significantly to 24.5 billion yen, down from 38.1 billion yen in the previous year.
  • The Digital Entertainment segment, the company's largest revenue driver, saw operating income drop from 43.4 billion yen to 29.0 billion yen, resulting in an operating margin contraction of 8.5 percentage points to 14.2%.
  • Digital sales in the HD games segment have grown by an annual average of approximately 40% over the past five years, with digital downloads accounting for 40% of total HD sales in FY2019/3.
Square Enix HoldingsMay 2019
Cover of Square Enix Holdings 3Q FY2019/3 Financial Results Briefing
Financial report9 pages

Square Enix Holdings 3Q FY2019/3 Financial Results Briefing

Square Enix Holdings reported a challenging financial performance for the nine-month period ending December 31, 2018.

Square EnixFeb 2019
Cover of Because Games Matter - A Teachable Moment: Kingdom Hearts in the Classroom - Extra Credits
6 min
Extra Credits6 min

Because Games Matter - A Teachable Moment: Kingdom Hearts in the Classroom - Extra Credits

The integration of video games into educational settings serves as a powerful tool for fostering student engagement, inclusion, and academic success.

  • Integrating video games into the curriculum validates students' personal interests, bridging the gap between traditional academic subjects and their lived experiences.
  • Using cultural touchstones like the narrative structure of Kingdom Hearts can help students grasp complex literary concepts, such as the hero's journey found in the Odyssey.
  • Validating a student's interests through familiar media can act as a catalyst for significant improvements in academic performance, classroom participation, and self-confidence.
Extra CreditsDec 2018
Cover of Square Enix Holdings 1Q FY2019/3 Financial Results Briefing
Financial report7 pages

Square Enix Holdings 1Q FY2019/3 Financial Results Briefing

Square Enix Holdings reported a decline in financial performance for the first quarter of the fiscal year ending March 31, 2019.

Square EnixAug 2018
Cover of Financial Results Briefing: Fiscal Year Ended March 31, 2018
Financial report10 pages

Financial Results Briefing: Fiscal Year Ended March 31, 2018

Square Enix Holdings reported its financial results for the fiscal year ended March 31, 2018, highlighting a period of strategic transition toward digital-first revenue streams.

Square EnixJun 2018
Cover of 2018 Annual Report
Financial report70 pages

2018 Annual Report

Square Enix Holdings concluded the 2018 fiscal year with a robust financial performance, characterized by record-high operating and net income despite a marginal 2.5% decline in consolidated net sales to ¥250.4 billion.

  • The Square Enix Group's corporate philosophy is to spread happiness globally by providing unforgettable experiences through high-quality content, services, and products.
  • The company aims to be a leader in entertainment, focusing on creating new and creative gaming experiences and hit titles, particularly revisiting development and operation organizations in the fiscal year ending March 2019.
  • In the fiscal year ended March 2018, the Amusement segment saw sales decline to ¥41.7 billion and operating income fall to ¥2.4 billion, despite stable arcade operations and new initiatives like renovating Taito Station Mizonokuchi and opening MEGARAGE.
Square EnixJan 2018

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