Japanese publisher/developer. Final Fantasy, Dragon Quest, Kingdom Hearts. HD Games + MMO + mobile segments.
Square Enix Holdings Co., Ltd. reported strong financial growth for the first quarter of the fiscal year ending March 31, 2027, covering the period from April 1 to June 30, 2026. The company achieved consolidated net sales of 78.4 billion yen, representing a significant increase from the 59.2 billion yen recorded in the same period of the previous year. Operating income also saw substantial growth, rising to 17.0 billion yen from 9.0 billion yen, while profit attributable to owners of the parent reached 13.2 billion yen.
The primary driver of this performance was the Digital Entertainment segment, which generated 49.9 billion yen in net sales and 15.5 billion yen in operating income. Within this segment, the HD Games sub-segment experienced a notable surge, with net sales rising to 17.7 billion yen due to the successful launch of new titles and strong catalog sales. The MMO sub-segment also contributed to growth, with net sales reaching 12.7 billion yen, supported by increased player activity ahead of upcoming expansion releases. Additionally, the Smart Devices and PC Browser sub-segment benefited from new title contributions, posting 19.4 billion yen in net sales.
Secondary business segments also demonstrated positive momentum. The Amusement segment reported 17.0 billion yen in net sales, bolstered by higher same-store sales and prize item demand. The Publication segment grew to 7.2 billion yen, driven by increased comic volume sales, with digital media accounting for 59% of the segment's total revenue. The Merchandising segment rounded out the results with 4.6 billion yen in net sales, fueled by character merchandise based on major intellectual properties. The company maintains a stable financial position, concluding the quarter with 259.6 billion yen in cash and deposits.
Square Enix Holdings Co., Ltd. reported its first‑half financial results for the six months ended September 30, 2024, highlighting a mixed performance across its core business segments. Net sales fell 14.5 billion yen (8.4%) to ¥172.0 bn, driven mainly by a 23.9 billion yen decline in Digital Entertainment sales and a modest increase in Amusement revenue. Operating income, however, rose 3.8 bn yen (21%) to ¥17.3 bn, reflecting lower amortization of development costs and reduced advertising spend in Digital Entertainment, as well as stronger same‑store sales in Amusement. The operating margin improved from 10.1 % to 13.4 %, a 3.3‑percentage‑point gain, while the overall profit attributable to owners of parent increased by 4.9 bn yen (29%) to ¥16.6 bn.
Segment‑level details show Digital Entertainment’s HD Games unit posting a net loss of ¥1.2 bn, yet the MMO sub‑segment generated an operating income of ¥13.1 bn, up 3.8 bn yen from the prior year. Amusement sales climbed to ¥36.2 bn, up 4.8 bn yen, driven by higher same‑store traffic. Publication sales rose modestly to ¥14.8 bn, with digital sales accounting for 56 % of total publication revenue. Merchandising revenue increased to ¥9.6 bn, supported by new character merchandise from key IPs such as “NieR:Automata.”
Balance‑sheet metrics remained solid, with total assets at ¥412.2 bn and net assets rising 9.1 % to ¥326.2 bn, despite a slight decline in cash and deposits. Currency fluctuations contributed to a net income dip, but overall profitability improved, positioning the company for continued international expansion and product launches in 2025.
Printed in Japan This annual report is printed on recycled paper. 2004 2005 2004 2005 2004 2005 2004 2005 2004 2005 2004 2005 Total Games (Offline) Games (Online) Mobile Phone Content Publication Others Financial Highlights ________________________________________ 1 Disclaimer Regarding Forward-Looking Statements To Our Shareholders ____________________________________ 2 Statements in this annual report with respect to the current plans, estimates, stra...
SQUARE ENIX CO., LTD. www.square-enix.co.jp/ Disclaimer Regarding Forward-Looking Statements Statements in this annual report with respect to the current plans, estimates, strategy, and beliefs of SQUARE ENIX CO., LTD. and consolidated subsidiaries (collectively “SQUARE ENIX”) include both historical facts and forward-looking statements concerning the future performance of SQUARE ENIX.
SQUARE ENIX CO., LTD, TH SQUARCCNIX www.square-enix.com/ ANNUAL REPORT 2006 Net Sales Ratio Net Sales (Billions of yen) Games (Offline) 36.9% 2005 Net Sales Ratio Net Sales (Billions of yen) Games (Online) 12.6% 2005 Net Sales Ratio Net Sales (Billions of yen) Mobile Phone Content 4.1% 2005 Net Sales Ratio Net Sales (Billions of yen) Net Sales Ratio Net Sales (Billions of yen) Net Sales Ratio Net Sales (Billions of yen) Contents ...
C o r p o r a t e P h i l o s o p h y To spread happiness across the globe by providing unforgettable experiences This philosophy represents our company’s mission and the beliefs for which we stand. Each of our customers has his or her own definition of happiness. The Square Enix Group provides high-quality content, services, and products to help those customers create their own wonderful, unforgettable experiences, thereby allowing them to discover a happiness all their own.
C o r p o r a t e P h i l o s o p h y To spread happiness across the globe by providing unforgettable experiences This philosophy represents our company’s mission and the beliefs for which we stand. Each of our customers has his or her own definition of happiness. Square Enix Group provides high-quality content, services, and products to help those customers create their own wonderful, unforgettable experiences, thereby allowing them to discover a happiness all their own.
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C o r p o r a t e P h i l o s o p h y This philosophy represents our company's mission and the beliefs for which we stand. To spread happiness across the globe by providing unforgettable experiences This philosophy represents our company’s mission and the beliefs for which we stand. The Square Enix Group provides high-quality content, services, and products to help those customers create their own wonderful, Each of our customers has his or her own definition of happiness.
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To spread happiness across the globe by providing unforgettable experiences This philosophy represents our company's mission and the beliefs for which we stand. To spread happiness across the globe by providing unforgettable experiences This philosophy represents our company’s mission and the beliefs for which we stand.
Corporate Philosophyby providing unforgettable experiences This represents company's and the beliefs for which we stand. To spread happiness across the globe by providing unforgettable experiences This philosophy represents our company’s mission and the beliefs for which we stand. Each of ourcustomers or her of happiness.