
Honor of Kings
GameBy TiMi Studio Group · Released Nov 26, 2015
Documents about Honor of Kings
Team Vitality Acquires Indonesia-Based Bigetron Esports
Team Vitality has acquired the Indonesia-based organization Bigetron Esports to bolster its presence in the Southeast Asian mobile gaming market.
- Paris-based Team Vitality has acquired the Indonesian esports organization Bigetron Esports for an undisclosed sum.
- Following the acquisition, Bigetron Esports will be rebranded as 'Bigetron by Vitality' to lead the organization's mobile gaming operations.
- The deal is part of Team Vitality’s long-term strategy to accelerate growth in the Southeast Asian market and secure additional club points for the Esports World Cup.
Tencent 2025 First Quarter Results Presentation
Tencent’s first-quarter 2025 results demonstrate robust financial growth, characterized by a 13% year-over-year revenue increase to 180.0 billion RMB.
- Tencent reported a 13% year-over-year revenue increase to 180.0 billion RMB for Q1 2025, with non-IFRS net profit rising 22% to 61.3 billion RMB.
- The Value-added Services segment grew 17% to 92.1 billion RMB, fueled by a 24% surge in domestic gaming revenue from titles like Honor of Kings and Peacekeeper Elite.
- International gaming revenue increased by 23% year-over-year, contributing to the overall strength of the company's gaming portfolio.
Top 10 Worldwide Mobile Games By Revenue and Downloads: April 2025
The mobile gaming industry experienced a contraction in April 2025, with global consumer spending reaching $6.48 billion—a 4.5% decline from the previous month—and total downloads falling 8.4% to 3.93 billion.
- Global consumer spending on mobile games reached $6.48 billion in April 2025, a 4.5% decrease from the previous month, with the U.S. accounting for 31.5% of total revenue.
- Honor of Kings by Tencent reclaimed the top-grossing position globally, driven by the 'Five-Five Friends Festival' and strategic IP collaborations.
- Global mobile game downloads totaled 3.93 billion in April 2025, representing an 8.4% decline from March, with India leading the market at 18.8% of total downloads.
China’s First Asian Champions League Signs Key Partners
Hero Esports, formerly known as VSPO, has secured a diverse roster of corporate partners for the inaugural Asian Champions League (ACL) and the concurrent DreamHack Shanghai event.
- Hero Esports is launching China’s first Asian Champions League (ACL), a multi-title tournament featuring a total prize pool of ¥15 million RMB ($2.04 million USD).
- The ACL will host competitions across nine titles: Dota 2, Counter-Strike 2, Teamfight Tactics, CrossFire, Honor of Kings, Delta Force, League of Legends, Valorant, and Street Fighter 6.
- The event will take place across three major Shanghai venues: the Shanghai SPD Bank Oriental Sports Center, the Shanghai Jing’An Sports Center, and the Shanghai National Exhibition and Convention Center.
Gen.G Launches Gen.G Collegiate Cup for Saudi Arabia and UAE
Gen.G Esports has launched the Gen.G Collegiate Cup, a new competitive initiative targeting university students across Saudi Arabia and the United Arab Emirates.
- Gen.G has launched the Gen.G Collegiate Cup in Saudi Arabia and the UAE, featuring 300 students from 15 universities competing for an $11,000 prize pool.
- The tournament features competition in PUBG Mobile, Honor of Kings, and Valorant, with mobile events utilizing the HONOR Magic7 Pro.
- The initiative is part of Gen.G’s broader 'Road to Gen.G Collegiate Cup' program, which provides students with professional coaching, seminars, and industry education.
100 Top Grossing Mobile Games Ranking
The 2026 ranking of top-grossing mobile games provides a comprehensive analysis of the global mobile gaming industry’s financial landscape, focusing on lifetime earnings, performance throughout 2025, and key monetization metrics.
- Honor of Kings remains the all-time leader in mobile gaming revenue with $13.25 billion in lifetime earnings, followed by PUBG Mobile at $9.01 billion and Candy Crush Saga at $7.69 billion.
- MONOPOLY GO! emerged as the top-grossing mobile game of 2025, generating $2.21 billion in annual revenue and demonstrating the high monetization potential of casual games with strong social mechanics.
- The Chinese market continues to exert massive influence on global revenue, with titles like Honor of Kings and Dungeon & Warrior: Origins serving as primary drivers of high-spend mobile gaming.
Top 10 Worldwide Mobile Games By Revenue and Downloads: February 2025
The global mobile gaming landscape in February 2025 was defined by the continued dominance of established titles and the effectiveness of event-driven engagement strategies.
- Global mobile game consumer spending reached $6.34 billion in February 2025, a 13% decline from the previous month, with the U.S. accounting for 31.5% of total revenue.
- Tencent’s Honor of Kings remained the top-grossing mobile game globally, achieving its highest-earning months in January and February 2025 since 2021 due to Spring Festival events and cultural collaborations.
- Global mobile game downloads totaled 3.73 billion in February 2025, a 15.4% decrease from January, with India leading as the top market at 613 million downloads.
OG Esports Joins Honor of Kings Esports Ecosystem as Western Europe Partner Team
OG Esports has officially entered the mobile esports sector by joining the Honor of Kings ecosystem as a partner team for the Western Europe region in 2025.
- OG Esports has established its first mobile esports division by joining the Honor of Kings ecosystem as a partner team for the Western Europe region in 2025.
- The move aligns with OG Esports' strategic plan to expand into emerging titles and the Chinese market, further strengthening the organization's relationship with publisher Tencent.
- OG Esports CEO Daniel Sanders, who previously held leadership roles at Tencent Games and Red Bull, is spearheading this expansion strategy.
Level Infinite Details Honor of Kings Esports Plans for 2025
Level Infinite, a division of Tencent, has announced a $15 million investment to expand the global Honor of Kings esports ecosystem throughout 2025.
- Level Infinite, a division of Tencent, is investing $15 million in 2025 to expand the global Honor of Kings esports ecosystem.
- The company is launching six new regional leagues: Philippines Kings League, Malaysia Kings League, Indonesia Kings Laga, Wildcard Kings League, Major East League, and Major West League.
- The 2025 global tournament schedule features the Honor of Kings World Cup in July, hosted at the Esports World Cup in Riyadh, and the Honor of Kings International Championship in November.
Mobile Game Revenue 2026 – 2029
The global mobile gaming industry is entering a period of sustained expansion following the volatility observed in the immediate post-pandemic years.
- The global mobile gaming market is projected to reach $98 billion by 2026 and exceed $103 billion by 2027, with mobile accounting for nearly half of all global gaming revenue.
- Emerging markets are the primary drivers of growth, led by Turkey (+28%), Mexico (+21%), India (+17%), Thailand (+16%), and Saudi Arabia (+14%).
- The top-grossing mobile games of 2024 were led by Monopoly GO ($2.2 billion), Honor of Kings ($1.8 billion), and Royal Match ($1.4 billion).
Top 10 Worldwide Mobile Games by Revenue and Downloads: January 2025
The mobile gaming industry experienced a robust start to 2025, with global consumer spending on the Apple App Store and Google Play reaching $7.27 billion in January, a 4% increase over the previous month.
- Global mobile game consumer spending reached $7.27 billion in January 2025, a 4% increase from the previous month, with the U.S. accounting for 29.8% of total revenue.
- Honor of Kings became the top-grossing mobile game globally in January 2025, nearly doubling its monthly revenue through Lunar New Year events, IP collaborations, and new skin releases.
- Tencent dominated the top revenue rankings, securing four of the top five spots with Honor of Kings, Game For Peace, CrossFire, and Teamfight Tactics, largely driven by performance in the Chinese iOS market.
DnF Mobile Generates Nearly $2.5 Billion in China
Dungeon & Fighter Mobile has established itself as a dominant force in the Chinese mobile gaming market, generating nearly $2.5 billion in gross revenue between its May 2024 launch and the end of the year.
- Dungeon & Fighter Mobile generated nearly $2.5 billion in gross revenue in China between its May 2024 launch and the end of the year.
- The game was the second highest-grossing title on the Chinese App Store in 2024, trailing only Tencent’s Honor of Kings.
- DnF Mobile’s $270 million in first-month iOS revenue marks the most successful launch ever for a game published or developed by Tencent.
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