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Honor of Kings

GameBy TiMi Studio Group · Released Nov 26, 2015

Documents about Honor of Kings

Cover of September 2026 Mobile Game Rankings: Downloads and Revenue
Article

September 2026 Mobile Game Rankings: Downloads and Revenue

The mobile gaming market in September 2026 experienced a period of divergence, characterized by stagnant download volumes and a 7.8% decline in total revenue among the top ten sampled titles.

  • Roblox revenue surged 88.2% month-over-month to $112.7 million in September 2026, driven by its 20th-anniversary event 'The Hunt: Roblox 20' and RDC product announcements.
  • Free Fire capitalized on a returning collaboration with NARUTO SHIPPUDEN and the OB55 update to reach 17.8 million downloads, securing the second spot in global rankings.
  • Pokémon GO returned to the global revenue top 10 at seventh place with $65 million, following the 'Mega Finale' event and the launch of a new season in early September.
SocialPetaOct 2026
Cover of Weekly Gaming Reports Recap: October 5 - October 9, 2026
Article

Weekly Gaming Reports Recap: October 5 - October 9, 2026

The global gaming market is poised for steady expansion, with projections indicating a total valuation of $229.1 billion by 2030.

  • Mobile marketing costs rose in Q2 2026, with average CPI increasing 8.47% to $1.25 and CPM rising 13% to $2.86.
  • Major mobile titles are seeing significant revenue declines, including Last War: Survival (-24% MoM) and eFootball (-29% MoM), with the former's monthly revenue dropping to less than a third of its February peak.
  • The launch rate for new free-to-play (F2P) live-service games has slowed significantly, dropping from an average of 21.3 titles per year in 2020–2022 to 14.7 titles in 2023–2025.
GameDev ReportsOct 2026
Cover of Top Mobile Games by Revenue and Downloads: September 2026
Article

Top Mobile Games by Revenue and Downloads: September 2026

The mobile gaming market experienced a notable contraction in high-end revenue generation during September 2026, as evidenced by a significant reduction in the number of titles surpassing the $100 million monthly revenue threshold.

  • Honor of Kings was the only mobile game to exceed $100 million in revenue during September 2026, earning $135 million despite a 12% month-over-month decline.
  • PUBG MOBILE experienced a significant 50% revenue drop in September, falling from $109.9 million in August to $55.2 million.
  • Roblox remains the only title to rank in the top 15 for both revenue ($98 million) and downloads (20.4 million).
AppMagicOct 2026
Article

Top 10 Worldwide Mobile Games by Revenue and Downloads: September 2026

The mobile gaming market in September 2026 experienced a contraction in both revenue and user acquisition, with global consumer spending reaching $6.13 billion, a 7% decline month-over-month.

  • Global mobile game consumer spending reached $6.13 billion in September 2026, representing a 7% month-over-month decline.
  • Total worldwide mobile game downloads were 3.56 billion in September, a 5.2% decrease compared to the previous month.
  • Honor of Kings remained the world’s highest-grossing mobile game, while Roblox secured the top spot for both total downloads and revenue growth.
Sensor TowerOct 2026
Cover of Tencent’s Bid to Create the Next FromSoftware and Larian
Article

Tencent’s Bid to Create the Next FromSoftware and Larian

Tencent is actively shifting its global strategy to cultivate high-quality, genre-defining studios capable of achieving the same long-term success as industry leaders like FromSoftware and Larian.

  • Tencent is prioritizing a long-term investment strategy for its international studios, aiming to replicate the success of FromSoftware and Larian by supporting developers as they iterate on specific genres over multiple titles.
  • Tencent oversees approximately 20 international studios and provides support for various global investments, with a focus on identifying and fostering high-quality talent capable of becoming category leaders.
  • Tencent is advising its studios to maintain smaller, core teams during the early concept and pre-production phases of development, scaling up with internal or outsourced teams only after the creative vision is proven.
The Game BusinessSep 2026
Cover of ‘Tis the Season: Holiday Live-Ops in 2026
Article

‘Tis the Season: Holiday Live-Ops in 2026

The landscape of live-ops in 2026 reflects a fundamental shift away from reliance on the traditional calendar toward a strategy centered on proprietary, game-specific milestones.

  • Games now generate higher revenue and engagement from their own 'manufactured' calendar events than from traditional holidays; for example, Fortnite's Chapter 7 launch event saw a 300% increase in monthly peak players compared to the prior month.
  • Christmas week in mobile gaming primarily drives new user acquisition rather than increased spending, with a 1.41x lift in downloads compared to a modest 1.05x lift in revenue.
  • Black Friday consistently delivers a 1.19x revenue lift across mobile titles globally, functioning as a reliable commercial event because it leverages existing consumer shopping habits rather than thematic in-game content.
NaavikSep 2026
Cover of August 2026 Mobile Game Rankings: Subway Surfers Rebounds, Gossip Harbor Takes Second
Article

August 2026 Mobile Game Rankings: Subway Surfers Rebounds, Gossip Harbor Takes Second

The August 2026 mobile game market analysis highlights shifting performance trends across global charts, emphasizing that headline rankings often mask underlying regional dynamics and variations in store coverage.

  • Honor of Kings led global revenue at $126.73 million, while Roblox maintained the top spot in downloads with 30.31 million despite a 4.2% monthly decline.
  • Gossip Harbor secured the second-highest revenue position at $112.45 million, driven by increased spending in specific markets even as new download volumes decreased.
  • Subway Surfers saw a significant rebound in August, adding 4.73 million downloads over the previous month to reach 18.86 million, a 33.5% increase.
SocialPetaSep 2026
Cover of Weekly Gaming Reports Recap: September 7 - September 11, 2026
Article

Weekly Gaming Reports Recap: September 7 - September 11, 2026

This weekly industry summary provides a comprehensive overview of global gaming market performance for early September 2026, synthesizing data from mobile, PC, and console sectors.

  • August 2026 mobile gaming saw five titles exceed $100 million in revenue, led by Honor of Kings ($144.5 million) and PUBG Mobile ($138.5 million), while Roblox slipped to fifth place with $100.6 million.
  • Steam experienced a record-breaking volume of new releases in late August 2026 with 720 titles launching in one week, though 74% failed to reach ten reviews and only 10 games surpassed 1,000 reviews.
  • Southeast Asia's gaming market is projected to reach over 300 million players in 2026, with Thailand expected to surpass $2 billion in annual player spending by the end of the year.
GameDev ReportsSep 2026
Cover of Savvy's EA-Scopely Supergroup, iPhone Duo Games, Lego's Offroad Swerve, and More
Article

Savvy's EA-Scopely Supergroup, iPhone Duo Games, Lego's Offroad Swerve, and More

This industry update provides a comprehensive overview of significant developments within the global mobile gaming sector as of September 2026.

  • Saudi-backed Savvy Games Group is reportedly considering a merger with Electronic Arts, a move that would consolidate major titles like EA FC, Madden, and Apex Legends with Savvy’s existing portfolio, pending the completion of its $6 billion acquisition of Moonton.
  • Apple has partnered with Hoyoverse and startup Azra to demo games including Zenless Zone Zero and UnGodly on its new foldable device, the iPhone Duo.
  • Lego Digital Play has acquired Offroad Games, the London-based developer behind Chrome Valley Customs, marking a significant expansion for the studio led by Aaron Loeb.
Mobilegamer.bizSep 2026
Cover of Top Mobile Games by Revenue and Downloads: August 2026
Article

Top Mobile Games by Revenue and Downloads: August 2026

The mobile gaming market in August 2026 demonstrated significant shifts in both revenue generation and user acquisition.

  • Honor of Kings maintained its lead in August 2026 with $152.7 million in revenue, marking its second consecutive month exceeding $150 million.
  • Gossip Harbor achieved its best performance to date, securing second place with $112.3 million in revenue.
  • Five mobile games surpassed the $100 million revenue threshold in August, an increase from three games in July.
AppMagicSep 2026
Article

Top 10 Worldwide Mobile Games: August 2026

The mobile gaming landscape in August 2026 was defined by the sustained dominance of established titles alongside the rapid emergence of new, genre-specific hits.

  • Global mobile game consumer spending reached $6.57 billion in August 2026, a 1% decline month-over-month, with the United States, China (iOS), and Japan accounting for the largest market shares at 28.6%, 16.7%, and 12.2% respectively.
  • Honor of Kings remained the world’s highest-grossing mobile game in August 2026, driven by major events like the Summer Farm Friends Festival and the introduction of the new hero LuYana.
  • Roblox was the most downloaded mobile game globally in August 2026, supported by a diverse content strategy that included updates to Dress to Impress and Tower Defense Simulator.
Sensor TowerSep 2026
Cover of Weekly Gaming Reports Recap: August 17 – August 21, 2026
Article

Weekly Gaming Reports Recap: August 17 – August 21, 2026

The global gaming industry is currently navigating a period of significant structural realignment, characterized by a contraction in traditional console and PC sectors alongside shifting regional growth patterns.

  • China’s domestic gaming market grew 12.17% year-over-year in H1 2026 to approximately $27.9 billion, driven by increased revenue per user rather than player base expansion, which grew only 0.82% to 684 million.
  • The gaming industry is projected to see 14,666 job losses in 2026, an increase of 788 from the previous month's forecast.
  • Mobile IAP revenue saw significant regional declines, including $648 million in US Casino, $297 million in Korean RPG, and $229 million in Japanese RPG, partly due to a shift toward direct-to-consumer (D2C) payment models.
GameDev ReportsAug 2026