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Honor of Kings

GameBy TiMi Studio Group · Released Nov 26, 2015

Documents about Honor of Kings

Cover of Honor of Kings World Championship Grand Final Breaks Guinness World Record
Article

Honor of Kings World Championship Grand Final Breaks Guinness World Record

The Honor of Kings World Championship Grand Final, held at the National Stadium in Beijing, China, has officially established a new Guinness World Record for the largest attendance at an esports event.

  • The Honor of Kings World Championship Grand Final set a Guinness World Record for the largest attendance at an esports event, with 62,196 confirmed attendees.
  • The event was held at Beijing’s National Stadium, also known as 'The Bird’s Nest,' which has a total seating capacity of 80,000.
  • Tickets for the Grand Final sold out in 12 seconds, with prices ranging from ¥488 ($69) for grandstand seats to ¥2,088 ($293) for inner field access.
The Esports AdvocateNov 2025
Cover of That Epic-Google deal, Supercell's mo.co revamp, Sandsoft, October's top games, more
18 min
Mobilegamer.biz18 min

That Epic-Google deal, Supercell's mo.co revamp, Sandsoft, October's top games, more

The mobile game industry is currently navigating significant shifts in platform regulation, studio stability, and market performance.

  • A proposed Epic Games-Google agreement could reshape the Android ecosystem by enabling alternative app stores and introducing a tiered commission structure from March 2026 to June 2032, charging 20% on gameplay-advantage purchases and 9% on non-power content.
  • Market volatility persists among top titles, with Honor of Kings leading October revenue at $34 million, Last War holding steady at $125 million, and White Out Survival dropping below the $100 million monthly revenue threshold.
  • The squad battler X Clash saw a massive surge to 18.5 million installs in October, a growth spike attributed to aggressive user acquisition strategies involving misleading mini-game advertisements.
Mobilegamer.bizNov 2025
Article

Top 10 Worldwide Mobile Games By Revenue and Downloads: October 2025

The global mobile gaming market experienced growth in October 2025, with consumer spending reaching $6.8 billion, a 4.5% increase month-over-month. Total downloads also rose by 2.2%, reaching 3.78 billion.

  • Global mobile game consumer spending reached $6.8 billion in October 2025, a 4.5% increase month-over-month, with the United States accounting for 32% of total revenue.
  • Last War: Survival Game by FUNFLY maintained its position as the top-grossing mobile game worldwide, followed by Honor of Kings, Royal Match, MONOPOLY GO!, and Whiteout Survival.
  • Honor of Kings saw an 11% month-over-month increase in in-app purchases following its 10th Anniversary Celebration, which featured a live broadcast and limited-time rewards.
Sensor TowerNov 2025
Cover of Squad Busters, Sandsoft, Boss Fight, the ‘billion dollar blueprint’, Google Play, more
19 min
Mobilegamer.biz19 min

Squad Busters, Sandsoft, Boss Fight, the ‘billion dollar blueprint’, Google Play, more

The mobile gaming industry is currently experiencing a period of significant consolidation and studio restructuring, marked by the high-profile closure of several notable titles and development teams.

  • The mobile gaming industry is undergoing significant consolidation, evidenced by the closure of Sandsoft, Netflix's shuttering of Boss Fight, and Supercell’s decision to discontinue Squad Busters by mid-2026 due to poor long-term retention.
  • Hybrid-casual games are experiencing rapid growth, recording a 114% increase in in-app purchase revenue during the third quarter.
  • Google has opened the US Play Store to alternative payment systems, aligning with broader industry trends toward payment liberation for mobile developers.
Mobilegamer.bizOct 2025
Cover of Grant Rousseau Joins NIP Group to Lead Esports Division
Article

Grant Rousseau Joins NIP Group to Lead Esports Division

NIP Group (NASDAQ: NIPG) has appointed industry veteran Grant Rousseau as the new chief operating officer of its esports division.

  • NIP Group (NASDAQ: NIPG) has appointed Grant Rousseau as the new chief operating officer of its esports division.
  • Rousseau joins NIP Group following a three-year tenure at Team Falcons, where he oversaw the expansion of 20 esports rosters and secured back-to-back Esports World Cup victories in 2024 and 2025.
  • In his new role, Rousseau will report to Co-CEOs Hicham Chahine and Mario Ho to manage operations for NIP Group’s global competitive rosters, including Counter-Strike 2, Apex Legends, and Honor of Kings.
The Esports AdvocateOct 2025
Cover of Chiliz Group Takes 51% Stake in OG Esports
Article

Chiliz Group Takes 51% Stake in OG Esports

The Chiliz Group has acquired a 51% controlling stake in the esports organization OG Esports, marking a significant shift in the team's ownership structure.

  • Chiliz Group has acquired a 51% controlling stake in OG Esports for an undisclosed financial sum.
  • The acquisition follows a challenging fiscal year for OG Esports, which reported a loss of approximately €2.9 million (over $3.3 million USD) in 2024.
  • Xavier Oswald has been appointed as the new CEO of OG Esports, while co-founders Johan “n0tail” Sundstein and Sébastien “Ceb” Debs will transition to a new strategic project focused on the organization's competitive foundation.
The Esports AdvocateSep 2025
Article

Top 10 Worldwide Mobile Games by Revenue and Downloads: August 2025

The mobile gaming industry experienced stable performance in August 2025, with global consumer spending reaching $7.15 billion, a 1% increase from the previous month.

  • Global consumer spending on mobile games reached $7.15 billion in August 2025, a 1% month-over-month increase, with the United States accounting for 32% of total revenue.
  • Last War: Survival Game maintained its position as the world's top-grossing mobile game, while Roblox held the No. 1 spot for global downloads for the second consecutive month.
  • Honor of Kings secured the No. 2 revenue spot globally, driven by high-profile collaborations with the Lord of the Mysteries novel and the Fox Spirit Matchmaker anime.
Sensor TowerSep 2025
Cover of Tencent 2025 Second Quarter Results: Earnings Presentation
Financial report23 pages

Tencent 2025 Second Quarter Results: Earnings Presentation

Tencent’s second quarter 2025 earnings report highlights a period of sustained growth, with total revenue reaching 184.5 billion RMB, representing a 15% increase year-over-year.

  • Tencent reported total Q2 2025 revenue of 184.5 billion RMB, a 15% year-over-year increase, with a non-IFRS net profit of 63.1 billion RMB.
  • International gaming revenue surged 35% year-over-year, significantly outperforming domestic gaming growth of 17%, which reached 40.4 billion RMB.
  • Marketing services revenue grew 20%, fueled by AI-powered adtech and a 50% revenue increase in both Video Accounts and Mini Programs within the Weixin ecosystem.
TencentAug 2025
Cover of Tencent Games: Revenue by Year [2015 – 2026]
Article

Tencent Games: Revenue by Year [2015 – 2026]

Tencent’s mobile revenue trajectory from 2015 to 2025 illustrates the company’s evolution from a domestic gaming entity into a global digital powerhouse.

  • Tencent's mobile revenue reached a record peak of $7.88 billion in 2024, followed by a slight stabilization to $4.61 billion in the first part of 2025.
  • Honor of Kings remains the company's primary revenue driver, consistently generating over $1 billion annually for nearly a decade and reaching $1.87 billion in 2024.
  • PUBG Mobile has been a critical global asset, peaking at $1.79 billion in 2020 and continuing to contribute over $1 billion in annual revenue through 2025.
UdonisJul 2025
Cover of Wolves Esports Secures Multi-Million Dollar Strategic Investment from Chongqing Green Development Group
Article

Wolves Esports Secures Multi-Million Dollar Strategic Investment from Chongqing Green Development Group

Wolves Esports, the competitive gaming division of the English Premier League club Wolverhampton Wanderers and its parent company, Fosun Sports, has secured a multi-million dollar strategic investment from the Chongqing Green Development Group.

  • Wolves Esports has secured a multi-million dollar strategic investment from the Chongqing Green Development Group, a state-owned enterprise in China's Bishan District.
  • The funding will support the completion of a 10,000-square-meter, 2,000-seat esports arena in Bishan, which is scheduled to open by late 2025 with a project cost of ¥200 million ($27.82 million).
  • This investment strengthens the partnership between Wolves Esports' parent company, Fosun Sports, and local Chinese government entities to expand competitive infrastructure and the digital economy.
The Esports AdvocateJun 2025
Article

Top 10 Worldwide Mobile Games By Revenue and Downloads: May 2025

The mobile gaming industry experienced a period of growth in May 2025, with global consumer spending on the iOS App Store and Google Play reaching $6.85 billion, a 5.4% increase over the previous month.

  • Global consumer spending on mobile games reached $6.85 billion in May 2025, a 5.4% increase from the previous month, with the U.S. accounting for 31% of total revenue.
  • Honor of Kings by Tencent remained the top-grossing mobile game globally, bolstered by the Five-Five Friends Festival and ongoing content innovation.
  • Global mobile game downloads rose 9.8% month-over-month to 4.3 billion, with India leading the market by contributing 881 million downloads (20% of the total).
Sensor TowerJun 2025
Cover of Team Vitality Acquires Indonesia-Based Bigetron Esports
Article

Team Vitality Acquires Indonesia-Based Bigetron Esports

Team Vitality has acquired the Indonesia-based organization Bigetron Esports to bolster its presence in the Southeast Asian mobile gaming market.

  • Paris-based Team Vitality has acquired the Indonesian esports organization Bigetron Esports for an undisclosed sum.
  • Following the acquisition, Bigetron Esports will be rebranded as 'Bigetron by Vitality' to lead the organization's mobile gaming operations.
  • The deal is part of Team Vitality’s long-term strategy to accelerate growth in the Southeast Asian market and secure additional club points for the Esports World Cup.
The Esports AdvocateMay 2025