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Unknown Worlds

CompanyUnited States

34 documents in the library are about Unknown Worlds, from writers such as Krafton, Extra Credits and Game File. Each has a summary and key insights with the page they come from.

Documents
34
newest 22 Oct 2026
Steam revenue
$328.6M
estimate, its games

Connections

The documents about Unknown Worlds on the inner ring, the other games and companies they name on the outer one. Select a cover to see it up close and open it in a new tab; drag to move, pinch or Ctrl + scroll to zoom.

Key figures from the reports

On Steam

Steam estimates as of 9 Oct 2026. Revenue is premium revenue on Steam only: game sales, without DLC.

Revenue as publisher
$327.7M
6 games
Revenue as developer
$328.6M
6 games
Units sold
17.7M
as publisher or developer
Headquarters
United States

Unknown Worlds’s best-selling games on Steam

GameReleasedShare of the best sellerRevenueUnits
SubnauticaDeveloper and Publisher2014$132.8M7.4M
Subnautica 2Developer and Publisher2026$111.0M4.6M
Subnautica: Below ZeroDeveloper and Publisher2019$56.8M3.3M
Natural Selection 2Developer and Publisher2012$26.9M2.4M
MoonbreakerDeveloper2022$969K44K
NS2: CombatPublisher2014$114K18K
Zen of SudokuDeveloper and Publisher2006$23K20K
Future PerfectDeveloper and Publisher———

Documents about Unknown Worlds

Cover of Subnautica's Rise: How Charlie Cleveland Beat the Odds in Gaming
65 min
Gaming Founders Podcast65 min

Subnautica's Rise: How Charlie Cleveland Beat the Odds in Gaming

The trajectory of Unknown Worlds Entertainment serves as a case study in the resilience required to navigate the independent game development landscape.

  • Unknown Worlds Entertainment achieved independence in 2021 by executing a full buyback of the studio following the commercial success of the Subnautica franchise, which has sold over 12 million copies.
  • The studio utilized a 2011 acquisition by Perfect World to secure the necessary capital to complete the development of Natural Selection 2, demonstrating the strategic use of external funding to survive financial instability.
  • The transition from niche multiplayer titles to the mass-market Subnautica was driven by a commitment to open development, early crowdfunding, and the integration of player feedback into the design process.
Gaming Founders PodcastOct 2026
Cover of Is Xbox making the right decisions? Plus, how AI is (and isn’t) transforming game localization
44 min
The Game Business44 min

Is Xbox making the right decisions? Plus, how AI is (and isn’t) transforming game localization

Xbox is currently executing a major organizational reset aimed at improving profit margins and stabilizing its portfolio.

  • Xbox is undergoing a major organizational reset, cutting 206 positions and consolidating development efforts under the Activision and Bethesda umbrellas.
  • The company is shifting its strategic focus to core franchises, including the transfer of the Halo intellectual property to Activision.
  • As part of its restructuring to improve profit margins, Xbox is divesting studios such as Ninja Theory and Undead Labs.
The Game BusinessSep 2026
Cover of The state of Japan's video game industry, plus how GTA 6 influenced Valor Mortis' $40 price point
55 min
The Game Business55 min

The state of Japan's video game industry, plus how GTA 6 influenced Valor Mortis' $40 price point

Japan’s video game industry remains a global powerhouse, anchored by the enduring success of console giants like Nintendo and Capcom.

  • Japan’s video game market generates $17 billion annually, with the $12 billion mobile sector facing increased competition from Chinese developers like Tencent and NetEase.
  • PC gaming in Japan has more than doubled its market share since 2019, driven by pandemic-era consumer habits and increased publisher support.
  • Lyrical Games is pricing its upcoming title, Valor Mortis, at $40 to position it as a high-value 'triple-I' alternative to massive AAA releases like GTA 6.
The Game BusinessSep 2026
Cover of Weekly Gaming Reports Recap: July 13 - July 17, 2026
Article

Weekly Gaming Reports Recap: July 13 - July 17, 2026

The global gaming industry in mid-2026 is defined by a profound divergence in platform performance and investment sentiment.

  • Steam generated $11.1 billion in gross revenue during H1 2026, marking a 14.5% year-over-year increase and nearly matching the platform's total revenue for the entire year of 2021.
  • Private investment in the gaming sector reached $3.1 billion in Q2 2026, a nearly 6x year-over-year increase driven largely by a $1 billion round for AppsFlyer and significant capital flowing into AI-focused companies.
  • Series A funding reached a five-year high of $0.8 billion in Q2 2026 (up 530% year-over-year), while pre-seed and seed funding dropped to a multi-year low of $0.1 billion (down 56% year-over-year).
GameDev ReportsJul 2026
Cover of Playstation Done Disking Around, Krafton Cash & The KIDS Act is Awful | Games For Breakfast
103 min
Extra Credits103 min

Playstation Done Disking Around, Krafton Cash & The KIDS Act is Awful | Games For Breakfast

The gaming industry is undergoing a fundamental transition toward a digital-only ecosystem, marked by Sony’s decision to phase out physical game disc production by 2028.

  • Sony plans to phase out physical game disc production by 2028, signaling a transition to a digital-only ecosystem that eliminates secondary markets and true consumer ownership.
  • The shift to digital-only distribution creates risks for long-term game preservation, as users face potential loss of access due to licensing expirations and arbitrary content removal.
  • Legislative proposals like the Kids Internet and Digital Safety (KIDS) Act are facing criticism for potentially compromising user privacy through mandatory age-verification requirements.
Extra CreditsJul 2026
Cover of Box Out: #384
Article

Box Out: #384

The gaming industry is undergoing a significant transition as Sony announced that, effective January 2028, it will cease the production of physical game discs for its consoles.

  • Sony announced that PlayStation games will no longer be released on physical discs starting January 2028, following a trend seen with Rockstar's GTAVI offering a download code in a box and Sony's discless PS5 version in 2020.
  • Sony removed over 550 movies from its download store and is closing the PS3 and Vita download stores by July 2027, preventing buyers from accessing previously purchased content.
  • Microsoft is reportedly developing a 'disc-to-digital' scheme for its next Xbox (Project Helix) that would allow users to convert physical Xbox Series and some Xbox One games into digital licenses.
Hit PointsJul 2026
Cover of Inside The $250 Million Subnautica 2 Battle
19 min
Jason Schreier19 min

Inside The $250 Million Subnautica 2 Battle

The legal and corporate conflict surrounding the release of Subnautica 2 centers on a $250 million performance-based bonus that the publisher, Krafton, attempted to avoid paying to the developer, Unknown Worlds Entertainment.

  • A Delaware court ruled in March 2026 that Krafton attempted to terminate the leadership of Unknown Worlds Entertainment to avoid paying a $250 million performance-based bonus tied to the acquisition of the studio.
  • The court found Krafton’s allegations of data theft and neglect of duty against CEO Ted Gill and co-founders Charlie Cleveland and Max McGuire to be pretextual maneuvers designed to evade contractual obligations.
  • A July 2026 settlement mandated that the $250 million bonus be paid to studio employees, including staff previously excluded from the original incentive agreement, with payments distributed in installments through 2028.
Jason SchreierJul 2026
Cover of The UK Government's AI Adoption Plan for Creative Industries
Article

The UK Government's AI Adoption Plan for Creative Industries

The United Kingdom government has released a new AI adoption plan specifically targeting the creative industries, marking a significant development in the national strategy for integrating artificial intelligence into the screen and media sectors.

  • The UK government's 'AI Champion' initiative has released its initial reports, advocating for an 'augmentation first' approach to AI in creative industries, rather than replacement.
  • The UK Intellectual Property Office (IPO), in collaboration with DSIT and DCMS, launched an open consultation in December 2024 regarding copyright in the age of AI.
  • The January 2025 consultation proposed that all UK-produced intellectual property would be freely available to AI companies unless creators opted out, a system criticized as impractical.
AI and GamesJun 2026
Cover of Games and Numbers: May 20 – June 2, 2026
Article

Games and Numbers: May 20 – June 2, 2026

The bi-weekly snapshot covers major milestones for PC, console, and mobile titles released between May 20 and June 2, 2026.

  • Forza Horizon 6 generated over $325 million in revenue from 5 million copies sold in its opening days, bolstered by 1.7 million premium early-access purchases.
  • Subnautica 2 became the fastest PC launch of 2026, reaching 4.1 million sales and $100 million in revenue within five days, with a total reach of 6.5 million including Game Pass users.
  • Star Citizen has officially surpassed $1 billion in total crowdfunding, supported by 6.56 million backers since development began in 2010.
PWN GamesJun 2026
Cover of KRAFTON Will Indeed Pay the Creators of Subnautica 2 $250 Million
Article

KRAFTON Will Indeed Pay the Creators of Subnautica 2 $250 Million

The South Korean publisher KRAFTON has committed to paying a $250 million performance bonus to the studio Unknown Worlds, following the successful early access launch of Subnautica 2.

  • KRAFTON has agreed to pay a $250 million performance bonus to Unknown Worlds following the successful launch of Subnautica 2.
  • Subnautica 2 sold over 4 million copies within its first five days of early access, which began on May 14, 2026.
  • Analysts estimate that Subnautica 2 generated $100 million in gross revenue during its first five days on the market.
Game World ObserverMay 2026
Cover of Subnautica 2 Devs Win Day One, ALL CAPS XBOX & Fortnite is Over(watch) | Games For Breakfast
94 min
Extra Credits94 min

Subnautica 2 Devs Win Day One, ALL CAPS XBOX & Fortnite is Over(watch) | Games For Breakfast

The video game industry is currently defined by a rapid transition toward digital distribution and the strategic evolution of legacy platforms.

  • Capcom’s digital sales now account for 93% of its total volume, with PC titles representing over 50% of all units sold, marking a definitive shift away from physical media.
  • Subnautica 2 achieved commercial success with over 2 million sales and high player approval ratings despite internal legal disputes between Unknown Worlds and Krafton.
  • Physical game retailers are facing a terminal decline in traditional sales, forcing a strategic pivot toward community-focused 'third place' models that incorporate tabletop gaming and social amenities.
Extra CreditsMay 2026
Cover of Three Notes About Subnautica 2
Article

Three Notes About Subnautica 2

Subnautica 2 launched into early access on Thursday, delivering a polished underwater survival experience that echoes its predecessor while expanding the ecosystem and gameplay loop.

  • Subnautica 2 achieved strong early access performance with two million copies sold on its first day and a peak of 467,000 concurrent Steam players.
  • Unknown Worlds intends to keep Subnautica 2 in early access for at least two years, maintaining cross-play and feature parity across PC, Steam, Epic Games Store, and Xbox.
  • Publisher Krafton is navigating a legal dispute involving former studio leaders Charlie Cleveland and Max McGuire while simultaneously leveraging the game's strong sales milestones in its public branding.
Game FileMay 2026