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Subnautica

Game41 documents

41 documents in the library are about Subnautica, from writers such as Krafton, GameDiscoverCo and Alinea Analytics, the newest from 2026. Each has a summary and key insights with the page they come from.

Subnautica cover

Descend into the depths of an alien underwater world filled with wonder and peril. Craft equipment, pilot submarines and out-smart wildlife to explore lush coral reefs, volcanoes, cave systems, and more, all while trying to survive.

Released
Jan 23, 2018
Developer
Unknown Worlds
Publisher
Gearbox Publishing
Genres
Adventure, Indie
Platforms
Xbox Series X|S, PlayStation 4, Nintendo Switch 2, Android, PC (Microsoft Windows), iOS, SteamVR, PlayStation 5

Game data from IGDB.com

Key figures

  • Unknown Worlds Entertainment achieved independence in 2021 by executing a full buyback of the studio following the commercial success of the Subnautica franchise, which has sold over 12 million copies.

    Gaming Founders Podcast, 2026 · Subnautica's Rise: How Charlie Cleveland Beat the Odds in Gaming, p. 40

  • Growth was driven by specific hit titles, including KRAFTON’s Subnautica 2 (+94.9% revenue growth), NCSoft’s Lineage Classic (+101.5% revenue growth), and Playtika’s Disney Solitaire (+288.6% growth).

    InvestGame, 2026 · 11 Mobile Gaming Stocks: Q2 Performance Review

  • Subnautica 2 achieved commercial success upon its May 2026 release, selling over 4 million copies despite the corporate efforts to delay the launch.

    Jason Schreier, 2026 · Inside The $250 Million Subnautica 2 Battle, p. 6

  • Subnautica 2, another day-one Game Pass title released May 14, drew 3.5 million Game Pass players on Xbox but sold only 100,000 copies on the platform, compared to 5.4 million copies and $130 million in revenue on Steam where it is not part of a subscription service.

    Alinea Analytics, 2026 · 2026's Top Xbox Games by New Game Pass Players

  • KRAFTON has agreed to pay a $250 million performance bonus to Unknown Worlds following the successful launch of Subnautica 2.

    Game World Observer, 2026 · KRAFTON Will Indeed Pay the Creators of Subnautica 2 $250 Million

Documents about Subnautica

Cover of Subnautica's Rise: How Charlie Cleveland Beat the Odds in Gaming
65 min
Gaming Founders Podcast65 min

Subnautica's Rise: How Charlie Cleveland Beat the Odds in Gaming

The trajectory of Unknown Worlds Entertainment serves as a case study in the resilience required to navigate the independent game development landscape.

  • Unknown Worlds Entertainment achieved independence in 2021 by executing a full buyback of the studio following the commercial success of the Subnautica franchise, which has sold over 12 million copies.
  • The studio utilized a 2011 acquisition by Perfect World to secure the necessary capital to complete the development of Natural Selection 2, demonstrating the strategic use of external funding to survive financial instability.
  • The transition from niche multiplayer titles to the mass-market Subnautica was driven by a commitment to open development, early crowdfunding, and the integration of player feedback into the design process.
Gaming Founders PodcastOct 2026
Cover of 11 Mobile Gaming Stocks: Q2 Performance Review
Article

11 Mobile Gaming Stocks: Q2 Performance Review

The second quarter of 2026 presented a challenging landscape for the mobile gaming industry, characterized by widespread revenue declines and cautious investor sentiment.

  • Only 4 of the 11 tracked mobile gaming companies saw their stock price increase year-to-date as of August 28, 2026, with regional indices for the West and Asia down 15.4% and 7.8% respectively.
  • Median revenue for Q2 2026 declined year-over-year by 7.3% in the West and 5.8% in Asia, reflecting a broader sector-wide contraction.
  • Growth was driven by specific hit titles, including KRAFTON’s Subnautica 2 (+94.9% revenue growth), NCSoft’s Lineage Classic (+101.5% revenue growth), and Playtika’s Disney Solitaire (+288.6% growth).
InvestGameSep 2026
Cover of The State of Games: May 2026
Article

The State of Games: May 2026

The video game industry experienced a period of significant performance variance during May 2026, characterized by notable successes for specific franchises alongside broader challenges for major hardware manufacturers.

  • The report, titled "The State of Games: May 2026," was published on July 10, 2026, by Christopher Dring.
  • May 2026 was a strong month for game titles including Forza, Bond, Batman, and Subnautica.
  • PlayStation experienced a challenging month in May 2026.
The Game BusinessJul 2026
Cover of Inside The $250 Million Subnautica 2 Battle
19 min
Jason Schreier19 min

Inside The $250 Million Subnautica 2 Battle

The legal and corporate conflict surrounding the release of Subnautica 2 centers on a $250 million performance-based bonus that the publisher, Krafton, attempted to avoid paying to the developer, Unknown Worlds Entertainment.

  • A Delaware court ruled in March 2026 that Krafton attempted to terminate the leadership of Unknown Worlds Entertainment to avoid paying a $250 million performance-based bonus tied to the acquisition of the studio.
  • The court found Krafton’s allegations of data theft and neglect of duty against CEO Ted Gill and co-founders Charlie Cleveland and Max McGuire to be pretextual maneuvers designed to evade contractual obligations.
  • A July 2026 settlement mandated that the $250 million bonus be paid to studio employees, including staff previously excluded from the original incentive agreement, with payments distributed in installments through 2028.
Jason SchreierJul 2026
Cover of 2026's Top Xbox Games by New Game Pass Players
Article

2026's Top Xbox Games by New Game Pass Players

The analysis examines the impact of the Xbox Game Pass subscription model on first-party and third-party game revenue during the first half of 2026.

  • Xbox's Game Pass is cannibalizing first-party game revenue, with the company operating on a 3% accountability margin, prompting a likely shake-up of the service.
  • Forza Horizon 6, a day-and-date Game Pass release on April 19, attracted 6.8 million Game Pass players but generated $270 million on Xbox alone, indicating potential lost sales from committed players who would have purchased the game.
  • Subnautica 2, another day-one Game Pass title released May 14, drew 3.5 million Game Pass players on Xbox but sold only 100,000 copies on the platform, compared to 5.4 million copies and $130 million in revenue on Steam where it is not part of a subscription service.
Alinea AnalyticsJun 2026
Cover of Weekly Gaming Reports Recap: June 8 - June 12, 2026
Article

Weekly Gaming Reports Recap: June 8 - June 12, 2026

The week of June 8–12, 2026 saw Subnautica 2 and Forza Horizon 6 dominate global PC sales, with 4.35 million copies sold for Subnautica 2 and a peak concurrent user count of 462,000, while Forza Horizon 6 achieved 2.58 million Steam purchases and $152 million in revenue, topping new-release charts.

  • Subnautica 2 was May's top new release on Steam, selling 4.35 million copies and achieving a peak concurrent user count (CCU) of 462,000. Forza Horizon 6 followed with 2.58 million Steam sales, generating over $152.2 million.
  • China's gaming market is valued at $51.786 billion, with over 683 million players by the end of 2025. The Steam audience in China reached 42.4 million, while the rest of the world accounted for 89.6 million players.
  • Client-based PC games (premium and F2P) comprise 22.28% of the Chinese market, representing $11-12 billion. Popular genres in China include action/shooters (33% of titles), RPG/adventure (24%), and simulation/management (16%).
GameDiscoverCoJun 2026
Cover of May 2026's Top New PC & Console Games
Article

May 2026's Top New PC & Console Games

The May 2026 industry analysis provides a comprehensive overview of the PC and console gaming landscape, focusing on top-performing titles, platform trends, and significant interface updates.

  • May 2026 saw significant new game releases, with Subnautica 2 selling 4.4 million copies despite an early access launch, and Forza Horizon 6 achieving over 13 million players and $170 million gross on Steam.
  • Multi-platform titles also performed strongly, with IO's 007 First Light grossing over $110 million across PC, Xbox, and PlayStation, and LEGO Batman: Legacy Of The Dark Knight earning at least $80 million multi-platform.
  • Indie hits for May included Gamble With Your Friends, which sold 2 million copies, and Paralives, which surpassed 500,000 copies sold.
Game Discovery NowJun 2026
Cover of Games and Numbers: May 20 – June 2, 2026
Article

Games and Numbers: May 20 – June 2, 2026

The bi-weekly snapshot covers major milestones for PC, console, and mobile titles released between May 20 and June 2, 2026.

  • Forza Horizon 6 generated over $325 million in revenue from 5 million copies sold in its opening days, bolstered by 1.7 million premium early-access purchases.
  • Subnautica 2 became the fastest PC launch of 2026, reaching 4.1 million sales and $100 million in revenue within five days, with a total reach of 6.5 million including Game Pass users.
  • Star Citizen has officially surpassed $1 billion in total crowdfunding, supported by 6.56 million backers since development began in 2010.
PWN GamesJun 2026
Cover of KRAFTON Will Indeed Pay the Creators of Subnautica 2 $250 Million
Article

KRAFTON Will Indeed Pay the Creators of Subnautica 2 $250 Million

The South Korean publisher KRAFTON has committed to paying a $250 million performance bonus to the studio Unknown Worlds, following the successful early access launch of Subnautica 2.

  • KRAFTON has agreed to pay a $250 million performance bonus to Unknown Worlds following the successful launch of Subnautica 2.
  • Subnautica 2 sold over 4 million copies within its first five days of early access, which began on May 14, 2026.
  • Analysts estimate that Subnautica 2 generated $100 million in gross revenue during its first five days on the market.
Game World ObserverMay 2026
Cover of May Recap: Full-Screen OOPO Rendering, Subnautica 2, and Award-Winning Brand Wins
Article

May Recap: Full-Screen OOPO Rendering, Subnautica 2, and Award-Winning Brand Wins

The May 2026 Overwolf developer update outlines significant technical advancements and strategic growth within the platform’s ecosystem.

  • Overwolf implemented full-screen exclusive rendering for its Out-of-Process Overlay (OOPO) framework, enabling overlay functionality in competitive games without disrupting user inputs.
  • The platform officially added support for Subnautica 2, a top-10 title on both Overwolf and Steam, creating new development opportunities for companion apps and trackers.
  • Overwolf expanded its ecosystem by adding 24 new supported games during May 2026, increasing the potential reach for third-party application developers.
OverwolfMay 2026
Cover of Finding the Secret New Winners of April on Steam
Article

Finding the Secret New Winners of April on Steam

The article examines April’s Steam releases to uncover titles that have maintained or grown player interest weeks after launch, challenging the focus on immediate mega-sellers.

  • Four 'hidden semi-hits' released in April—Librarian: Tidy Up the Arcane Library, Oaken Tower, Demon Lord: Just a Block, and Pratfall—achieved unit sales ranging from 92,000 to 400,000.
  • These indie titles, priced between $5 and $15, currently generate estimated gross revenues of $1–$2 million, with the potential for 3–5x growth over time.
  • Librarian: Tidy Up the Arcane Library succeeded by combining a tidy-simulation hook with strong performance on short-form video platforms.
GameDiscoverCoMay 2026
Cover of How to announce a live service game in 2026? Plus, Star Wars, Nex Playground and new Xbox leaders
52 min
The Game Business52 min

How to announce a live service game in 2026? Plus, Star Wars, Nex Playground and new Xbox leaders

The gaming industry is currently undergoing a period of structural realignment and strategic recalibration.

  • To overcome pervasive player skepticism toward live service games, developers must shift from hype-driven marketing to radical transparency and authentic, two-way community engagement.
  • Success in the current market requires studios to remain flexible enough to pivot product development based on direct player feedback, effectively using a core base of advocates to validate titles.
  • The gaming industry is undergoing a structural realignment characterized by major corporate shifts, such as Embracer Group deconstructing operations and Xbox restructuring executive leadership to prioritize product strategy.
The Game BusinessMay 2026

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