Natural Selection 2
GameBy Unknown Worlds
2 documents in the library are about Natural Selection 2, from writers such as Extra Credits and Gaming Founders Podcast. Each has a summary and key insights with the page they come from.
Connections
The documents about Natural Selection 2 on the inner ring, the other games and companies they name on the outer one. Select a cover to see it up close and open it in a new tab; drag to move, pinch or Ctrl + scroll to zoom.
On Steam
Steam estimates as of 9 Oct 2026. Revenue is premium revenue on Steam only: game sales, without DLC.
- Revenue to date
- $26.9M
- Units sold
- 2.4M
- Last 12 months
- $34K
- 10K units
- Price
- $4.99
- Positive reviews
- 85%
- of 13K reviews
- Peak players
- 9,510
- at the same time
- Followers
- 58K
- Average playtime
- 18 h
| Year | Share of the best year | Revenue | Units |
|---|---|---|---|
| 2019 | $957K | 147K | |
| 2020 | $425K | 60K | |
| 2021 | $241K | 38K | |
| 2022 | $144K | 20K | |
| 2023 | $86K | 19K | |
| 2024 | $43K | 12K | |
| 2025 | $42K | 12K | |
| 2026 so far | $25K | 7,408 |
On Steam since Oct 31, 2012 · Developer Unknown Worlds · Publisher KRAFTON, Inc., Unknown WorldsSteam store page
Documents about Natural Selection 2
Subnautica's Rise: How Charlie Cleveland Beat the Odds in Gaming
The trajectory of Unknown Worlds Entertainment serves as a case study in the resilience required to navigate the independent game development landscape.
- Unknown Worlds Entertainment achieved independence in 2021 by executing a full buyback of the studio following the commercial success of the Subnautica franchise, which has sold over 12 million copies.
- The studio utilized a 2011 acquisition by Perfect World to secure the necessary capital to complete the development of Natural Selection 2, demonstrating the strategic use of external funding to survive financial instability.
- The transition from niche multiplayer titles to the mass-market Subnautica was driven by a commitment to open development, early crowdfunding, and the integration of player feedback into the design process.
Games You Might Not Have Tried - ep 5 - Find New Games - Extra Credits
This overview highlights a curated selection of video games chosen for their novelty, innovative mechanics, and unique narrative approaches rather than traditional metrics of production quality.
- Prioritizing creative risk-taking and unconventional design often yields more memorable and intellectually stimulating experiences than traditional high-production-value titles.
- Thomas Was Alone demonstrates how simple mechanics can serve as effective narrative metaphors, while The Unfinished Swan highlights the value of aesthetic innovation.
- Titles like Mark of the Ninja and FTL prove that refined genre-specific mechanics—such as stealth systems and roguelike structures—can define a game's success regardless of budget.
Companies behind it
As the documents state it.