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Natural Selection 2

GameBy Unknown Worlds

2 documents in the library are about Natural Selection 2, from writers such as Extra Credits and Gaming Founders Podcast. Each has a summary and key insights with the page they come from.

Documents
2
newest 22 Oct 2026
Steam revenue
$26.9M
estimate, to date
Sold on Steam
2.4M
units

Connections

The documents about Natural Selection 2 on the inner ring, the other games and companies they name on the outer one. Select a cover to see it up close and open it in a new tab; drag to move, pinch or Ctrl + scroll to zoom.

On Steam

Steam estimates as of 9 Oct 2026. Revenue is premium revenue on Steam only: game sales, without DLC.

Revenue to date
$26.9M
Units sold
2.4M
Last 12 months
$34K
10K units
Price
$4.99
Positive reviews
85%
of 13K reviews
Peak players
9,510
at the same time
Followers
58K
Average playtime
18 h
Revenue by year
YearShare of the best yearRevenueUnits
2019$957K147K
2020$425K60K
2021$241K38K
2022$144K20K
2023$86K19K
2024$43K12K
2025$42K12K
2026 so far$25K7,408

On Steam since Oct 31, 2012 · Developer Unknown Worlds · Publisher KRAFTON, Inc., Unknown WorldsSteam store page

Documents about Natural Selection 2

Cover of Subnautica's Rise: How Charlie Cleveland Beat the Odds in Gaming
65 min
Gaming Founders Podcast65 min

Subnautica's Rise: How Charlie Cleveland Beat the Odds in Gaming

The trajectory of Unknown Worlds Entertainment serves as a case study in the resilience required to navigate the independent game development landscape.

  • Unknown Worlds Entertainment achieved independence in 2021 by executing a full buyback of the studio following the commercial success of the Subnautica franchise, which has sold over 12 million copies.
  • The studio utilized a 2011 acquisition by Perfect World to secure the necessary capital to complete the development of Natural Selection 2, demonstrating the strategic use of external funding to survive financial instability.
  • The transition from niche multiplayer titles to the mass-market Subnautica was driven by a commitment to open development, early crowdfunding, and the integration of player feedback into the design process.
Gaming Founders PodcastOct 2026
Cover of Games You Might Not Have Tried - ep 5 - Find New Games - Extra Credits
9 min
Extra Credits9 min

Games You Might Not Have Tried - ep 5 - Find New Games - Extra Credits

This overview highlights a curated selection of video games chosen for their novelty, innovative mechanics, and unique narrative approaches rather than traditional metrics of production quality.

  • Prioritizing creative risk-taking and unconventional design often yields more memorable and intellectually stimulating experiences than traditional high-production-value titles.
  • Thomas Was Alone demonstrates how simple mechanics can serve as effective narrative metaphors, while The Unfinished Swan highlights the value of aesthetic innovation.
  • Titles like Mark of the Ninja and FTL prove that refined genre-specific mechanics—such as stealth systems and roguelike structures—can define a game's success regardless of budget.
Extra CreditsMay 2013