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Cover of Fireside Chat: Is it Time to Rethink the Ad Monetisation Waterfall
30 min
PocketGamer.biz30 min

Fireside Chat: Is it Time to Rethink the Ad Monetisation Waterfall

The mobile advertising landscape is undergoing a fundamental transition from manual, waterfall-based mediation to fully automated, real-time bidding.

  • The mobile advertising industry is transitioning from manual waterfall mediation to fully automated real-time bidding, with full adoption expected within the next two years.
  • Privacy-related changes, specifically the deprecation of IDFA, have triggered a 20% to 50% decline in eCPM across the industry.
  • Developers must move beyond eCPM and fill rates to incorporate payment terms and opportunity costs into their financial models to accurately assess the net value of ad networks.
PocketGamer.bizJul 2021
Cover of Category Observation: What Should We Do During the Business Simulation Game Boom?
Article

Category Observation: What Should We Do During the Business Simulation Game Boom?

The business simulation genre has emerged as a highly lucrative category within the Chinese mobile gaming market, particularly for developers utilizing ad-based monetization models.

  • Business simulation games demonstrate high user lifetime value (LTV) and eCPM rates comparable to hardcore games, making them highly effective for ad-based monetization models.
  • The core challenge for business simulation games is low initial player attraction due to static, wait-based gameplay, necessitating early-stage CTR testing to ensure market viability.
  • Successful developers are increasingly hybridizing the genre by integrating card collection, light RPG elements, or runner mechanics to differentiate from competitors and improve retention.
GameRefineryJul 2021
Cover of Panel: The Perfect Storm: Identifying the Best Time to Connect With Publishers
50 min
PocketGamer.biz50 min

Panel: The Perfect Storm: Identifying the Best Time to Connect With Publishers

The modern video game publishing landscape is defined by intense competition, with top-tier firms receiving up to 2,000 pitches annually.

  • Top-tier publishers receive up to 2,000 pitches annually, necessitating a highly targeted approach that prioritizes cultural and operational alignment over generic project proposals.
  • Developers must move beyond conceptual pitches by providing a playable prototype or vertical slice that demonstrates core gameplay mechanics and execution capability.
  • Long-term viability should be validated through objective market signals, such as Steam wishlists, Kickstarter campaigns, or soft-launch data, to justify continued investment.
PocketGamer.bizJul 2021
Article

What's the Best Timing to Release Your Game?

Strategic timing for video game releases on digital platforms, particularly Steam, is analyzed to determine its impact on discovery and commercial success.

  • Prioritize building a pre-release following and fostering fan interest over specific release timing, as these factors are more significant indicators of commercial success than the launch date itself.
  • Avoid launching during major platform-wide events like the Steam Summer or Winter Sales, as these periods reorganize the storefront and suppress organic visibility in the 'Popular New' section.
  • Steer clear of 'Cyberpunk avoidance zones'—weeks dominated by massive AAA releases—and the initial days of Steam Next Fest, when influencer attention is saturated by competing demos.
GameDiscoverCoJun 2021
Article

Who's Winning Steam Next Fest So Far?

Analyzing the performance of Steam Next Fest in June 2021, this assessment identifies the titles and genres currently gaining the most traction among players.

  • Top-performing demos at Steam Next Fest June 2021 reached between 1,000 and 2,000 peak concurrent users (CCU), while a minimum of 50 CCU was required to break into the top 100.
  • System-led strategy and simulation games dominated the festival, with titles like My Time At Sandrock leveraging established fanbases to exceed 2,000 CCU.
  • Niche simulation concepts, specifically 'reverse city builders' like Terra Nil and 'mundane task' simulators such as Lawn Mowing Simulator and Unpacking, are demonstrating significant player interest.
GameDiscoverCoJun 2021
Cover of What They Don't Teach You in Art School: Lessons for First Time Leads
50 min
Game Developers Conference50 min

What They Don't Teach You in Art School: Lessons for First Time Leads

Transitioning from an individual contributor to a team lead in the game industry requires a fundamental shift in focus from personal artistic output to the cultivation of team health and project stability.

  • Transitioning to a lead role requires shifting focus from personal artistic output to service-oriented management, prioritizing team health and project stability over individual technical tasks.
  • Operational efficiency is maintained by using rigorous data collection for scheduling, detailed asset checklists for cross-departmental handoffs, and strict time limits on brainstorming sessions.
  • An optimal team size is approximately five members, which facilitates more personalized management and clearer communication channels.
Game Developers ConferenceJun 2021
Cover of When Trainers' Eyes Meet: Creating Real Time Combat for Pokemon GO
31 min
Game Developers Conference31 min

When Trainers' Eyes Meet: Creating Real Time Combat for Pokemon GO

The introduction of real-time combat to Pokémon GO serves as a strategic initiative to bolster player retention and re-engage lapsed users by transitioning from traditional turn-based mechanics to a faster, more interactive system.

  • The transition to real-time combat was a strategic move to increase player retention and re-engage lapsed users by shifting away from traditional turn-based mechanics.
  • Developers balanced accessibility and competitive depth by combining simple tap-to-attack controls with tactical features like protect shields and secondary move slots.
  • To mitigate pay-to-win concerns and ensure competitive integrity, the game utilizes tiered battle leagues (Great, Ultra, and Master) defined by specific combat power caps.
Game Developers ConferenceMay 2021
Cover of FY2021 Third Quarter Financial Results Briefing
Financial report3 pages

FY2021 Third Quarter Financial Results Briefing

The briefing presents FY2021 third-quarter financial results for GREE Inc., highlighting a net sales figure of ¥13.9 billion, operating income of ¥1.7 billion and EBITDA of ¥1.9 billion, all exceeding forecasts.

  • GREE Inc. exceeded Q3 FY2021 forecasts with ¥13.9 billion in net sales, ¥1.7 billion in operating income, and ¥1.9 billion in EBITDA.
  • Operating income grew by ¥1.2 billion quarter-over-quarter, bolstered by the successful January 20 launch of 'Assault Lily: Last Bullet' and a ¥0.9 billion reduction in operating costs.
  • The company is executing a shareholder return strategy, having completed 60% of its ¥12 billion stock repurchase program and projecting an FY2021 dividend of ¥11 per share.
GREEMay 2021
Cover of FY2021 Third Quarter Financial Results
Financial report26 pages

FY2021 Third Quarter Financial Results

GREE’s financial results for the third quarter of fiscal year 2021 reflect a period of significant profitability growth driven by new product launches and rigorous cost management.

  • GREE reported Q3 FY2021 net sales of ¥13.9 billion and an operating income of ¥1.7 billion, the latter representing a ¥1.2 billion quarter-on-quarter increase driven by the launch of 'Assault Lily: Last Bullet'.
  • Net income reached ¥5.1 billion for the quarter, significantly bolstered by gains from the company's investment fund operations.
  • The company is prioritizing shareholder returns through a ¥12 billion stock repurchase program and a planned dividend of ¥11 per share, supported by a cash position of ¥94 billion.
GREEMay 2021
Cover of Battle Pass: How PUBG Mobile Has Innovated Inside the Feature
Article

Battle Pass: How PUBG Mobile Has Innovated Inside the Feature

Battle Passes have evolved from simple cosmetic monetization tools into sophisticated engagement and progression systems across diverse mobile game genres.

  • Battle Pass adoption has grown significantly since mid-2019, with over 50% of the top 100 grossing mobile games now utilizing the feature across all genres.
  • PUBG Mobile incentivizes long-term retention by offering the 'RP EZ Mission License' for free to players who purchase three consecutive Battle Passes, creating a recurring purchase streak.
  • PUBG Mobile’s 'RP Point Store' allows players to spend Battle Pass progression points (RP) as a secondary currency on cosmetic crates and upgrade materials, ensuring continued value for players who complete the main reward track early.
GameRefineryMay 2021
Cover of Towards Filmic Quality at 30 FPS: Real-Time Ray Tracing for Practical Game Engine Pipelines
69 min
Game Developers Conference69 min

Towards Filmic Quality at 30 FPS: Real-Time Ray Tracing for Practical Game Engine Pipelines

Achieving filmic visual quality at a consistent 30 frames per second requires a strategic integration of real-time ray tracing within standard game engine pipelines.

  • Achieving 30 FPS filmic quality requires a minimal ray strategy of one to four rays per effect, paired with temporal accumulation and joint bilateral filtering to manage noise without heavy denoisers.
  • Computational load is significantly reduced by rendering indirect specular reflections at quarter-resolution and utilizing camera-aligned voxels for spatial management.
  • Performance is maintained by combining brute-force path tracing with light probe systems using spherical harmonic encoding to ensure visual stability.
Game Developers ConferenceApr 2021
Cover of Why Time Princess: Dress Up's Innovative Approach to Customization Games Works
Article

Why Time Princess: Dress Up's Innovative Approach to Customization Games Works

Time Princess: Dress Up succeeds by integrating RPG-style collection and progression mechanics into the traditional customization genre.

  • Time Princess: Dress Up differentiates itself in the Western lifestyle genre by integrating mid-core RPG mechanics, such as outfit collection and stat-based progression, into a narrative-driven customization game.
  • The game’s monetization strategy blends traditional lifestyle game revenue streams with aggressive mid-core features, including battle passes, VIP systems, gacha mechanics, and piggy banks.
  • Core gameplay centers on a loop of interactive storytelling and outfit crafting, where players must optimize their attire to meet specific stat requirements to progress through chapters.
GameRefineryApr 2021