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Time

Company

315 documents in the library are about Time, from writers such as Thomas Brush, Game Developers Conference and PocketGamer.biz. Each has a summary and key insights with the page they come from.

Documents
315
newest 16 Oct 2026

Connections

The documents about Time on the inner ring, the other games and companies they name on the outer one. Select a cover to see it up close and open it in a new tab; drag to move, pinch or Ctrl + scroll to zoom.

Key figures from the reports

Documents about Time

Cover of MIXI Integrated Report 2026
Report146 pages

MIXI Integrated Report 2026

The MIXI Integrated Report 2026 details the company’s strategic transition into its "Third Founding" phase, a period defined by a pivot toward the "We-Time Economy."

  • MIXI is prioritizing global expansion as a top management goal, noting that overseas sales accounted for only approximately 12% of total net sales in fiscal year 2026.
  • The company is shifting its financial policy to return profits generated across all business segments to shareholders, moving away from a reliance on MONSTER STRIKE as the primary source of financial leverage.
  • MIXI has introduced a medium-term 'Growth Strategy in the We-Time Economy,' focusing on creating economic value through shared experiences among families, friends, and fans.
mixiOct 2026
Cover of How the Zelda Ocarina of Time Remake Changes the Classic Game’s Script
Article

How the Zelda Ocarina of Time Remake Changes the Classic Game’s Script

The 2026 remake of The Legend of Zelda: Ocarina of Time for the Nintendo Switch 2 introduces significant revisions to the game’s original script, marking a departure from the dialogue established in the 1998 original and the 2011 3DS version.

  • Nintendo is releasing a remake of The Legend of Zelda: Ocarina of Time for the Switch 2 on November 5, 2026.
  • While the core gameplay, dungeons, and quest structure remain faithful to the 1998 original, the remake features overhauled graphics and updated controls, including manual camera movement and a dedicated jump button.
  • Producer Eiji Aonuma stated that the remake includes significant additions to the game's script to enhance character personality.
Game FileOct 2026
Cover of PCF Group Investor Presentation: Trigon TMT & Gaming 2026
Presentation13 pages

PCF Group Investor Presentation: Trigon TMT & Gaming 2026

The PCF Group Investor Presentation for 2026 outlines the company’s strategic positioning, operational scale, and financial performance within the global video game industry.

  • As of September 30, 2026, PCF Group employs 688 staff across studios in Warsaw, Montreal, Newcastle, and Katowice, with 288 developers dedicated to work-for-hire (WFH) projects.
  • The company maintains four active WFH projects for major partners, including Microsoft (Maverick, Zulu/Bravo/Lima) and Krafton (Delta, Florence), with the Microsoft-partnered 'Gears of War: E-Day' achieving an 87/100 Xbox rating and 32,000 peak concurrent players.
  • The third-party publishing division is preparing to release 'Trine 6: Together in Time' on March 4, 2027, across PC, Nintendo Switch 1 & 2, PlayStation 5, and Xbox Series X|S.
PCF GroupOct 2026
Cover of PCF Group 1H 2026 Financial Results Presentation
Financial report21 pages

PCF Group 1H 2026 Financial Results Presentation

The PCF Group 1H 2026 financial results presentation outlines the company’s operational status, portfolio performance, and strategic financial adjustments for the first half of 2026.

  • PCF Group reported a net loss of 20.1 million PLN for 1H 2026, significantly impacted by the bankruptcy of its subsidiary Game On and the subsequent full write-off of its goodwill.
  • The company is currently managing four active work-for-hire (WFH) projects with 279 full-time equivalent developers, including titles for Microsoft and Krafton.
  • The launch of the third-party published title 'Trine 6: Together in Time' has been strategically delayed to March 4, 2027, to allow for additional polish, combat balancing, and the implementation of new puzzle modes.
PCF GroupSep 2026
Cover of Nicolas Kopp: Take the Wedge Every Single Time
Article

Nicolas Kopp: Take the Wedge Every Single Time

Nicolas Kopp, co-founder and CEO of the agentic enterprise resource planning (ERP) platform Rillet, outlines the strategic foundations behind his company’s rapid growth, including a $100 million Series C funding round achieved within fourteen months of its third round.

  • Rillet, an agentic ERP platform for finance teams, raised a $100 million Series C round in August 2026, marking its third funding round in fourteen months.
  • Founders should prioritize a 'wedge' product strategy whenever possible, as it significantly simplifies building, selling, and supporting early-stage software compared to launching a broad platform.
  • While Rillet launched as a platform-first product, the company utilized a 'wedge' messaging strategy by targeting specific pain points for SaaS and AI companies to gain initial market traction.
a16z GamesSep 2026
Cover of Sony Fumbles Kojima, Zelda’s Ocarina of Load Times & Skyrim LOVES Ikea | Games For Breakfast
95 min
Extra Credits95 min

Sony Fumbles Kojima, Zelda’s Ocarina of Load Times & Skyrim LOVES Ikea | Games For Breakfast

The gaming industry is currently navigating a period of significant strategic volatility, characterized by shifting publisher priorities and evolving consumer expectations.

  • IKEA has released a playable Skyrim mod featuring actor Matt Barry as part of a marketing campaign to promote a new shelving system.
  • Sony and Kojima Productions have experienced a public disconnect regarding the developer's departure from the PlayStation ecosystem, with Xbox actively courting the studio.
  • Nintendo has confirmed it will not provide refunds to customers for costs associated with past illegal tariffs, instead opting to host a customer appreciation sale to discount products.
Extra CreditsSep 2026
Cover of Sony Divorces Kojima, While Nintendo (Re)unites Fans with Ocarina of Time
Article

Sony Divorces Kojima, While Nintendo (Re)unites Fans with Ocarina of Time

This analysis examines recent shifts in the gaming industry, specifically focusing on Sony’s strategic divestment from high-profile partnerships and Nintendo’s reliance on legacy intellectual property.

  • Sony has cancelled its partnership with Hideo Kojima Productions for the espionage game 'Physint', leading Kojima to move the project to Xbox.
  • Death Stranding 2 has sold 2.5 million copies globally since its June 2025 launch, generating $170 million in revenue, with 1.8 million units sold on PlayStation and 700,000 on Steam.
  • Sony's recent financial performance has been impacted by high-profile failures like 'Concord', which cost over $300 million, leading to a more cautious approach to project development.
Alinea AnalyticsSep 2026
Cover of The Legend of Zelda: Ocarina of Time and GTA 6: The video game industry’s Barbenheimer moment
43 min
The Game Business43 min

The Legend of Zelda: Ocarina of Time and GTA 6: The video game industry’s Barbenheimer moment

The simultaneous anticipation surrounding the upcoming remake of The Legend of Zelda: Ocarina of Time and the impending launch of GTA 6 represents a pivotal cultural moment for the gaming industry.

  • The simultaneous anticipation for the Ocarina of Time remake and GTA 6 serves as a primary catalyst for market engagement, mirroring major industry showcases.
  • The gaming industry is experiencing cyclical volatility, marked by significant layoffs in North America contrasted with growth in the Asia-Pacific region.
  • Studios are shifting development strategies by balancing cost-effective outsourcing with the need for local talent retention and cultural alignment.
The Game BusinessSep 2026
Cover of The Legend of Zelda: Ocarina of Time and GTA 6: The Video Game Industry’s Barbenheimer Moment
Article

The Legend of Zelda: Ocarina of Time and GTA 6: The Video Game Industry’s Barbenheimer Moment

The simultaneous November releases of the The Legend of Zelda: Ocarina of Time remake and Grand Theft Auto 6 represent a pivotal moment for the global console market, functioning as a cultural phenomenon that is expected to drive substantial hardware engagement.

  • The Zelda Nintendo Direct reveal reached 2.1 million peak viewers, significantly outperforming the 1 million peak for the recent PlayStation State of Play and the 2 million peak for Gamescom Opening Night Live.
  • The GTA 6 reveal remains the industry benchmark for engagement, drawing 4.1 million peak viewers on YouTube, excluding Netflix platform data.
  • Ubisoft has launched a 'Player Council' initiative that incentivizes users to provide feedback on prototypes and future updates in exchange for access to confidential projects and deeper development insights.
The Game BusinessSep 2026
Cover of MIXI FY2027 Q1 Financial Results Briefing Materials
Financial report60 pages

MIXI FY2027 Q1 Financial Results Briefing Materials

MIXI has initiated fiscal year 2027 with significant financial momentum, reporting a 50.3% year-over-year increase in net sales and a 125.0% surge in EBITDA.

  • MIXI reported strong Q1 FY2027 results with a 50.3% year-over-year increase in net sales and a 125.0% surge in EBITDA.
  • The company upwardly revised its full-year net income and dividend forecasts, now projecting an annual dividend of 155 yen per share.
  • Strategic growth is supported by the consolidation of the Sports segment following the PointsBet acquisition, the resilience of Monster Strike, and a return to profitability in the Lifestyle division.
mixiJul 2026
Cover of The Legend of Zelda: Ocarina of Time Remake and the Most Anticipated Games of 2026
Article

The Legend of Zelda: Ocarina of Time Remake and the Most Anticipated Games of 2026

The gaming industry landscape for 2026 is defined by a tension between established legacy franchises and the overwhelming market dominance of upcoming blockbuster releases.

  • The Legend of Zelda: Ocarina of Time remake is projected to be the most anticipated game of 2026, excluding Grand Theft Auto 6, due to its status as one of the highest-rated games of all time and its potential appeal to a new generation of Zelda fans.
  • The upcoming Ocarina of Time remake is expected to be a one-to-one remake, similar to the 3DS remaster which sold 6.4 million units, rather than a redesigned game like Breath of the Wild or Tears of the Kingdom.
  • Modern Warfare 4 is scheduled for release on October 23rd, just under a month before Grand Theft Auto 6, and is a key title for Activision Blizzard and Microsoft's strategy to focus on core franchises.
The Game BusinessJul 2026
Cover of The Legend of Zelda: Ocarina of Time remake is the most anticipated game of 2026 (that isn’t GTA)
61 min
The Game Business61 min

The Legend of Zelda: Ocarina of Time remake is the most anticipated game of 2026 (that isn’t GTA)

The 2026 gaming landscape is defined by a tension between the enduring appeal of legacy intellectual property and the evolving expectations of modern players.

  • The remake of The Legend of Zelda: Ocarina of Time is the most anticipated non-GTA title of 2026, with projected sales of approximately 10 million units.
  • The industry is experiencing structural instability, evidenced by inconsistent financial performance where some publishers report growth while others face year-over-year declines and workforce reductions.
  • Long-term engagement remains a viable commercial strategy, highlighted by Human: Fall Flat reaching 60 million units sold a decade after its initial release.
The Game BusinessJul 2026