Riot
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Documents about Riot
The Most Obsessive Person I Know
This profile examines the career and business philosophy of Jason Killingsworth, the founder of the luxury publishing imprint Tune & Fairweather.
- Tune & Fairweather demonstrates that a luxury niche business model can thrive by producing high-end, unofficial physical books for popular video game franchises like Dark Souls and Elden Ring.
- The company’s focus on premium craftsmanship, including specialized paper stocks and custom leather bindings, allows it to command prices exceeding $200 per unit.
- The viability of this high-end publishing model is evidenced by the Soul Arts Kickstarter campaign, which successfully raised over €1.8 million.
How Pride Month Was Celebrated on Mobile in 2024
Mobile game developers increasingly utilize Pride Month as a strategic opportunity to boost player engagement and foster inclusivity through seasonal live events.
- Mobile game developers are increasingly prioritizing inclusivity-focused live events, often utilizing existing game mechanics like scavenger hunts, battle passes, and mission-based rewards to celebrate Pride Month.
- Developers frequently avoid direct monetization of Pride-themed items to prevent controversy, opting instead to offer items for free or by donating proceeds to LGBTQ+ charities, as seen with Highrise and previous Riot Games initiatives.
- Riot Games shifted its 2024 strategy for League of Legends by moving away from in-game character lore reveals toward a dedicated website hub for community-submitted content like fan art and streams.
TWiG #291 Valve Salaries, Leaked MiHoYo Strategy, and Failing Disney IPs!
The global video game industry is currently navigating a period of significant structural transition, characterized by shifting demographic preferences and the struggle to balance traditional monetization with emerging subscription models.
- The global video game industry is projected to grow from $200 billion in 2022 to $307 billion by 2027, driven primarily by Gen Alpha and Gen Z preferences.
- Valve’s 2021 operational data highlights extreme profitability, with a lean staff of 336 employees earning an average annual compensation of $1.32 million, though this model limits the company's ability to scale.
- Subscription-based models like Microsoft's Game Pass have yet to achieve the mass-market adoption necessary to replace traditional hardware-centric revenue strategies.
MistGames to Host VCT Ascension EMEA Play-In Tournament
MistGames, a Norway-based tournament organizer, has been selected to host the Valorant Champions Tour (VCT) Ascension EMEA Play-In tournament.
- Norway-based tournament organizer MistGames will host the Valorant Champions Tour (VCT) Ascension EMEA Play-In tournament from July 28–31, 2024.
- The tournament will feature the second-place teams from each of the nine regional Valorant Challengers Leagues in the EMEA region.
- The winner of the Play-In tournament will secure the 10th and final qualifying spot for the VCT Ascension EMEA 2024 event.
Muller & Phipps Middle East Group Acquires Power League Gaming
Muller & Phipps Middle East Group has acquired all assets of Power League Gaming, a Dubai-based esports marketing and tournament organization firm.
- Muller & Phipps Middle East Group has acquired all assets of the Dubai-based esports marketing and tournament agency Power League Gaming (PLG).
- The acquisition includes a capital injection to scale PLG’s existing Dubai operations and facilitate an expansion into the Saudi Arabian market by Q4 2024.
- Financial terms of the acquisition were not disclosed.
Paysafe Named Main Partner of VCT EMEA and Game Changers
Riot Games has entered into a strategic partnership with global payment processing company Paysafe, naming it the main partner for the Valorant Champions Tour (VCT) EMEA and Valorant Game Changers EMEA.
- Paysafe has been named the main partner of the Valorant Champions Tour (VCT) EMEA and Valorant Game Changers EMEA through the end of 2025.
- The partnership promotes Paysafe’s 'paysafecard' solution across VCT EMEA broadcasts, social media channels, and the Riot Games Arena in Berlin.
- Paysafe will sponsor the 'THRIFTY' in-game segment, which highlights teams that win a round despite having a lower economic investment than their opponents.
Theorycraft vs. Singularity 6: Is the Biggest Investment Thesis in Gaming at Risk?
The gaming industry is currently reevaluating a prominent investment thesis that favors funding veteran-led studios, particularly those founded by former Riot Games and Blizzard employees.
- The acquisition of Singularity 6 by Daybreak Game Studio has cast doubt on the investment thesis that veteran-led teams from companies like Riot and Blizzard are guaranteed successes, with rumors suggesting a minimal sale price that may wipe out common equity.
- Theorycraft has emerged as the new bellwether for the 'ex-Riot/Blizzard' investment thesis, with its upcoming title Supervive being closely watched to determine if such teams can effectively compete with and potentially cannibalize market share from established giants like League of Legends.
- Amazon Games is pursuing a strategy to become a top-tier publisher with eight titles in development, including high-profile projects like Tomb Raider and The Lord of the Rings, though its lack of a clear, unified strategy compared to Amazon's core business model remains a point of industry skepticism.
Riot Details EMEA Changes to Valorant Tier 2 Ecosystem in 2025
Riot Games has announced a comprehensive restructuring of the Valorant Tier 2 ecosystem in the EMEA region for 2025.
- Riot Games is restructuring the 2025 EMEA Valorant Tier 2 ecosystem into a three-stage structure, culminating in a new 'Challengers EMEA' tournament at the end of each stage.
- Qualification for the VCT EMEA promotion tournament, Ascension, will transition to a points-based system in 2025, with teams earning Championship Points based on their performance throughout the season.
- Challengers Spain will expand to include teams from Italy and Portugal, removing import restrictions for players from those countries to better align with the Premier Zone ecosystem.
SOOP Live Streaming Platform Officially Launches
SOOP, a global live streaming platform backed by the South Korean company AfreecaTV, officially launched in June 2024 across web and mobile applications.
- SOOP, a live streaming platform backed by the team behind South Korea-based AfreecaTV, has officially launched on web and mobile.
- The platform has secured broadcast rights for major esports titles, including Riot Games' VCT Pacific, Valorant Challengers Thailand, and the League of Legends EMEA Championship (LEC).
- SOOP will exclusively broadcast the Korean Baseball Organization (KBO) League for viewers outside of South Korea and host content from the Union Mondiale de Billard (UMB).
GRID and Abios Extend Esports Data Partnership
The esports data platform GRID and Abios, the esports division of the Kambi Group, have extended their strategic partnership for an additional year.
- GRID and Abios have extended their esports data partnership, originally established in July 2023, for an additional year.
- The partnership expansion adds official esports data feeds for League of Legends and Rainbow Six Siege to the Kambi Group’s betting network.
- These new titles join existing data feeds for Counter-Strike 2, Dota 2, and Valorant currently provided through the collaboration.
Major Changes Planned for League of Legends Esports in 2025
Riot Games is implementing a significant restructuring of its global League of Legends esports ecosystem for the 2025 season.
- Riot Games is consolidating its global League of Legends esports structure by reducing the number of top-tier leagues from eight to five for the 2025 season.
- The 2025 overhaul includes the introduction of an all-new competitive event at the beginning of the season to expand the global calendar.
- Riot is implementing a new tier-2 promotion and relegation ecosystem in select regions to support the restructured professional landscape.
New Major Event Added to 2025 LoL Esports Calendar
Riot Games is expanding its global League of Legends esports calendar for 2025 by introducing a third major international event.
- Riot Games is expanding the 2025 League of Legends esports calendar to include three major global events, with a new, unnamed tournament launching in March 2025.
- The new March event will feature five regional slots, with participating teams determined by performance in the Split 1 January competitions.
- The 2025 World Championship will feature 17 total teams, with qualification slots influenced by performance at the Mid-Season Invitational (MSI).

