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VALORANT

Game37 documents

37 documents in the library are about VALORANT, from writers such as Stream Hatchet, The Esports Advocate and Esports Charts, the newest from 2026. Each has a summary and key insights with the page they come from.

Valorant cover

Valorant is a character-based 5v5 tactical shooter set on the global stage. Outwit, outplay, and outshine your competition with tactical abilities, precise gunplay, and adaptive teamwork.

Released
Jun 2, 2020
Developer
Riot Games
Genres
Shooter, Tactical
Platforms
Xbox Series X|S, PC (Microsoft Windows), PlayStation 5

Game data from IGDB.com

Key figures

Documents about VALORANT

Cover of M80 Acquires Boston Breach CDL Franchise: League Ends Guaranteed Team Revenue
Article

M80 Acquires Boston Breach CDL Franchise: League Ends Guaranteed Team Revenue

The organization M80 has acquired the Boston Breach franchise, rebranding the team as M80 Boston and marking a significant expansion of its competitive portfolio.

  • M80 has acquired the Boston Breach Call of Duty League (CDL) franchise from Oxygen CDL, LLC, rebranding the team as M80 Boston.
  • The acquisition occurs as the CDL has eliminated its $25 million entry fee per slot and shifted to a model where team profitability is driven primarily by merchandise sales and fan engagement rather than guaranteed league revenue.
  • Adam Morrison, co-founder of Oxygen Esports, has joined M80 as Chief Commercial Officer and taken an ownership stake as part of the transaction.
The Esports AdvocateAug 2026
Cover of Tencent 2026 Second Quarter Results
Financial report9 pages

Tencent 2026 Second Quarter Results

Tencent’s financial results for the second quarter of 2026 demonstrate a strategic pivot toward an AI-integrated business model.

  • Tencent reported Q2 2026 total revenue of RMB204.8 billion, an 11% year-on-year increase, with non-IFRS operating profit rising 9% to RMB75.6 billion.
  • Capital expenditure surged 176% to RMB52.8 billion, driven by heavy investment in compute infrastructure to support AI model development and cloud services.
  • Domestic gaming revenue grew 17% year-on-year, bolstered by the performance of titles including Delta Force and VALORANT.
TencentAug 2026
Cover of FNS Became the Most Popular Streamer of Valorant Masters London 2026
Article

FNS Became the Most Popular Streamer of Valorant Masters London 2026

The Valorant Masters London 2026 set new benchmarks for live esports viewership, drawing a peak audience of more than 1.07 million viewers and ranking among the top five all-time Masters events.

  • FNS was the most popular streamer for Valorant Masters London 2026, generating 1.1 million Hours Watched across his Twitch and YouTube channels.
  • FNS's Hours Watched were only surpassed by the official VALORANT Champions Tour YouTube channel during the event.
  • FNS also led community casters in peak concurrent viewership, with his Twitch channel reaching 87,460 peak viewers, exceeding the official VALORANT Twitch channel.
Esports ChartsJun 2026
Cover of Overwolf Ads Wins Best Use of Interactive Technology at the Chief Marketer Ignite Awards
Article

Overwolf Ads Wins Best Use of Interactive Technology at the Chief Marketer Ignite Awards

Overwolf Ads secured the Best Use of Interactive Technology award at the 2026 Chief Marketer Ignite Awards for its “78-Minute Gamer Break” campaign, a partnership with dentsu X and Tropicana’s Naked Smoothie.

  • Overwolf Ads won the 2026 Chief Marketer Ignite Award for a campaign that leveraged behavioral data to identify a natural gameplay pause at the 78-minute mark for Gen Z PC gamers.
  • The campaign, executed with dentsu X and Tropicana’s Naked Smoothie, reached a portion of Overwolf’s 113 million monthly active user base across titles like Fortnite, VALORANT, and Apex Legends.
  • The initiative generated engagement from over one million players, resulting in 48,000 hours of cumulative playtime.
OverwolfMay 2026
Cover of Overwolf Ads Shortlisted at the Campaign Tech Awards 2026
Article

Overwolf Ads Shortlisted at the Campaign Tech Awards 2026

Overwolf Ads has secured a shortlist spot at the 2026 Campaign Tech Awards in the Best Use of Gaming category for its “78-Minute Gamer Break” campaign, developed with Tropicana’s Naked Smoothie and dentsu X. The initiative leveraged deep behavioural data from Overwolf’s 113 million monthly PC gamers to identify a natural pause…

  • The '78-Minute Gamer Break' campaign by Overwolf Ads, Tropicana’s Naked Smoothie, and dentsu X was shortlisted for the 2026 Campaign Tech Awards for its effective use of behavioral data.
  • By identifying a 78-minute interval as a natural pause point in gameplay, the campaign reached over one million players across titles like Fortnite, VALORANT, and Apex Legends.
  • The initiative generated 48,000 hours of cumulative playtime and produced measurable increases in brand favorability, purchase intent, awareness, and recall.
OverwolfApr 2026
Cover of VCT 2027: New Tournament Model, Open Qualifiers, and Unified System
Article

VCT 2027: New Tournament Model, Open Qualifiers, and Unified System

The 2027 VALORANT Champions Tour marks a fundamental shift in competitive structure, moving away from closed league play toward a fully unified, open-qualification model.

  • The 2027 VALORANT Champions Tour will transition from a closed league format to a fully unified, open-qualification system to democratize professional access.
  • The new competitive structure replaces regular-season play with a meritocratic, performance-based circuit where any team can qualify for international Masters and Champions events.
  • The ecosystem will feature over 20 annual LAN-based VCT Cups hosted across 16 global cities to increase local engagement.
Esports ChartsApr 2026
Cover of VCT 2026 Americas Stage 1: How to Watch, Teams & Favorites
Article

VCT 2026 Americas Stage 1: How to Watch, Teams & Favorites

The VCT 2026 Americas Stage 1 tournament serves as a critical qualifying event for the VALORANT Masters London 2026, determining which three teams from the Americas region will advance to the international stage.

  • VCT 2026 Americas Stage 1 will take place at the Riot Games Arena in Los Angeles from April 10 to May 24, 2026.
  • The tournament serves as a qualifier for VALORANT Masters London 2026, with only three teams from the Americas region advancing.
  • Twelve professional teams are competing in a two-stage format consisting of an initial group stage followed by a double-elimination playoff bracket.
Esports ChartsApr 2026
Cover of GRID Teams With NAVER to Bring LoL Esports Data to CHZZK Platform
Article

GRID Teams With NAVER to Bring LoL Esports Data to CHZZK Platform

The South Korean technology company NAVER has entered a strategic partnership with the esports data platform GRID to integrate real-time League of Legends match data into the CHZZK livestreaming platform.

  • NAVER has partnered with esports data platform GRID to integrate real-time League of Legends match data into its livestreaming platform, CHZZK.
  • The integration launches on April 1, 2026, coinciding with the start of the LCK season.
  • CHZZK will feature real-time win probability graphs, early-game control information, and match timelines for viewers and co-streamers.
The Esports AdvocateApr 2026
Cover of The State of Japanese Streaming: VTubers & Game Publishers
Article

The State of Japanese Streaming: VTubers & Game Publishers

Japan represents a highly lucrative and distinct gaming market, characterized by an exceptionally high per capita gaming spend of approximately $807.

  • Japan is a high-value gaming market with a per capita spend of $807, significantly higher than the $154 Asia-Pacific average, and accounts for 9% of global gaming revenue.
  • YouTube Gaming is the dominant streaming platform in Japan, capturing 60% of total viewership as of Q1 2026.
  • VTubers are a major force in the Japanese market, occupying 5 of the top 10 streamer spots and exclusively utilizing YouTube Gaming, unlike top human streamers who primarily use Twitch.
Stream HatchetApr 2026
Cover of VALORANT Masters Santiago 2026: NS RedForce Wins & Viewership Stats
Article

VALORANT Masters Santiago 2026: NS RedForce Wins & Viewership Stats

The VALORANT Masters Santiago 2026 tournament, held from February 28 to March 15, 2026, marked a significant milestone in the professional competitive circuit as NS RedForce secured their inaugural major title.

  • NS RedForce won their first major VALORANT title by defeating Paper Rex 3:0 in the Masters Santiago grand final held from February 28 to March 15, 2026.
  • Tournament viewership declined by 15% to 20% compared to the previous Masters event in Toronto.
  • The event reached a peak concurrent viewership of 883,000 during the final match.
Esports ChartsMar 2026
Cover of The Top Co-streamers Promoting Esports and Events
Article

The Top Co-streamers Promoting Esports and Events

The rise of co-streaming has fundamentally altered the landscape of esports and live event viewership, serving as a critical driver of audience engagement.

  • Co-streaming is a dominant force in esports viewership, accounting for 65.1% of total hours watched for the 2025 Call of Duty League and 56.8% for VALORANT Champions 2024.
  • In the 2025 BLAST.tv Austin Major, co-streamers outperformed official channels by capturing 53.6% of the 92 million total hours watched.
  • Esports viewership typically consolidates around a single dominant co-streamer per title, whereas non-gaming events like the Kings World Cup Nations show a more even distribution of viewership across multiple creators.
Stream HatchetAug 2025
Cover of Opening the Betting Frontier: Riot Games Sponsorships
Article

Opening the Betting Frontier: Riot Games Sponsorships

Riot Games has officially authorized sports betting sponsorships for Tier 1 League of Legends and VALORANT teams across the Americas and EMEA regions.

  • Riot Games has officially opened sports betting as a new sponsorship category for League of Legends and VALORANT teams to create high-margin revenue streams.
  • To ensure competitive integrity, all betting partners must undergo rigorous vetting and are required to use official data feeds provided by GRID.
  • Teams pursuing these partnerships are mandated to implement internal integrity programs that include policy development, monitoring, and player education.
The Esports AdvocateJun 2025

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