Hero
Company
Documents about Hero
Size DOS Matter: Mattis Delerud of Team DOS talks to Biz during Dare to be Digital
Size Does Matter is a rhythm-action game developed by Team DOS that blends mechanics from titles like Tetris, Super Hexagon, and Guitar Hero.
- Size Does Matter is a rhythm-action game developed in Unity that combines mechanics from Tetris, Super Hexagon, and Guitar Hero for touchscreen devices.
- To circumvent the high costs of licensing mainstream music, the developers source royalty-free soundtracks from emerging electronic artists on platforms like Newgrounds.
- The game utilizes a free-to-play model that includes a base package of eight to ten songs, with additional revenue generated through the sale of artist-specific song packs.
Spec Ops: The Line - II: What Does It Mean to be a Hero? - Extra Credits
Spec Ops: The Line serves as a critical examination of the modern military shooter genre, specifically challenging the player’s desire for a hero fantasy.
- Spec Ops: The Line critiques the military shooter genre by intentionally using repetitive, dated gameplay mechanics to induce player discomfort and mirror the protagonist's PTSD.
- The game challenges the traditional hero fantasy by using fourth-wall-breaking loading screens and dialogue to directly question the player's motivations for engaging in virtual violence.
- Designers utilized a holistic approach where visual cues, such as fading to white for hallucinations versus black for reality, effectively map the protagonist's psychological deterioration.
The Hero's Journey - II: Analyzing Journey's Mechanics as Metaphors - Extra Credits
The hero’s journey serves as a foundational narrative framework for game design, functioning not merely as a structural checklist but as a metaphorical tool to imbue games with deeper meaning.
- Game mechanics should function as metaphors for character growth and thematic development rather than serving as simple plot devices.
- The hero's journey framework is most effective when developers prioritize the underlying meaning of narrative beats over a formulaic, structural application.
- Mechanical progression must align with thematic resonance, ensuring that actions like acquiring items or changing environments mirror human struggles.
The Hero's Journey - I: How Journey Crafts a Compelling Narrative - Extra Credits
The hero’s journey, a narrative framework popularized by Joseph Campbell in 1949, serves as a foundational archetype in modern storytelling.
- The hero's journey framework is most effective when used as a diagnostic tool for character development rather than a rigid, prescriptive template for plot.
- Interactive media can elevate the hero's journey by forcing players to physically experience emotional narrative beats through gameplay mechanics.
- In 'Journey', the 'Refusal of the Call' is represented by environmental constraints like winds that push players back toward the objective, turning technical limitations into meaningful narrative moments.
Nippon Ichi Software Q3 2009 Quarterly Report
The Nippon Ichi Software Q3 2009 quarterly report outlines the company’s financial performance for the period spanning October 1, 2008, to December 31, 2008.
- Nippon Ichi Software reported a net loss of 165.1 million yen for Q3 2009, covering the period from October 1 to December 31, 2008.
- The company recorded total sales of 284.9 million yen, with the consumer business segment accounting for 253.7 million yen of that total.
- Operating losses reached 101.3 million yen, exacerbated by a 53.6 million yen write-down of deferred tax assets.
Försäljning av dataspel 2008: Dataspelsbranschens Rapporter
The Swedish video game market experienced a record-breaking year in 2008, with total industry turnover surpassing three billion SEK.
- The Swedish video game market reached a record turnover exceeding 3 billion SEK in 2008, marking a 26 percent increase in total sales value despite the economic recession.
- Growth was primarily driven by major console platforms, specifically the Wii, PlayStation 3, and Xbox 360, which saw significant gains in both volume and revenue.
- While total sales volume remained stable at approximately 7.68 million units, the increase in total value reflects a consumer shift toward higher-priced titles and hardware-bundled software like Wii Fit and Guitar Hero.
Aiming 2023 Fiscal Year Q2 Earnings Q&A Summary
Aiming’s strategic pivot toward intellectual property-based game development is driven by the increasing difficulty of acquiring new users for original titles.
Nippon Ichi Software Q2 Financial Results: Fiscal Year 2025
Nippon Ichi Software’s financial results for the second quarter of the fiscal year ending March 2025 reflect a period of strategic transition and investment in long-term value.
- Nippon Ichi Software reported a net loss of 171 million yen for the first half of the fiscal year ending September 30, 2024, compared to a profit of 290 million yen in the same period last year.
- Net sales for the second quarter of fiscal year 2025 declined to 2.447 billion yen, down from 3.059 billion yen in the previous year's corresponding period.
- The company is shifting its long-term strategy to expand sales channels by porting legacy PlayStation titles to Steam and PC platforms, alongside a restructuring of its development pipeline to ensure consistent title releases.
Nippon Ichi Software: 23rd Term, 2nd Quarter Business Report (2016 March Fiscal Year)
This business report for Nippon Ichi Software covers the second quarter of the fiscal year ending March 2016.
- Nippon Ichi Software reported a net loss of approximately 19.8 million yen for the first half of the fiscal year ending March 2016.
- Net sales for the first half of the fiscal year reached approximately 1.47 billion yen, with an operating profit of 86.5 million yen.
- The company’s development pipeline for the period included the release of Disgaea 5 (DLC) and The Witch and the Hundred Knight: Revival.
Games Lift: Batch 1 Selected Projects
Gamecity Hamburg launched its inaugural Games Lift incubator program in 2020 to foster the growth of local game development talent.
- Gamecity Hamburg launched the Games Lift incubator in 2020 to provide financial support, infrastructure, and professional mentorship to emerging local game developers.
- Five projects were selected from 16 applicants: Alchymia, Crumbling, Leif's Adventure: Netherworld Hero, Luna Park, and Ninja Brigade.
- Each of the five selected teams receives 15,000 euros in funding, access to a co-working space, and a three-month intensive workshop program.
The Bar Is Set: Gamecity Hamburg Games Lift Graduation
The Games Lift Graduation event marks the conclusion of a three-month incubator program hosted by Gamecity Hamburg, designed to support emerging game development talent.
- Gamecity Hamburg concluded a three-month incubator program for five emerging game development teams, transitioning their projects from early concepts to refined, playable demonstrations.
- The incubator showcased a diverse portfolio of titles including the rogue-like Alchymia, the action-adventure Leif’s Adventure: Netherworld Hero, and the metroidvania-inspired Ninja Brigade.
- Virtual reality innovation was a core focus of the program, highlighted by the projects The Amusement and the action-roguelike Crumbling, which featured technical advancements such as redirected walking.
Road to Polaris: Five Hamburg Indies at the Convention
Gamecity Hamburg facilitates the participation of five local indie developer teams at the Polaris Convention, held in Hamburg from October 28 to 30, 2022.
- Gamecity Hamburg supported five local indie studios at the Polaris Convention in Hamburg from October 28–30, 2022, to increase regional talent visibility.
- The Polaris Convention served as a major industry platform, spanning over 20,000 square meters and hosting more than 250 exhibitors, including major publishers and e-sports organizations.
- The five featured studios and their titles were OneManOnMars (Leif's Adventure: Netherworld Hero), Impawsible Games (Jonah Weingarten's Ninja Brigade), Beardshaker Games (Soulitaire), Curvature Games (The Amusement), and Radioactive Dreams (Turbo Shell).